Minor fix
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ea287144e3
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124c4aef46
29
init.lua
29
init.lua
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@ -1697,7 +1697,8 @@ local function get_inventory_mode(player, fs, data, full_height)
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local name = player:get_player_name()
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fs(fmt("model", 0.2, 0.2, 4, 5.4, "player_model",
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player_props.mesh, concat(player_props.textures, ","), "0,-150", "false", "0,0"))
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player_props.mesh or "character.b3d", concat(player_props.textures, ","),
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"0,-150", "false", "0,0"))
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local xoffset = __3d_armor and 0 or 4.5
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@ -2056,10 +2057,12 @@ local function init_data(player, name)
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creative = core.is_creative_enabled(name),
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}
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local data = pdata[name]
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local fs = make_fs(player, data)
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after(0, function()
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local data = pdata[name]
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local fs = make_fs(player, data)
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player:set_inventory_formspec(fs)
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player:set_inventory_formspec(fs)
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end)
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end
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local function reset_data(data)
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@ -2101,15 +2104,13 @@ on_mods_loaded(function()
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end)
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on_joinplayer(function(player)
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after(0, function()
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local name = player:get_player_name()
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init_data(player, name)
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local data = pdata[name]
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local name = player:get_player_name()
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init_data(player, name)
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local data = pdata[name]
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if data.fs_version < MIN_FORMSPEC_VERSION then
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outdated(name)
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end
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end)
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if data.fs_version < MIN_FORMSPEC_VERSION then
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outdated(name)
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end
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end)
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on_receive_fields(function(player, formname, _f)
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@ -2397,7 +2398,7 @@ if progressive_mode then
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local data = pdata[name]
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local inv_items = get_inv_items(player)
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local diff = array_diff(inv_items, data.inv_items)
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local diff = array_diff(inv_items, data.inv_items or {})
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if #diff > 0 then
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data.inv_items = table_merge(diff, data.inv_items)
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@ -2439,8 +2440,8 @@ if progressive_mode then
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on_joinplayer(function(player)
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local name = player:get_player_name()
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local data = pdata[name]
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local meta = player:get_meta()
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data.inv_items = dslz(meta:get_string "inv_items") or {}
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data.known_recipes = dslz(meta:get_string "known_recipes") or 0
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