This commit is contained in:
Jean-Patrick Guerrero 2021-01-16 03:41:45 +01:00
parent 04ea2e6877
commit 0859e9bf16

291
init.lua
View File

@ -2071,103 +2071,154 @@ local function common_fields(player, data, fields)
end
end
local function get_inventory_fs(player, data, fs)
local inv_x = 0.234
for i = 0, 7 do
fs(fmt("image", i + inv_x + (i * 0.25), 6.1, 1, 1, "i3_hb_bg.png"))
end
fs("listcolors[#bababa50;#bababa99]",
"listring[current_player;main]",
fmt("list[current_player;main;%f,6.1;8,1;]", inv_x),
fmt("list[current_player;main;%f,7.4;8,3;8]", inv_x))
local props = player:get_properties()
local name = player:get_player_name()
if props.mesh ~= "" then
local anim = player:get_local_animation()
--fs("style[player_model;bgcolor=black]")
fs(fmt("model", (__3darmor or __skinsdb) and 0.2 or 0, 0.2, 4, 5.5, "player_model",
props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
fmt("%u,%u", anim.x, anim.y)))
else
local size = 2.5
fs(fmt("image", 0.7, 0.2, size, size * props.visual_size.y, props.textures[1]))
end
local extras = __3darmor or __skinsdb or __awards
local ctn_len = 5.6
local xoffset = extras and 0 or 4.4
local yoffset = extras and 0 or 0.2
local award_list, award_list_nb
local awards_unlocked = 0
if extras then
local max_val = 15
if __3darmor then
max_val = max_val + 15
if __skinsdb then
max_val = max_val + 20
end
end
if __awards then
award_list = awards.get_award_states(name)
award_list_nb = #award_list
for i = 1, award_list_nb do
local award = award_list[i]
if award.unlocked then
awards_unlocked = awards_unlocked + 1
end
end
max_val = max_val + (award_list_nb * (12.9 + ((__3darmor or __skinsdb) and 0.25 or 0)))
end
fs(fmt([[
scrollbaroptions[arrows=hide;thumbsize=%u;max=%u]
scrollbar[9.69,0.2;0.3,5.5;vertical;scrbar_inv;%u]
scrollbaroptions[arrows=default;thumbsize=0;max=1000]
]],
(max_val * 3) / 15, max_val, data.scrbar_inv or 0))
fs(fmt("scroll_container[3.9,0.2;%f,5.5;scrbar_inv;vertical]", ctn_len))
end
get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, award_list, awards_unlocked,
award_list_nb)
if extras then
fs("scroll_container_end[]")
end
local btn = {
{"trash", ES"Trash all items"},
{"sort_az", ES"Sort items (A-Z)"},
{"sort_za", ES"Sort items (Z-A)"},
{"compress", ES"Compress items"},
}
for i, v in ipairs(btn) do
local btn_name, tooltip = unpack(v)
fs(fmt("image_button", i + 3.447 - (i * 0.4), 11.13, 0.35, 0.35, "", btn_name, ""))
fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
end
end
local function get_items_fs(player, data, fs)
local filtered = data.filter ~= ""
fs("box[0.2,0.2;4.55,0.6;#bababa25]", "set_focus[filter]")
fs(fmt("field[0.3,0.2;%f,0.6;filter;;%s]", filtered and 3.45 or 3.9, ESC(data.filter)))
fs("field_close_on_enter[filter;false]")
if filtered then
fs(fmt("image_button", 3.75, 0.35, 0.3, 0.3, "", "cancel", ""))
end
fs(fmt("image_button", 4.25, 0.32, 0.35, 0.35, "", "search", ""))
fs(fmt("image_button", data.xoffset - 2.73, 0.3, 0.35, 0.35, "", "prev_page", ""),
fmt("image_button", data.xoffset - 0.55, 0.3, 0.35, 0.35, "", "next_page", ""))
data.pagemax = max(1, ceil(#data.items / IPP))
fs(fmt("button", data.xoffset - 2.4, 0.14, 1.88, 0.7, "pagenum",
fmt("%s / %u", clr("#ff0", data.pagenum), data.pagemax)))
if #data.items == 0 then
local lbl = ES"No item to show"
if next(recipe_filters) and #init_items > 0 and data.filter == "" then
lbl = ES"Collect items to reveal more recipes"
end
fs(fmt("button", 0, 3, data.xoffset, 1, "no_item", lbl))
end
local first_item = (data.pagenum - 1) * IPP
for i = first_item, first_item + IPP - 1 do
local item = data.items[i + 1]
if not item then break end
local X = i % ROWS
X = X + (X * 0.1) + 0.2
local Y = floor((i % IPP - X) / ROWS + 1)
Y = Y + (Y * 0.06) + 1
if data.query_item == item then
fs(fmt("image", X, Y, 1, 1, PNG.slot))
end
fs(fmt("item_image_button", X, Y, 1, 1, item, fmt("%s_inv", item), ""))
end
end
i3.new_tab {
name = "inventory",
description = S"Inventory",
