[From i3] Fix up i18n and add Swedish translation

• S"" → S(""), ES → FS, wrap some missing strings
• Refresh locales
• Add Swedish translation

By rollerozxa <rollerozxa@voxelmanip.se> from i3:
https://github.com/mt-historical/i3/commit/d5b5a14
This commit is contained in:
Jaidyn Ann 2024-07-28 21:00:40 -05:00
parent 4d63521f54
commit 1098d4e1ce
10 changed files with 529 additions and 271 deletions

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@ -1,85 +1,156 @@
# textdomain: i3
# textdomain: i4
### init.lua ###
Inventory=Inventaire
Clear inventory=
Sort inventory=
Settings=
Go home=
Digging=Minage
Digging (by chance)=Minage (par chance)
Sort items by name (A-Z)=
Sort items by number of items per stack=
All=
Nodes=
Items=Items
There is already a bag=
This is not a bag=
@1 (@2% full)=
Teleported to: @1=
You already have set a waypoint at this position=
Welcome back home!=
Your Minetest client needs updating (www.minetest.net)=
Any dye=N'importe quel colorant
Any coal=N'importe quel charbon
Any sand=N'importe quel sable
Any tree=N'importe quel tronc d'arbre
Any wool=N'importe quelle laine
Any glass=N'importe quel verre
Any stick=N'importe quel bâton
Any stone=N'importe quelle roche
Any fence=
Any carpet=N'importe quel tapis
Any flower=N'importe quelle fleur
Any leaves=N'importe quelles feuilles d'arbre
Any vessel=N'importe quel couvert
Any wood planks=N'importe quelles planches de bois
Any mushroom=N'importe quel champignon
Any red flower=N'importe quelle fleur rouge
Any blue flower=N'importe quelle fleur bleue
Any black flower=N'importe quelle fleur noire
Any white flower=N'importe quelle fleur blanche
Any green flower=N'importe quelle fleur verte
Any orange flower=N'importe quelle fleur orange
Any yellow flower=N'importe quelle fleur jaune
Any violet flower=N'importe quelle fleur violette
Any red dye=N'importe quel colorant rouge
Any blue dye=N'importe quel colorant bleu
Any grey dye=N'importe quel colorant gris
Any pink dye=N'importe quel colorant rose
Any cyan dye=N'importe quel colorant bleu turquoise
Any black dye=N'importe quel colorant noir
Any white dye=N'importe quel colorant blanc
Any brown dye=N'importe quel colorant marron
Any green dye=N'importe quel colorant vert
Any orange dye=N'importe quel colorant orange
Any yellow dye=N'importe quel colorant jaune
Any violet dye=N'importe quel colorant violet
Any magenta dye=N'importe quel colorant mauve
Any dark grey dye=N'importe quel colorant gris foncé
Any dark green dye=N'importe quel colorant vert foncé
Unknown Item (@1)=Item inconnu (@1)
Achievements: @1 of @2 (@3)=Succès : @1 sur @2 (@3)
Secret award=
Unlock this award to find out what it is=
New waypoint:=
Add waypoint=
[Click to teleport]=
Remove waypoint=
Change color=
Preview the waypoint area=
Show waypoint=
Hide waypoint=
Rename the bag=
Helmet=
Chest=
Leggings=
Boots=
Shield=
Armor level=
Armor healing=
Confirm trash?=
Yes=
No=
Home=
Style=
Sorting=
No home set=
Set home=
Hide tabs=
HUD description=
Font size: @1=
Enable this option to change the style of the right panel=
Enable this option to show the wielded item description in your HUD=
Enable this option to collapse the inventory list by grouping some items=
Compression=
Reverse mode=
Ignore hotbar=
Automation=
Sorting method:=
Enable this option to compress your inventory=
Enable this option to sort your inventory in reverse order=
Enable this option to sort your inventory except the hotbar slots=
Enable this option to sort your inventory automatically=
Any item belonging to the groups: @1=Tout item appartenant aux groupes : @1
Cooking time: @1=Temps de cuisson : @1
Burning time: @1=Temps de combustion : @1
Replaced by @1 on smelting=Remplacé par @1 à la cuisson
Replaced by @1 on burning=Remplacé par @1 à la combustion
Replaced by @1 on crafting=Remplacé par @1 à la fabrication
Repairable by step of @1=Réparable par étape de @1
@1 of chance to drop=@1 de chance de tomber
Only drop if using one of these tools: @1=Tombe seulement en utilisant un de ces outils : @1
Only drop if using this tool: @1=Tombe seulement en utilisant cet outil : @1
Shapeless=Sans forme particulière
Cooking=Cuisson
Custom recipe=
Usage @1 of @2=Usage @1 sur @2
Recipe @1 of @2=Recette @1 sur @2
Unbookmark this item=
Bookmark this item=
Unable to bookmark this item, limit reached=
Back to item list=
Quick crafting=Fabrication rapide
Quick Crafting=
Craft (×@1)=
Missing materials for crafting:@1=
No recipes=Aucune recette
No usages=Aucun usage
Search=
Search...=
Clear=
Go to page:=
No item to show=Aucun item à montrer
Collect items to reveal more recipes=Collecter des items pour révéler des recettes
Click to hide=
Click to expand=
Bookmarks=Favoris
##### not used anymore #####
@1 added in your inventory=@1 ajouté à votre inventaire
@1 new recipe(s) discovered!=@1 nouvelle(s) recette(s) découverte(s)!
@1 of chance to drop=@1 de chance de tomber
@1 spawned=@1 spawné
Achievements: @1 of @2 (@3)=Succès : @1 sur @2 (@3)
Any black dye=N'importe quel colorant noir
Any black flower=N'importe quelle fleur noire
Any blue dye=N'importe quel colorant bleu
Any blue flower=N'importe quelle fleur bleue
Any brown dye=N'importe quel colorant marron
Any carpet=N'importe quel tapis
Any coal=N'importe quel charbon
Any cyan dye=N'importe quel colorant bleu turquoise
Any dark green dye=N'importe quel colorant vert foncé
Any dark grey dye=N'importe quel colorant gris foncé
Any dye=N'importe quel colorant
Any flower=N'importe quelle fleur
Any glass=N'importe quel verre
Any green dye=N'importe quel colorant vert
Any green flower=N'importe quelle fleur verte
Any grey dye=N'importe quel colorant gris
Any item belonging to the groups: @1=Tout item appartenant aux groupes : @1
Any leaves=N'importe quelles feuilles d'arbre
Any magenta dye=N'importe quel colorant mauve
Any mushroom=N'importe quel champignon
Any orange dye=N'importe quel colorant orange
Any orange flower=N'importe quelle fleur orange
Any pink dye=N'importe quel colorant rose
Any red dye=N'importe quel colorant rouge
Any red flower=N'importe quelle fleur rouge
Any sand=N'importe quel sable
Any stick=N'importe quel bâton
Any stone=N'importe quelle roche
Any tree=N'importe quel tronc d'arbre
Any vessel=N'importe quel couvert
Any violet dye=N'importe quel colorant violet
Any violet flower=N'importe quelle fleur violette
Any white dye=N'importe quel colorant blanc
Any white flower=N'importe quelle fleur blanche
Any wood planks=N'importe quelles planches de bois
Any wool=N'importe quelle laine
Any yellow dye=N'importe quel colorant jaune
Any yellow flower=N'importe quelle fleur jaune
Armor=Armure
Bag=Sac
Bookmarks=Favoris
Burning time: @1=Temps de combustion : @1
Cannot mark this item. Bookmark limit reached.=
Collect items to reveal more recipes=Collecter des items pour révéler des recettes
Compress items=Compresser les items
Cooking=Cuisson
Cooking time: @1=Temps de cuisson : @1
Craft (x@1)=Fabriquer (x@1)
Digging=Minage
Digging (by chance)=Minage (par chance)
Heal=Guérison
Inventory=Inventaire
Items=Items
Level=Niveau
Mark this item=Ajouter aux favoris
No item to show=Aucun item à montrer
No recipes=Aucune recette
No usages=Aucun usage
Only drop if using one of these tools: @1=Tombe seulement en utilisant un de ces outils : @1
Only drop if using this tool: @1=Tombe seulement en utilisant cet outil : @1
Quick crafting=Fabrication rapide
Recipe @1 of @2=Recette @1 sur @2
Repairable by step of @1=Réparable par étape de @1
Replaced by @1 on burning=Remplacé par @1 à la combustion
Replaced by @1 on crafting=Remplacé par @1 à la fabrication
Replaced by @1 on smelting=Remplacé par @1 à la cuisson
Shapeless=Sans forme particulière
Skins=Skins
Sort items (A-Z)=Trier les items (A-Z)
Sort items (Z-A)=Trier les items (Z-A)
The inventory is extended by @1 slots=L'inventaire est étendu de @1 slots
Trash all items=Détruire tous les items
Unknown Item (@1)=Item inconnu (@1)
Unmark this item=Enlever des favoris
Usage @1 of @2=Usage @1 sur @2

