Makes translatable some straggler-strings
That is, progressive mode notifications, backpack names, and a couple of chat messages.
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@ -14,10 +14,16 @@ Items=
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There is already a bag=
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There is already a bag=
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This is not a bag=
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This is not a bag=
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@1 (@2% full)=
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@1 (@2% full)=
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Small Backpack=
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Medium Backpack=
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Large Backpack=
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Teleported to: @1=
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Teleported to: @1=
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Waypoints limit reached (@1)=
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You already have set a waypoint at this position=
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You already have set a waypoint at this position=
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Welcome back home!=
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Welcome back home!=
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'home' privilege missing=
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Your Minetest client needs updating (www.minetest.net)=
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Your Minetest client needs updating (www.minetest.net)=
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No home set=
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Any dye=
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Any dye=
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Any coal=
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Any coal=
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Any sand=
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Any sand=
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@ -82,7 +88,6 @@ No=
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Home=
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Home=
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Style=
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Style=
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Sorting=
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Sorting=
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No home set=
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Set home=
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Set home=
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Hide tabs=
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Hide tabs=
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HUD description=
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HUD description=
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@ -133,3 +138,6 @@ Collect items to reveal more recipes=
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Click to hide=
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Click to hide=
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Click to expand=
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Click to expand=
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Bookmarks=
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Bookmarks=
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Unlocked=
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New recipe unlocked!=
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@1 new recipes unlocked!=
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@ -156,11 +156,15 @@ local bag_recipes = {
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},
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},
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}
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}
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-- For detection by update_translations script.
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-- S('Small Backpack')
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-- S('Medium Backpack')
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-- S('Large Backpack')
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for size, item in pairs(bag_recipes) do
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for size, item in pairs(bag_recipes) do
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local bagname = fmt("i4:bag_%s", size)
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local bagname = fmt("i4:bag_%s", size)
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core.register_craftitem(bagname, {
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core.register_craftitem(bagname, {
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description = fmt("%s Backpack", size:gsub("^%l", string.upper)),
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description = S(fmt("%s Backpack", size:gsub("^%l", string.upper))),
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inventory_image = fmt("i3_bag_%s.png", size),
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inventory_image = fmt("i3_bag_%s.png", size),
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groups = {bag = item.size},
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groups = {bag = item.size},
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stack_max = 1,
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stack_max = 1,
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@ -138,7 +138,7 @@ local function inv_fields(player, data, fields)
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if #data.waypoints >= max_waypoints then
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if #data.waypoints >= max_waypoints then
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play_sound(name, "i3_cannot", 0.8)
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play_sound(name, "i3_cannot", 0.8)
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return msg(name, fmt("Waypoints limit reached (%u)", max_waypoints))
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return msg(name, S("Waypoints limit reached (@1)", max_waypoints))
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end
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end
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local pos = player:get_pos()
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local pos = player:get_pos()
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@ -392,13 +392,13 @@ local function home_footer_fields(player, data, fields)
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-- Use minetest_game’s sethome API, if available.
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-- Use minetest_game’s sethome API, if available.
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if sethome then
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if sethome then
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if not sethome.go(name) then
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if not sethome.go(name) then
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msg(name, "No home set")
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msg(name, S("No home set"))
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else
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else
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msg(name, S("Welcome back home!"))
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msg(name, S("Welcome back home!"))
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end
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end
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-- Otherwise, use i4’s home.
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-- Otherwise, use i4’s home.
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elseif not data.home then
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elseif not data.home then
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msg(name, "No home set")
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msg(name, S("No home set"))
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elseif name then
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elseif name then
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safe_teleport(player, str_to_pos(data.home))
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safe_teleport(player, str_to_pos(data.home))
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msg(name, S("Welcome back home!"))
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msg(name, S("Welcome back home!"))
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@ -424,7 +424,7 @@ end
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local function settings_footer_fields(player, data, fields)
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local function settings_footer_fields(player, data, fields)
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local name = player:get_player_name()
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local name = player:get_player_name()
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if fields.set_home and not check_privs(name, {home = true}) then
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if fields.set_home and not check_privs(name, {home = true}) then
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return msg(name, "'home' privilege missing")
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return msg(name, S("'home' privilege missing"))
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elseif fields.set_home then
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elseif fields.set_home then
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if sethome then
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if sethome then
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sethome.set(name, player:get_pos())
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sethome.set(name, player:get_pos())
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@ -2,14 +2,14 @@ local set_fs = i4.set_fs
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local hud_notif = i4.hud_notif
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local hud_notif = i4.hud_notif
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local POLL_FREQ = 0.25
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local POLL_FREQ = 0.25
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IMPORT("reg_items", "reg_nodes", "fmt", "table_merge", "array_diff")
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IMPORT("reg_items", "reg_nodes", "fmt", "S", "table_merge", "array_diff")
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IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters", "sort_by_category")
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IMPORT("is_group", "extract_groups", "item_has_groups", "apply_recipe_filters", "sort_by_category")
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i4.remove_minitab"nodes"
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i4.remove_minitab"nodes"
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i4.remove_minitab"items"
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i4.remove_minitab"items"
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i4.new_minitab("unlocked", {
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i4.new_minitab("unlocked", {
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description = "Unlocked",
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description = S("Unlocked"),
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sorter = function(item, data)
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sorter = function(item, data)
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return data.items_progress[item]
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return data.items_progress[item]
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@ -142,7 +142,10 @@ local function poll_new_items(player, data, join)
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data.discovered = data.known_recipes - oldknown
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data.discovered = data.known_recipes - oldknown
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if data.discovered > 0 then
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if data.discovered > 0 then
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local msg = fmt("%u new recipe%s unlocked!", data.discovered, data.discovered > 1 and "s" or "")
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local msg = S("New recipe unlocked!")
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if data.discovered > 1 then
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msg = S("@1 new recipes unlocked!", data.discovered)
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end
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local last_discovered = diff[1]
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local last_discovered = diff[1]
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local img = reg_items[last_discovered].inventory_image
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local img = reg_items[last_discovered].inventory_image
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