formspec = function(player, data, fs)
local inv_x = 0.234
for i = 0, 7 do
fs(fmt("image", i + inv_x + (i * 0.25), 6.1, 1, 1, "i3_hb_bg.png"))
end
fs("listcolors[#bababa50;#bababa99]",
"listring[current_player;main]",
fmt("list[current_player;main;%f,6.1;8,1;]", inv_x),
fmt("list[current_player;main;%f,7.4;8,3;8]", inv_x))
local props = player:get_properties()
local name = player:get_player_name()
if props.mesh ~= "" then
local anim = player:get_local_animation()
--fs("style[player_model;bgcolor=black]")
fs(fmt("model", (__3darmor or __skinsdb) and 0.2 or 0, 0.2, 4, 5.5, "player_model",
props.mesh, concat(props.textures, ","), "0,-150", "false", "false",
fmt("%u,%u", anim.x, anim.y)))
else
local size = 2.5
fs(fmt("image", 0.7, 0.2, size, size * props.visual_size.y, props.textures[1]))
end
local extras = __3darmor or __skinsdb or __awards
local ctn_len = 5.6
local xoffset = extras and 0 or 4.4
local yoffset = extras and 0 or 0.2
local award_list, award_list_nb
local awards_unlocked = 0
if extras then
local max_val = 15
if __3darmor then
max_val = max_val + 15
if __skinsdb then
max_val = max_val + 20
end
end
if __awards then
award_list = awards.get_award_states(name)
award_list_nb = #award_list
for i = 1, award_list_nb do
local award = award_list[i]
if award.unlocked then
awards_unlocked = awards_unlocked + 1
end
end
max_val = max_val +
(award_list_nb * (12.9 + ((__3darmor or __skinsdb) and 0.25 or 0)))
end
fs(fmt([[
scrollbaroptions[arrows=hide;thumbsize=%u;max=%u]
scrollbar[9.69,0.2;0.3,5.5;vertical;scrbar_inv;%u]
scrollbaroptions[arrows=default;thumbsize=0;max=1000]
]],
(max_val * 3) / 15, max_val, data.scrbar_inv or 0))
fs(fmt("scroll_container[3.9,0.2;%f,5.5;scrbar_inv;vertical]", ctn_len))
end
get_ctn_content(fs, data, player, xoffset, yoffset, ctn_len, award_list, awards_unlocked,
award_list_nb)
if extras then
fs("scroll_container_end[]")
end
local btn = {
{"trash", ES"Trash all items"},
{"sort_az", ES"Sort items (A-Z)"},
{"sort_za", ES"Sort items (Z-A)"},
{"compress", ES"Compress items"},
}
for i, v in ipairs(btn) do
local btn_name, tooltip = unpack(v)
fs(fmt("image_button", i + 3.447 - (i * 0.4), 11.13, 0.35, 0.35, "", btn_name, ""))
fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
end
end,
formspec = get_inventory_fs,
fields = function(player, data, fields)
local name = player:get_player_name()
@ -2205,57 +2256,7 @@ i3.new_tab {
i3.new_tab {
name = "items",
description = S"Items",
formspec = function(player, data, fs)
local filtered = data.filter ~= ""
fs("box[0.2,0.2;4.55,0.6;#bababa25]", "set_focus[filter]")
fs(fmt("field[0.3,0.2;%f,0.6;filter;;%s]", filtered and 3.45 or 3.9, ESC(data.filter)))
fs("field_close_on_enter[filter;false]")
if filtered then
fs(fmt("image_button", 3.75, 0.35, 0.3, 0.3, "", "cancel", ""))
end
fs(fmt("image_button", 4.25, 0.32, 0.35, 0.35, "", "search", ""))
fs(fmt("image_button", data.xoffset - 2.73, 0.3, 0.35, 0.35, "", "prev_page", ""),
fmt("image_button", data.xoffset - 0.55, 0.3, 0.35, 0.35, "", "next_page", ""))
data.pagemax = max(1, ceil(#data.items / IPP))
fs(fmt("button", data.xoffset - 2.4, 0.14, 1.88, 0.7, "pagenum",
fmt("%s / %u", clr("#ff0", data.pagenum), data.pagemax)))
if #data.items == 0 then
local lbl = ES"No item to show"
if next(recipe_filters) and #init_items > 0 and data.filter == "" then
lbl = ES"Collect items to reveal more recipes"
end
fs(fmt("button", 0, 3, data.xoffset, 1, "no_item", lbl))
end
local first_item = (data.pagenum - 1) * IPP
for i = first_item, first_item + IPP - 1 do
local item = data.items[i + 1]
if not item then break end
local X = i % ROWS
X = X + (X * 0.1) + 0.2
local Y = floor((i % IPP - X) / ROWS + 1)
Y = Y + (Y * 0.06) + 1
if data.query_item == item then
fs(fmt("image", X, Y, 1, 1, PNG.slot))
end
fs(fmt("item_image_button", X, Y, 1, 1, item, fmt("%s_inv", item), ""))
end
end,
formspec = get_items_fs,
fields = function(player, data, fields)
common_fields(player, data, fields)