135
i4/locale/i4.sv.tr Normal file
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@ -0,0 +1,135 @@
# textdomain: i4
Inventory=Lager
Clear inventory=Rensa lager
Sort inventory=Sortera lager
Settings=Inställningar
Go home=Gå hem
Digging=Gräva
Digging (by chance)=Gräva (chans)
Sort items by name (A-Z)=Sortera saker efter namn (A-Z)
Sort items by number of items per stack=Sortera saker efter antal saker per hög
All=Alla
Nodes=Noder
Items=Saker
There is already a bag=Det finns redan en säck
This is not a bag=Detta är inte en säck
@1 (@2% full)=@1 (@2% full)
Teleported to: @1=Teleporterad till: @1
You already have set a waypoint at this position=Du har redan ställt in en vägpunkt
Welcome back home!=Välkommen tillbaka hem!
Your Minetest client needs updating (www.minetest.net)=Din Minetestklient behöver updateras (www.minetest.net)
Any dye=Någon typ av färg
Any coal=Någon typ av kol
Any sand=Någon typ av sand
Any tree=Något typ av träd
Any wool=Någon typ av ull
Any glass=Någon typ av glas
Any stick=Någon typ av pinne
Any stone=Någon typ av sten
Any fence=Något typ av staket
Any carpet=Någon typ av matta
Any flower=Någon typ av blomma
Any leaves=Något typ av löv
Any vessel=Någon typ av kärlhylla
Any wood planks=Någon typ av träplankor
Any mushroom=Någon typ av svamp
Any red flower=Någon typ av röd blomma
Any blue flower=Någon typ av blå blomma
Any black flower=Någon typ av svart blomma
Any white flower=Någon typ av vit blomma
Any green flower=Någon typ av grön blomma
Any orange flower=Någon typ av orange blomma
Any yellow flower=Någon typ av gul blomma
Any violet flower=Någon typ av violett blomma
Any red dye=Någon typ av röd färg
Any blue dye=Någon typ av blå färg
Any grey dye=Någon typ av grå färg
Any pink dye=Någon typ av rosa färg
Any cyan dye=Någon typ av cyan färg
Any black dye=Någon typ av svart färg
Any white dye=Någon typ av vit färg
Any brown dye=Någon typ av brun färg
Any green dye=Någon typ av grön färg
Any orange dye=Någon typ av orange färg
Any yellow dye=Någon typ av gul färg
Any violet dye=Någon typ av violett färg
Any magenta dye=Någon typ av magenta färg
Any dark grey dye=Någon typ av mörkgrå färg
Any dark green dye=Någon typ av mörkgrön färg
Unknown Item (@1)=Okänd sak (@1)
Achievements: @1 of @2 (@3)=Prestationer: @1 av @2 (@3)
Secret award=Hemligt pris
Unlock this award to find out what it is=Lås upp detta pris för att veta vad det är
New waypoint:=Ny vägpunkt:
Add waypoint=Lägg till vägpunkt
[Click to teleport]=[Tryck för att teleportera]
Remove waypoint=Ta bort vägpunkt
Change color=Byt färg
Preview the waypoint area=Förhandsvisa vägpunktsområdet
Show waypoint=Visa vägpunkt
Hide waypoint=Göm vägpunkt
Rename the bag=Byt namn på säck
Helmet=Hjälm
Chest=Bröst
Leggings=Byxor
Boots=Stövlar
Shield=Sköld
Armor level=Rustningsnivå
Armor healing=Rustningshelande
Confirm trash?=Kasta?
Yes=Ja
No=Nej
Home=Hem
Style=Stil
Sorting=Sortering
No home set=Inget hem inställt
Set home=Sätt hem
Hide tabs=Göm flikar
HUD description=HUD-beskrivning
Font size: @1=Typsnittsstorlek: @1
Enable this option to change the style of the right panel=Aktivera detta alternativ för att ändra stilen på den högra panelen
Enable this option to show the wielded item description in your HUD=Aktivera detta alternativ för att visa beskrivningen av det hållda föremålet i din HUD
Enable this option to collapse the inventory list by grouping some items=Aktivera detta alternativ för att minska lagerlistan genom att gruppera vissa saker
Compression=Komprimering
Reverse mode=Omvänt läge
Ignore hotbar=Ignorera hotbar
Automation=Automering
Sorting method:=Sorteringsmetod:
Enable this option to compress your inventory=Aktivera detta alternativ för att komprimera ditt lager
Enable this option to sort your inventory in reverse order=Aktivera detta alternativ för att sortera ditt lager i motsatt riktning
Enable this option to sort your inventory except the hotbar slots=Aktivera detta alternativ för att sortera ditt lager förutom hotbar
Enable this option to sort your inventory automatically=Aktivera detta alternativ för att sortera ditt lager automatiskt
Any item belonging to the groups: @1=Någon sak del av grupper: @1
Cooking time: @1=Tillagningstid: @1
Burning time: @1=Bränntid: @1
Replaced by @1 on smelting=Ersätts av @1 vid smältning
Replaced by @1 on burning=Ersätts av @1 vid bränning
Replaced by @1 on crafting=Ersätts av @1 vid tillverkning
Repairable by step of @1=Reparerbar vid @1
@1 of chance to drop=@1 av chans att tappas
Only drop if using one of these tools: @1=Tappas endast med dessa verktyg: @1
Only drop if using this tool: @1=Tappas endast med detta verktyg: @1
Shapeless=Formlös
Cooking=Tillagning
Custom recipe=Anpassat recept
Usage @1 of @2=Användning @1 av @2
Recipe @1 of @2=Recept @1 av @2
Unbookmark this item=Avbokmärk denna sak
Bookmark this item=Bokmärk denna sak
Unable to bookmark this item, limit reached=Kunde inte bokmärka sak, gränsen är nådd
Back to item list=Tillbaka till saklista
Quick crafting=
Quick Crafting=Snabbtillverkning
Craft (×@1)=Tillverka (×@1)
Missing materials for crafting:@1=Material saknas för tillverkning:@1
No recipes=Inga recept
No usages=Inga användningar
Search=Sök
Search...=Sök...
Clear=Rensa
Go to page:=Gå till sida:
No item to show=Ingen sak att visa
Collect items to reveal more recipes=Samla ihop saker för att upptäcka nya recept
Click to hide=Tryck för att gömma
Click to expand=Tryck för att förstora
Bookmarks=Bokmärken

