Inventory design overhaul
115
init.lua
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@ -58,9 +58,9 @@ local ES = function(...)
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return ESC(S(...))
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end
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local maxn, sort, concat, copy, insert, remove =
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local maxn, sort, concat, copy, insert, remove, indexof =
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table.maxn, table.sort, table.concat, table.copy,
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table.insert, table.remove
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table.insert, table.remove, table.indexof
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local sprintf, find, gmatch, match, sub, split, upper, lower =
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string.format, string.find, string.gmatch, string.match,
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@ -96,6 +96,17 @@ local BAG_SIZES = {
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large = INV_SIZE + 9,
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}
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local SUBCAT = {
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spacing = 1.18,
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titles = {
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"bag",
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"armor",
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"skins",
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"awards",
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"waypoints",
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}
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}
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local PNG = {
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bg = "i3_bg.png",
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bg_full = "i3_bg_full.png",
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@ -122,6 +133,11 @@ local PNG = {
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tab = "i3_tab.png",
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tab_top = "i3_tab.png^\\[transformFY",
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furnace_anim = "i3_furnace_anim.png",
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bag = "i3_bag.png",
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armor = "i3_armor.png",
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awards = "i3_award.png",
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skins = "i3_skin.png",
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waypoints = "i3_waypoint.png",
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cancel_hover = "i3_cancel.png^\\[brighten",
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search_hover = "i3_search.png^\\[brighten",
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@ -134,6 +150,11 @@ local PNG = {
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next_hover = "i3_next_hover.png",
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tab_hover = "i3_tab_hover.png",
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tab_hover_top = "i3_tab_hover.png^\\[transformFY",
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bag_hover = "i3_bag_hover.png",
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armor_hover = "i3_armor_hover.png",
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awards_hover = "i3_award_hover.png",
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skins_hover = "i3_skin_hover.png",
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waypoints_hover = "i3_waypoint_hover.png",
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}
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local fs_elements = {
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@ -1147,7 +1168,7 @@ local function craft_stack(player, pname, data, craft_rcp)
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local inv = player:get_inventory()
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local rcp_usg = craft_rcp and "recipe" or "usage"
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local output = craft_rcp and data.recipes[data.rnum].output or data.usages[data.unum].output
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output = ItemStack(output)
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output = ItemStack(output)
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local stackname, stackcount, stackmax = output:get_name(), output:get_count(), output:get_stack_max()
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local scrbar_val = data[fmt("scrbar_%s", craft_rcp and "rcp" or "usg")] or 1
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@ -1869,24 +1890,24 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
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fmt("list[detached:i3_trash;main;%f,%f;1,1;]", 4.45, yoffset + 3.75))
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fs("image", 4.45, yoffset + 3.75, 1, 1, PNG.trash)
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local yextra = 5.4
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local bag_equip = data.equip == "bag"
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local armor_equip = data.equip == "armor"
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local skins_equip = data.equip == "skins"
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local yextra = 5.5
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fs(fmt("style[btn_bag;textcolor=%s]", bag_equip and "#fff" or "#aaa"),
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fmt("style[btn_armor;textcolor=%s]", armor_equip and "#fff" or "#aaa"),
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fmt("style[btn_skins;textcolor=%s]", skins_equip and "#fff" or "#aaa"),
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"style_type[button:hovered;textcolor=#fff]")
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fs("button", -0.14, yextra - 0.2, 2, 0.6, "btn_bag", ES"Bag")
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fs("button", 1.87, yextra - 0.2, 2, 0.6, "btn_armor", ES"Armor")
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fs("button", 3.87, yextra - 0.2, 2, 0.6, "btn_skins", ES"Skins")
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for i = 1, #SUBCAT.titles do
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local title = SUBCAT.titles[i]
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local btn_name = fmt("btn_%s", title)
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fs("box", 0, yextra + 0.4, ctn_len, 0.045, "#bababa50")
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fs("box", (bag_equip and 0) or (armor_equip and 2) or (skins_equip and 4),
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yextra + 0.4, 1.7, 0.045, "#f9826c")
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fs(fmt("style[btn_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", title,
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data.equip == i and PNG[fmt("%s_hover", title)] or PNG[title],
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PNG[fmt("%s_hover", title)]))
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if bag_equip then
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fs("image_button", 0.2 + ((i - 1) * SUBCAT.spacing), yextra - 0.2, 0.6, 0.6, "", btn_name, "")
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fs(fmt("tooltip[%s;%s]", btn_name, title:gsub("^%l", upper)))
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end
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fs("box", 0, yextra + 0.5, ctn_len, 0.045, "#bababa50")
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fs("box", (data.equip - 1) * SUBCAT.spacing, yextra + 0.5, 1, 0.045, "#f9826c")
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if data.equip == 1 then
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fs(fmt("list[detached:%s_backpack;main;0,%f;1,1;]", ESC(name), yextra + 0.7))
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if not data.bag:get_stack("main", 1):is_empty() then
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@ -1894,7 +1915,7 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
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ES("The inventory is extended by @1 slots", BAG_SIZES[data.bag_size] - INV_SIZE))
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end