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@ -1,84 +0,0 @@
# textdomain: i3
### init.lua ###
@1 added in your inventory=
@1 new recipe(s) discovered!=
@1 of chance to drop=
@1 spawned=
Achievements: @1 of @2 (@3)=
Any black dye=
Any black flower=
Any blue dye=
Any blue flower=
Any brown dye=
Any carpet=
Any coal=
Any cyan dye=
Any dark green dye=
Any dark grey dye=
Any dye=
Any flower=
Any glass=
Any green dye=
Any green flower=
Any grey dye=
Any item belonging to the groups: @1=
Any leaves=
Any magenta dye=
Any mushroom=
Any orange dye=
Any orange flower=
Any pink dye=
Any red dye=
Any red flower=
Any sand=
Any stick=
Any stone=
Any tree=
Any vessel=
Any violet dye=
Any violet flower=
Any white dye=
Any white flower=
Any wood planks=
Any wool=
Any yellow dye=
Any yellow flower=
Armor=
Bag=
Bookmarks=
Burning time: @1=
Cannot mark this item. Bookmark limit reached.=
Collect items to reveal more recipes=
Compress items=
Cooking=
Cooking time: @1=
Craft (x@1)=
Digging=
Digging (by chance)=
Heal=
Inventory=
Items=
Level=
Mark this item=
No item to show=
No recipes=
No usages=
Only drop if using one of these tools: @1=
Only drop if using this tool: @1=
Quick crafting=
Recipe @1 of @2=
Repairable by step of @1=
Replaced by @1 on burning=
Replaced by @1 on crafting=
Replaced by @1 on smelting=
Shapeless=
Skins=
Sort items (A-Z)=
Sort items (Z-A)=
The inventory is extended by @1 slots=
Trash all items=
Unknown Item (@1)=
Unmark this item=
Usage @1 of @2=

135
i4/locale/template.txt Normal file
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@ -0,0 +1,135 @@
# textdomain: i4
Inventory=
Clear inventory=
Sort inventory=
Settings=
Go home=
Digging=
Digging (by chance)=
Sort items by name (A-Z)=
Sort items by number of items per stack=
All=
Nodes=
Items=
There is already a bag=
This is not a bag=
@1 (@2% full)=
Teleported to: @1=
You already have set a waypoint at this position=
Welcome back home!=
Your Minetest client needs updating (www.minetest.net)=
Any dye=
Any coal=
Any sand=
Any tree=
Any wool=
Any glass=
Any stick=
Any stone=
Any fence=
Any carpet=
Any flower=
Any leaves=
Any vessel=
Any wood planks=
Any mushroom=
Any red flower=
Any blue flower=
Any black flower=
Any white flower=
Any green flower=
Any orange flower=
Any yellow flower=
Any violet flower=
Any red dye=
Any blue dye=
Any grey dye=
Any pink dye=
Any cyan dye=
Any black dye=
Any white dye=
Any brown dye=
Any green dye=
Any orange dye=
Any yellow dye=
Any violet dye=
Any magenta dye=
Any dark grey dye=
Any dark green dye=
Unknown Item (@1)=
Achievements: @1 of @2 (@3)=
Secret award=
Unlock this award to find out what it is=
New waypoint:=
Add waypoint=
[Click to teleport]=
Remove waypoint=
Change color=
Preview the waypoint area=
Show waypoint=
Hide waypoint=
Rename the bag=
Helmet=
Chest=
Leggings=
Boots=
Shield=
Armor level=
Armor healing=
Confirm trash?=
Yes=
No=
Home=
Style=
Sorting=
No home set=
Set home=
Hide tabs=
HUD description=
Font size: @1=
Enable this option to change the style of the right panel=
Enable this option to show the wielded item description in your HUD=
Enable this option to collapse the inventory list by grouping some items=
Compression=
Reverse mode=
Ignore hotbar=
Automation=
Sorting method:=
Enable this option to compress your inventory=
Enable this option to sort your inventory in reverse order=
Enable this option to sort your inventory except the hotbar slots=
Enable this option to sort your inventory automatically=
Any item belonging to the groups: @1=
Cooking time: @1=
Burning time: @1=
Replaced by @1 on smelting=
Replaced by @1 on burning=
Replaced by @1 on crafting=
Repairable by step of @1=
@1 of chance to drop=
Only drop if using one of these tools: @1=
Only drop if using this tool: @1=
Shapeless=
Cooking=
Custom recipe=
Usage @1 of @2=
Recipe @1 of @2=
Unbookmark this item=
Bookmark this item=
Unable to bookmark this item, limit reached=
Back to item list=
Quick crafting=
Quick Crafting=
Craft (×@1)=
Missing materials for crafting:@1=
No recipes=
No usages=
Search=
Search...=
Clear=
Go to page:=
No item to show=
Collect items to reveal more recipes=
Click to hide=
Click to expand=
Bookmarks=