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elseif armor_equip then
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elseif data.equip == 2 then
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if __3darmor then
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fs(fmt("list[detached:%s_armor;armor;0,%f;3,2;]", ESC(name), yextra + 0.7))
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@ -1907,7 +1928,7 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
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"<center><style color=#7bf font=mono>3d_armor</style> not installed</center>")
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end
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elseif skins_equip then
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elseif data.equip == 3 then
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if __skinsdb then
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local _skins = skins.get_skinlist_for_player(name)
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local sks = {}
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@ -1923,18 +1944,15 @@ local function get_ctn_content(fs, data, player, yoffset, ctn_len, award_list, a
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fs("hypertext", 0, yextra + 0.9, ctn_len, 0.6, "",
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"<center><style color=#7bf font=mono>skinsdb</style> not installed</center>")
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end
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end
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if __awards then
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if bag_equip then
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yextra = yextra + 2.2
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elseif armor_equip then
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yextra = yextra + (__3darmor and 3.4 or 1.7)
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elseif skins_equip then
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yextra = yextra + 1.7
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elseif data.equip == 4 then
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if __awards then
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yextra = yextra + 0.8
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get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
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else
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fs("hypertext", 0, yextra + 0.9, ctn_len, 0.6, "",
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"<center><style color=#7bf font=mono>awards</style> not installed</center>")
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end
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get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlocked, award_list_nb)
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end
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end
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@ -2150,7 +2168,7 @@ local function init_data(player, info)
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favs = {},
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export_counts = {},
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current_tab = 1,
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equip = "bag",
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equip = 1,
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lang_code = get_lang_code(info),
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}
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@ -2292,18 +2310,16 @@ local function get_inventory_fs(player, data, fs)
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local award_list, award_list_nb
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local awards_unlocked = 0
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local max_val = 15
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local max_val = 13
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if __3darmor and data.equip == "armor" then
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if __3darmor and data.equip == 2 then
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if data.scrbar_inv == max_val then
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data.scrbar_inv = data.scrbar_inv + 9
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end
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max_val = max_val + 9
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end
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if __awards then
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elseif __awards and data.equip == 4 then
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award_list = awards.get_award_states(name)
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award_list_nb = #award_list
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@ -2315,7 +2331,7 @@ local function get_inventory_fs(player, data, fs)
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end
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end
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max_val = max_val + (award_list_nb * 13.17)
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max_val = max_val + (award_list_nb * 13)
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end
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fs(fmt([[
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@ -2413,16 +2429,17 @@ i3.new_tab {
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skins.set_player_skin(player, _skins[data.skin_id])
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end
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for field in pairs(fields) do
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if sub(field, 1, 4) == "btn_" then
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data.equip = indexof(SUBCAT.titles, sub(field, 5))
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break
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end
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end
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if fields.trash then
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local inv = player:get_inventory()
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if not inv:is_empty("main") then
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inv:set_list("main", {})
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end
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if not inv:is_empty("craft") then
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inv:set_list("craft", {})
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end
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inv:set_list("main", {})
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inv:set_list("craft", {})
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elseif fields.compress then
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compress_items(player)
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@ -2433,14 +2450,6 @@ i3.new_tab {
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elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then
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data.scrbar_inv = tonum(match(sb_inv, "%d+"))
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return
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elseif fields.btn_bag or fields.btn_armor or fields.btn_skins then
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for k in pairs(fields) do
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if sub(k, 1, 4) == "btn_" then
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data.equip = sub(k, 5)
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break
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end
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end
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end
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return set_fs(player)
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After Width: | Height: | Size: 5.4 KiB |
After Width: | Height: | Size: 5.9 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 3.1 KiB |
After Width: | Height: | Size: 4.7 KiB |
After Width: | Height: | Size: 4.8 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 3.8 KiB |
After Width: | Height: | Size: 4.3 KiB |
After Width: | Height: | Size: 4.4 KiB |