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@ -2,6 +2,7 @@ local http = ...
local make_fs, get_inventory_fs, confirm_trash_footer_fs, settings_footer_fs = i4.files.gui()
local home_footer_fields, confirm_trash_footer_fields, settings_footer_fields = i4.files.fields()
IMPORT("FS")
IMPORT("sorter", "sort_inventory", "play_sound")
IMPORT("sort", "concat", "copy", "insert", "remove")
IMPORT("get_player_by_name", "add_hud_waypoint", "init_hud_notif")
@ -195,7 +196,7 @@ function i4.new_tab(name, def)
end
i4.new_tab("inventory", {
description = S"Inventory",
description = S("Inventory"),
formspec = get_inventory_fs,
slots = true,
})
@ -310,7 +311,7 @@ function i4.override_footer_button(name, newdef)
end
i4.new_footer_button("trash", {
description = S"Clear inventory",
description = S("Clear inventory"),
image = "i3_trash.png",
formspec = confirm_trash_footer_fs,
fields = confirm_trash_footer_fields,
@ -318,7 +319,7 @@ i4.new_footer_button("trash", {
i4.new_footer_button("sort", {
description = S"Sort inventory",
description = S("Sort inventory"),
image = "i3_sort.png",
fields = function(player, data, fields)
sort_inventory(player, data)
@ -328,14 +329,14 @@ i4.new_footer_button("sort", {
})
i4.new_footer_button("settings", {
description = S"Settings",
description = S("Settings"),
image = "i3_settings.png",
formspec = settings_footer_fs,
fields = settings_footer_fields,
})
i4.new_footer_button("home", {
description = S"Go home",
description = S("Go home"),
image = "i3_home.png",
fields = home_footer_fields,
access = function(player, data)
@ -344,12 +345,12 @@ i4.new_footer_button("home", {
})
i4.register_craft_type("digging", {
description = S"Digging",
description = S("Digging"),
icon = "i3_steelpick.png",
})
i4.register_craft_type("digging_chance", {
description = S"Digging (by chance)",
description = S("Digging (by chance)"),
icon = "i3_mesepick.png",
})
@ -446,7 +447,7 @@ function i4.add_sorting_method(name, def)
end
i4.add_sorting_method("alphabetical", {
description = S"Sort items by name (A-Z)",
description = S("Sort items by name (A-Z)"),
func = function(list, data)
sorter(list, data, 1)
return list
@ -454,7 +455,7 @@ i4.add_sorting_method("alphabetical", {
})
i4.add_sorting_method("numerical", {
description = S"Sort items by number of items per stack",
description = S("Sort items by number of items per stack"),
func = function(list, data)
sorter(list, data, 2)
return list
@ -561,7 +562,7 @@ function i4.remove_minitab(name)
end
i4.new_minitab("all", {
description = "All",
description = FS("All"),
sorter = function()
return true
@ -569,7 +570,7 @@ i4.new_minitab("all", {
})
i4.new_minitab("nodes", {
description = "Nodes",
description = FS("Nodes"),
sorter = function(item)
return core.registered_nodes[item]
@ -577,7 +578,7 @@ i4.new_minitab("nodes", {
})
i4.new_minitab("items", {
description = "Items",
description = FS("Items"),
sorter = function(item)
return core.registered_craftitems[item] or core.registered_tools[item]

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@ -1,7 +1,7 @@
local set_fs = i4.set_fs
IMPORT("get_bag_description", "ItemStack")
IMPORT("S", "ES", "fmt", "msg", "slz", "dslz")
IMPORT("S", "FS", "fmt", "msg", "slz", "dslz")
IMPORT("get_group", "play_sound", "get_detached_inv", "create_inventory")
local function get_content(content)
@ -28,9 +28,9 @@ local function init_bags(player)
end
if not empty then
msg(name, S"There is already a bag")
msg(name, S("There is already a bag"))
else
msg(name, S"This is not a bag")
msg(name, S("This is not a bag"))
end
return 0, play_sound(name, "i3_cannot", 0.8)
@ -91,7 +91,7 @@ local function init_bags(player)
local bag_size = get_group(bagstack:get_name(), "bag")
local percent = fmt("%d", (c * 100) / (bag_size * 4))
meta:set_string("description", ES("@1 (@2% full)", desc, percent))
meta:set_string("description", FS("@1 (@2% full)", desc, percent))
meta:set_string("content", slz(t))
end

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@ -28,7 +28,7 @@ function core.is_creative_enabled(name)
end
local S = core.get_translator"i4"
local ES = function(...) return core.formspec_escape(S(...)) end
local FS = function(...) return core.formspec_escape(S(...)) end
local function is_num(x)
return type(x) == "number"
@ -796,7 +796,7 @@ local _ = {
-- i18n
S = S,
ES = ES,
FS = FS,
translate = core.get_translated_string,
-- String

View File

@ -146,7 +146,7 @@ local function inv_fields(player, data, fields)
for _, v in ipairs(data.waypoints) do
if vec_round(pos) == vec_round(str_to_pos(v.pos)) then
play_sound(name, "i3_cannot", 0.8)
return msg(name, S"You already have set a waypoint at this position")
return msg(name, S("You already have set a waypoint at this position"))
end
end
@ -394,14 +394,14 @@ local function home_footer_fields(player, data, fields)
if not sethome.go(name) then
msg(name, "No home set")
else
msg(name, S"Welcome back home!")
msg(name, S("Welcome back home!"))
end
-- Otherwise, use i4s home.
elseif not data.home then
msg(name, "No home set")
elseif name then
safe_teleport(player, str_to_pos(data.home))
msg(name, S"Welcome back home!")
msg(name, S("Welcome back home!"))
end
-- Immediately disable this footer-dialogue, since nothing is displayed.
@ -439,7 +439,7 @@ core.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
if formname == "i4_outdated" then
return false, core.kick_player(name, S"Your Minetest client needs updating (www.minetest.net)")
return false, core.kick_player(name, S("Your Minetest client needs updating (www.minetest.net)"))
elseif formname ~= "" then
return false
end

View File

@ -19,44 +19,44 @@ i4.group_stereotypes = {
}
i4.group_names = {
dye = S"Any dye",
coal = S"Any coal",
sand = S"Any sand",
tree = S"Any tree",
wool = S"Any wool",
glass = S"Any glass",
stick = S"Any stick",
stone = S"Any stone",
fence = S"Any fence",
carpet = S"Any carpet",
flower = S"Any flower",
leaves = S"Any leaves",
vessel = S"Any vessel",
wood = S"Any wood planks",
mushroom = S"Any mushroom",
dye = S("Any dye"),
coal = S("Any coal"),
sand = S("Any sand"),
tree = S("Any tree"),
wool = S("Any wool"),
glass = S("Any glass"),
stick = S("Any stick"),
stone = S("Any stone"),
fence = S("Any fence"),
carpet = S("Any carpet"),
flower = S("Any flower"),
leaves = S("Any leaves"),
vessel = S("Any vessel"),
wood = S("Any wood planks"),
mushroom = S("Any mushroom"),
["color_red,flower"] = S"Any red flower",
["color_blue,flower"] = S"Any blue flower",
["color_black,flower"] = S"Any black flower",
["color_white,flower"] = S"Any white flower",
["color_green,flower"] = S"Any green flower",
["color_orange,flower"] = S"Any orange flower",
["color_yellow,flower"] = S"Any yellow flower",
["color_violet,flower"] = S"Any violet flower",
["color_red,flower"] = S("Any red flower"),
["color_blue,flower"] = S("Any blue flower"),
["color_black,flower"] = S("Any black flower"),
["color_white,flower"] = S("Any white flower"),
["color_green,flower"] = S("Any green flower"),
["color_orange,flower"] = S("Any orange flower"),
["color_yellow,flower"] = S("Any yellow flower"),
["color_violet,flower"] = S("Any violet flower"),
["color_red,dye"] = S"Any red dye",
["color_blue,dye"] = S"Any blue dye",
["color_grey,dye"] = S"Any grey dye",
["color_pink,dye"] = S"Any pink dye",
["color_cyan,dye"] = S"Any cyan dye",
["color_black,dye"] = S"Any black dye",
["color_white,dye"] = S"Any white dye",
["color_brown,dye"] = S"Any brown dye",
["color_green,dye"] = S"Any green dye",
["color_orange,dye"] = S"Any orange dye",
["color_yellow,dye"] = S"Any yellow dye",
["color_violet,dye"] = S"Any violet dye",
["color_magenta,dye"] = S"Any magenta dye",
["color_dark_grey,dye"] = S"Any dark grey dye",
["color_dark_green,dye"] = S"Any dark green dye",
["color_red,dye"] = S("Any red dye"),
["color_blue,dye"] = S("Any blue dye"),
["color_grey,dye"] = S("Any grey dye"),
["color_pink,dye"] = S("Any pink dye"),
["color_cyan,dye"] = S("Any cyan dye"),
["color_black,dye"] = S("Any black dye"),
["color_white,dye"] = S("Any white dye"),
["color_brown,dye"] = S("Any brown dye"),
["color_green,dye"] = S("Any green dye"),
["color_orange,dye"] = S("Any orange dye"),
["color_yellow,dye"] = S("Any yellow dye"),
["color_violet,dye"] = S("Any violet dye"),
["color_magenta,dye"] = S("Any magenta dye"),
["color_dark_grey,dye"] = S("Any dark grey dye"),
["color_dark_green,dye"] = S("Any dark green dye")
}

View File

@ -14,7 +14,7 @@ IMPORT("min", "max", "floor", "ceil", "round")
IMPORT("reg_items", "reg_nodes", "reg_tools", "reg_entities")
IMPORT("get_bag_description", "get_detached_inv", "get_recipes")
IMPORT("compression_active", "compressible", "recipe_filter_set")
IMPORT("S", "ES", "translate", "ItemStack", "toupper", "utf8_len")
IMPORT("S", "FS", "translate", "ItemStack", "toupper", "utf8_len")
IMPORT("true_str", "true_table", "is_fav", "is_num", "str_to_pos")
IMPORT("maxn", "sort", "concat", "copy", "insert", "remove", "unpack")
IMPORT("extract_groups", "groups_to_items", "is_group", "item_has_groups", "get_group")
@ -146,7 +146,7 @@ local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlo
local percent = fmt("%.1f%%", (awards_unlocked * 100) / award_list_nb):gsub("%.0", "")
add_subtitle(fs, "awards", yextra, ctn_len, 18, false,
ES("Achievements: @1 of @2 (@3)", awards_unlocked, award_list_nb, percent))
FS("Achievements: @1 of @2 (@3)", awards_unlocked, award_list_nb, percent))
for i = 1, award_list_nb do
local award = award_list[i]
@ -165,8 +165,8 @@ local function get_award_list(data, fs, ctn_len, yextra, award_list, awards_unlo
local _desc = snip(desc, desc_lim, data.font_size) or desc
if not award.unlocked and def.secret then
title = ES"Secret award"
desc = ES"Unlock this award to find out what it is"
title = FS("Secret award")
desc = FS("Unlock this award to find out what it is")
end
local icon = def.icon or "awards_unknown.png"
@ -283,10 +283,10 @@ end
-- Writes the formspec for waypoints, displaying a list of waypoints.
local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
fs("box[0,%f;4.9,0.6;#bababa25]", yextra + 1.1)
label(0, yextra + 0.85, ES"New waypoint" .. ":")
label(0, yextra + 0.85, FS("New waypoint:"))
fs("field[0.1,%f;4.8,0.6;waypoint_name;;]", yextra + 1.1)
image_button(5.1, yextra + 1.15, 0.5, 0.5, "", "waypoint_add", "")
fs("tooltip[waypoint_add;%s;#32333899;#fff]", ES"Add waypoint")
fs("tooltip[waypoint_add;%s;#32333899;#fff]", FS("Add waypoint"))
if #data.waypoints == 0 then return end
fs"style_type[label;font=bold;font_size=17]"
@ -316,7 +316,7 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
v.pos:sub(2,-2):gsub("(%-*%d*%.?%d+)", clr("#dbeeff", " %1")))
if teleport_priv then
tooltip = fmt("%s\n%s", tooltip, clr("#ff0", ES"[Click to teleport]"))
tooltip = fmt("%s\n%s", tooltip, clr("#ff0", FS("[Click to teleport]")))
end
tooltip(0, y, ctn_len - 2.1, 0.65, tooltip)
@ -324,23 +324,23 @@ local function get_waypoint_fs(fs, data, player, yextra, ctn_len)
local del = fmt("waypoint_%u_delete", i)
fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", del, PNG.trash, PNG.trash_hover)
image_button(ctn_len - 0.5, yi, icon_size, icon_size, "", del, "")
fs("tooltip[%s;%s;#32333899;#fff]", del, ES"Remove waypoint")
fs("tooltip[%s;%s;#32333899;#fff]", del, FS("Remove waypoint"))
local rfs = fmt("waypoint_%u_refresh", i)
fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]", rfs, PNG.refresh, PNG.refresh_hover)
image_button(ctn_len - 1, yi, icon_size, icon_size, "", rfs, "")
fs("tooltip[%s;%s;#32333899;#fff]", rfs, ES"Change color")
fs("tooltip[%s;%s;#32333899;#fff]", rfs, FS("Change color"))
local see = fmt("waypoint_%u_see", i)
fs("style[%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
see, waypoint_preview and PNG.search_hover or PNG.search, PNG.search, PNG.search_hover)
image_button(ctn_len - 1.5, yi, icon_size, icon_size, "", see, "")
fs("tooltip[%s;%s;#32333899;#fff]", see, ES"Preview the waypoint area")
fs("tooltip[%s;%s;#32333899;#fff]", see, FS("Preview the waypoint area"))
local vsb = fmt("waypoint_%u_hide", i)
fs("style[%s;fgimg=%s;content_offset=0]", vsb, v.hide and PNG.nonvisible or PNG.visible)
image_button(ctn_len - 2, yi, icon_size, icon_size, "", vsb, "")
fs("tooltip[%s;%s;#32333899;#fff]", vsb, v.hide and ES"Show waypoint" or ES"Hide waypoint")
fs("tooltip[%s;%s;#32333899;#fff]", vsb, v.hide and FS("Show waypoint") or FS("Hide waypoint"))
if teleport_priv then
local tp = fmt("waypoint_%u_teleport", i)
@ -415,7 +415,7 @@ local function get_bag_fs(fs, data, bag_size, yextra)
hypertext(1.3, yextra + 0.8, 4.3, 0.6, "content",
fmt("<global size=16><center><b>%s</b></center>", desc))
image_button(5.22, yextra + 0.835, 0.25, 0.25, "", "bag_rename", "")
fs("tooltip[bag_rename;%s;#32333899;#fff]", ES"Rename the bag")
fs("tooltip[bag_rename;%s;#32333899;#fff]", FS("Rename the bag"))
else
box(1.7, yextra + 0.82, 2.6, 0.4, "#707070")
fs("field[1.8,%f;2.5,0.4;bag_newname;;%s]", yextra + 0.82, desc)
@ -447,7 +447,7 @@ local function get_3darmor_fs(data, fs, player, esc_name, yextra)
local stack = armor_inv:get_stack("armor", i)
if stack:is_empty() then
local tips = {ES"Helmet", ES"Chest", ES"Leggings", ES"Boots", ES"Shield"}
local tips = {FS("Helmet"), FS("Chest"), FS("Leggings"), FS("Boots"), FS("Shield")}
local x = (i - 1) + ((i - 1) * 0.15)
local y = yextra + 0.7
@ -465,12 +465,12 @@ local function get_3darmor_fs(data, fs, player, esc_name, yextra)
box(0.8, yextra + 1.95, box_len, 0.4, "#101010")
fs"style_type[box;colors=#9dc34c80,#9dc34c,#9dc34c,#9dc34c80]"
box(0.8, yextra + 1.95, bar_lvl, 0.4, "")
label(1.1, yextra + 2.15, ES"Armor level")
label(1.1, yextra + 2.15, FS("Armor level"))
box(0.8, yextra + 2.55, box_len, 0.4, "#101010")
fs"style_type[box;colors=#4466aa80,#4466aa,#4466aa,#4466aa80]"
box(0.8, yextra + 2.55, bar_heal, 0.4, "")
label(1.1, yextra + 2.75, ES"Armor healing")
label(1.1, yextra + 2.75, FS("Armor healing"))
fs"style_type[label;font_size=16]"
end
@ -572,9 +572,9 @@ end
-- Get the formspec of the footer “Confirm trash” dialogue.
local function confirm_trash_footer_fs(player, data, fs)
image(2.8, 10.65, 4.6, 0.7, PNG.bg_goto)
label(3.02, 11, "Confirm trash?")
image_button(5.07, 10.75, 1, 0.5, "", "confirm_trash_yes", "Yes")
image_button(6.17, 10.75, 1, 0.5, "", "confirm_trash_no", "No")
label(3.02, 11, FS("Confirm trash?"))
image_button(5.07, 10.75, 1, 0.5, "", "confirm_trash_yes", FS("Yes"))
image_button(6.17, 10.75, 1, 0.5, "", "confirm_trash_no", FS("No"))
end
-- Get the formspec of the footer settings-dialogue.
@ -602,13 +602,13 @@ local function settings_footer_fs(player, data, fs)
show_sorting and colors.yellow or "#ddd")
local X = 2.5
button(X, 9.1, 1.6, 0.55, "setting_home", "Home")
button(X + 1.7, 9.1, 1.6, 0.55, "setting_style", "Style")
button(X + 3.4, 9.1, 1.6, 0.55, "setting_sorting", "Sorting")
button(X, 9.1, 1.6, 0.55, "setting_home", FS("Home"))
button(X + 1.7, 9.1, 1.6, 0.55, "setting_style", FS("Style"))
button(X + 3.4, 9.1, 1.6, 0.55, "setting_sorting", FS("Sorting"))
image_button(X + 5.12, 9.2, 0.25, 0.25, PNG.cancel_hover .. "^\\[brighten", "close_settings", "")
if show_home then
local coords, c, str = {"X", "Y", "Z"}, 0, ES"No home set"
local coords, c, str = {"X", "Y", "Z"}, 0, FS("No home set")
local home = data.home
if sethome then
@ -632,35 +632,35 @@ local function settings_footer_fs(player, data, fs)
hypertext(2.2, 9.9, 6, 0.6, "home_pos", fmt("<global size=16><center>%s</center>", str))
fs("style[set_home;padding=20,10,-210,-10;fgimg=%s;fgimg_hovered=%s]", PNG.home_px, PNG.home_px_hover)
image_button(4.1, 10.4, 2.2, 0.7, "", "set_home", "")
label(4.9, 10.75, "Set home")
label(4.9, 10.75, FS("Set home"))
elseif show_style then
checkbox(2.6, 9.95, "cb_hide_tabs", "Hide tabs", tostring(data.hide_tabs))
checkbox(2.6, 10.85, "cb_wielditem_hud", "HUD description", tostring(data.wielditem_hud))
checkbox(2.6, 9.95, "cb_hide_tabs", FS("Hide tabs"), tostring(data.hide_tabs))
checkbox(2.6, 10.85, "cb_wielditem_hud", FS("HUD description"), tostring(data.wielditem_hud))
if not recipe_filter_set() then
checkbox(5.3, 10.85, "cb_collapse", "Collapse list", tostring(data.collapse))
end
local sign = (data.font_size > 0 and "+") or (data.font_size > 0 and "-") or ""
label(5.3, 9.95, ES"Font size" .. fmt(": %s", sign .. data.font_size))
label(5.3, 9.95, FS("Font size: @1", fmt("%s", sign .. data.font_size)))
local range = 8
fs("scrollbaroptions[min=-%u;max=%u;smallstep=1;largestep=1;thumbsize=2]", range, range)
fs("scrollbar[5.3,10.2;2.55,0.3;horizontal;sb_font_size;%d+]", data.font_size)
fs("tooltip[cb_hide_tabs;%s;#32333899;#fff]",
ES"Enable this option to change the style of the right panel")
FS("Enable this option to change the style of the right panel"))
fs("tooltip[cb_wielditem_hud;%s;#32333899;#fff]",
ES"Enable this option to show the wielded item description in your HUD")
FS("Enable this option to show the wielded item description in your HUD"))
fs("tooltip[cb_collapse;%s;#32333899;#fff]",
ES"Enable this option to collapse the inventory list by grouping some items")
FS("Enable this option to collapse the inventory list by grouping some items"))
elseif show_sorting then
checkbox(2.6, 9.95, "cb_inv_compress", "Compression", tostring(data.inv_compress))
checkbox(2.6, 10.4, "cb_reverse_sorting", "Reverse mode", tostring(data.reverse_sorting))
checkbox(2.6, 10.85, "cb_ignore_hotbar", "Ignore hotbar", tostring(data.ignore_hotbar))
checkbox(5.3, 9.95, "cb_auto_sorting", "Automation", tostring(data.auto_sorting))
checkbox(2.6, 9.95, "cb_inv_compress", FS("Compression"), tostring(data.inv_compress))
checkbox(2.6, 10.4, "cb_reverse_sorting", FS("Reverse mode"), tostring(data.reverse_sorting))
checkbox(2.6, 10.85, "cb_ignore_hotbar", FS("Ignore hotbar"), tostring(data.ignore_hotbar))
checkbox(5.3, 9.95, "cb_auto_sorting", FS("Automation"), tostring(data.auto_sorting))
local methods = {}
@ -669,7 +669,7 @@ local function settings_footer_fs(player, data, fs)
insert(methods, name)
end
label(5.3, 10.4, ES"Sorting method:")
label(5.3, 10.4, FS("Sorting method:"))
fs("dropdown[%f,%f;2.6,0.5;dd_sorting_method;%s;%u;true]", 5.3, 10.6, concat(methods, ","), data.sort)
local desc = i4.sorting_methods[data.sort].description
@ -678,13 +678,13 @@ local function settings_footer_fs(player, data, fs)
end
fs("tooltip[cb_inv_compress;%s;#32333899;#fff]",
ES"Enable this option to compress your inventory")
FS("Enable this option to compress your inventory"))
fs("tooltip[cb_reverse_sorting;%s;#32333899;#fff]",
ES"Enable this option to sort your inventory in reverse order")
FS("Enable this option to sort your inventory in reverse order"))
fs("tooltip[cb_ignore_hotbar;%s;#32333899;#fff]",
ES"Enable this option to sort your inventory except the hotbar slots")
FS("Enable this option to sort your inventory except the hotbar slots"))
fs("tooltip[cb_auto_sorting;%s;#32333899;#fff]",
ES"Enable this option to sort your inventory automatically")
FS("Enable this option to sort your inventory automatically"))
end
fs"container_end[]"
@ -937,9 +937,9 @@ local function get_output_fs(fs, data, rcp, is_recipe, is_usage, shapeless, righ
if custom_recipe and true_str(custom_recipe.description) then
tooltip = custom_recipe.description
elseif shapeless then
tooltip = S"Shapeless"
tooltip = S("Shapeless")
elseif cooking then
tooltip = S"Cooking"
tooltip = S("Cooking")
end
if tooltip then
@ -1173,14 +1173,14 @@ local function get_rcp_lbl(fs, data, panel, rn, is_recipe, is_usage)
local desc = craft_type.description
hypertext(data.inv_width + 4.8, data.yoffset + 0.12, 3, 1, "custom_rcp",
fmt("<right><i><global size=16>%s\n<global size=15>%s</i></right>",
ES"Custom recipe", ESC(desc)))
FS("Custom recipe"), ESC(desc)))
end
end
local lbl = ES("Usage @1 of @2", data.unum, rn)
local lbl = FS("Usage @1 of @2", data.unum, rn)
if is_recipe then
lbl = ES("Recipe @1 of @2", data.rnum, rn)
lbl = FS("Recipe @1 of @2", data.rnum, rn)
end
local one = rn == 1
@ -1257,16 +1257,16 @@ local function get_header(fs, data)
if nfavs < max_favs or (nfavs == max_favs and fav) then
fs("style[fav;fgimg=i3_fav%s.png;fgimg_hovered=i3_fav%s.png]", fav and "" or "_off", fav and "" or "_off")
image_button(star_x, star_y, size, size, "", "fav", "")
fs("tooltip[fav;%s;#32333899;#fff]", fav and ES"Unbookmark this item" or ES"Bookmark this item")
fs("tooltip[fav;%s;#32333899;#fff]", fav and FS("Unbookmark this item") or FS("Bookmark this item"))
else
fs("style[nofav;fgimg=%s;fgimg_hovered=%s;fgimg_pressed=%s]",
"i3_fav_off.png", PNG.cancel, PNG.cancel)
image_button(star_x, star_y, size, size, "", "nofav", "")
fs("tooltip[nofav;%s;#32333899;#fff]", ES"Unable to bookmark this item, limit reached")
fs("tooltip[nofav;%s;#32333899;#fff]", FS("Unable to bookmark this item, limit reached"))
end
image_button(star_x + 0.05, star_y + 0.6, size, size, "", "exit", "")
fs("tooltip[exit;%s;#32333899;#fff]", ES"Back to item list")
fs("tooltip[exit;%s;#32333899;#fff]", FS("Back to item list"))
local desc_lim, name_lim = 34, 35
local desc = get_desc(data.query_item, data.lang_code)
@ -1309,7 +1309,7 @@ local function get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, ma
fs("style[crafting_%s;fgimg=%s;fgimg_hovered=%s;content_offset=0]",
name, fmt("%s", show_crafting and PNG.crafting_hover or PNG.crafting), PNG.crafting_hover)
image_button(data.inv_width + 7.35, data.yoffset + 0.2, 0.45, 0.45, "", fmt("crafting_%s", name), "")
fs("tooltip[crafting_%s;%s;#32333899;#fff]", name, ES"Quick crafting")
fs("tooltip[crafting_%s;%s;#32333899;#fff]", name, FS("Quick crafting"))
if not show_crafting then return end
@ -1331,13 +1331,13 @@ local function get_crafting_fs(fs, data, is_recipe, is_usage, max_stacks_rcp, ma
fs"style_type[image,button,image_button;noclip=true]"
image(x, data.yoffset + 0.8, 3, 2, PNG.bg_content)
fs"style[quick_crafting;font_size=16;textcolor=#ddd]"
button(x, data.yoffset + 0.85, 3.05, 0.55, "quick_crafting", ES"Quick Crafting")
button(x, data.yoffset + 0.85, 3.05, 0.55, "quick_crafting", FS("Quick Crafting"))
fs("style[scrbar_%s;noclip=true]", name)
fs("scrollbaroptions[min=1;max=%u;smallstep=1]", craft_max)
scrollbar(x + 0.2, data.yoffset + 1.45, 2.5, 0.35, "horizontal", fmt("scrbar_%s", name), stack_fs)
button(x + 0.2, data.yoffset + 1.9, 2.5, 0.7, fmt("craft_%s", name), ES("Craft (×@1)", stack_fs))
button(x + 0.2, data.yoffset + 1.9, 2.5, 0.7, fmt("craft_%s", name), FS("Craft (×@1)", stack_fs))
fs"style_type[label;font_size=16;textcolor=#fff]"
fs"style_type[image,button,image_button;noclip=false]"
@ -1387,12 +1387,12 @@ local function get_rcp_extra(fs, data, player, panel, is_recipe, is_usage)
end
image(X, Y, 0.45, 0.45, PNG.crafting .. "^\\[opacity:100")
tooltip(X, Y, 0.45, 0.45, fmt("%s:%s", ES"Missing materials for crafting", str))
tooltip(X, Y, 0.45, 0.45, FS("Missing materials for crafting:@1", str))
end
get_rcp_lbl(fs, data, panel, rn, is_recipe, is_usage)
else
local lbl = is_recipe and ES"No recipes" or ES"No usages"
local lbl = is_recipe and FS("No recipes") or FS("No usages")
button(data.inv_width + 0.1, data.yoffset + (panel.height / 2) - 0.5, 7.8, 1, "no_rcp", lbl)
end
@ -1437,7 +1437,7 @@ local function get_header_items_fs(fs, data)
fs("style[enable_search;bgimg=%s;bgimg_hovered=%s;bgimg_pressed=%s]",
data.enable_search and PNG.search_hover or PNG.search, PNG.search_hover, PNG.search_hover)
image_button(X + 0.3, 0.2, 0.5, 0.5, "", "enable_search", "")
fs("tooltip[enable_search;%s;#32333899;#fff]", ES"Search")
fs("tooltip[enable_search;%s;#32333899;#fff]", FS("Search"))
if data.enable_search then
image(X + 0.4, 0.75, 3.4, 0.8, PNG.bg_goto)
@ -1475,7 +1475,7 @@ local function get_header_items_fs(fs, data)
else
fs("style[search;bgimg=%s]", PNG.search_hover)
image_button(X + 0.35, 0.32, 0.35, 0.35, "", "search", "")
fs("tooltip[search;%s;#32333899;#fff]", ES"Search")
fs("tooltip[search;%s;#32333899;#fff]", FS("Search"))
if data.enable_search then
fs"style[filter;font_size=18]"
@ -1487,14 +1487,14 @@ local function get_header_items_fs(fs, data)
end
else
fs"style_type[label;font=italic;font_size=18]"
label(X + 0.9, 0.49, clr("#aaa", ES"Search..."))
label(X + 0.9, 0.49, clr("#aaa", FS("Search...")))
button(X + 0.8, 0.12, 4, 0.8, "enable_search", "")
fs"style_type[label;font=normal;font_size=16]"
end
if true_str(data.filter) then
image_button(X + 4.3, 0.4, 0.2, 0.2, "", "cancel", "")
fs("tooltip[cancel;%s;#32333899;#fff]", ES"Clear")
fs("tooltip[cancel;%s;#32333899;#fff]", FS("Clear"))
box(X + 0.85, 0.75, 3.74, 0.01, "#f9826c")
end
end
@ -1511,7 +1511,7 @@ local function get_header_items_fs(fs, data)
if data.goto_page then
image(X + 4.8, 0.85, 2.9, 0.8, PNG.bg_goto)
fs"style_type[label;font_size=16;textcolor=#ddd]"
label(X + 5, 1.25, ES"Go to page" .. ":")
label(X + 5, 1.25, FS("Go to page:"))
box(X + 6.5, 1, 1, 0.45, "#bababa10")
fs("style[goto_page;font=mono,bold;font_size=16;textcolor=%s]", colors.yellow)
@ -1570,11 +1570,11 @@ local function get_items_fs(fs, data, player, full_height)
end
if #items == 0 then
local lbl = ES"No item to show"
local lbl = FS("No item to show")
local icon, width, offset = PNG.no_result, 4, 2
if recipe_filter_set() and #i4.init_items > 0 and data.filter == "" then
lbl = ES"Collect items to reveal more recipes" -- Progressive mode, etc.
lbl = FS("Collect items to reveal more recipes") -- Progressive mode, etc.
icon, width, offset = PNG.find_more, 2.5, 2.75
end
@ -1619,7 +1619,7 @@ local function get_items_fs(fs, data, player, full_height)
if compressible(item, data) then
local expand = data.expand == name
fs("tooltip[%s;%s;#32333899;#fff]", item, expand and ES"Click to hide" or ES"Click to expand")
fs("tooltip[%s;%s;#32333899;#fff]", item, expand and FS("Click to hide") or FS("Click to expand"))
fs"style_type[label;font=bold;font_size=20]"
label(X + 0.65, Y + 0.7, expand and "-" or "+")
fs"style_type[label;font=normal;font_size=16]"
@ -1634,7 +1634,7 @@ end
local function get_favs(fs, data)
local btn_size = i4.settings.item_btn_size
label(data.inv_width + 0.4, data.yoffset + 0.4, ES"Bookmarks")
label(data.inv_width + 0.4, data.yoffset + 0.4, FS("Bookmarks"))
for i, item in ipairs(data.favs) do
local name = fmt("_%s", item)