Cleanup
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04ea2e6877
commit
0859e9bf16
93
init.lua
93
init.lua
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@ -2071,11 +2071,7 @@ local function common_fields(player, data, fields)
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end
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end
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i3.new_tab {
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name = "inventory",
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description = S"Inventory",
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formspec = function(player, data, fs)
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local function get_inventory_fs(player, data, fs)
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local inv_x = 0.234
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for i = 0, 7 do
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@ -2134,8 +2130,7 @@ i3.new_tab {
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end
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end
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max_val = max_val +
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(award_list_nb * (12.9 + ((__3darmor or __skinsdb) and 0.25 or 0)))
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max_val = max_val + (award_list_nb * (12.9 + ((__3darmor or __skinsdb) and 0.25 or 0)))
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end
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fs(fmt([[
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@ -2167,46 +2162,9 @@ i3.new_tab {
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fs(fmt("image_button", i + 3.447 - (i * 0.4), 11.13, 0.35, 0.35, "", btn_name, ""))
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fs(fmt("tooltip[%s;%s]", btn_name, tooltip))
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end
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end,
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end
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fields = function(player, data, fields)
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local name = player:get_player_name()
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local sb_inv = fields.scrbar_inv
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common_fields(player, data, fields)
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if fields.skins and data.skin_id ~= tonum(fields.skins) then
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data.skin_id = tonum(fields.skins)
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local _skins = skins.get_skinlist_for_player(name)
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skins.set_player_skin(player, _skins[data.skin_id])
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end
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if fields.trash then
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local inv = player:get_inventory()
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if not inv:is_empty("main") then
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inv:set_list("main", {})
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end
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elseif fields.compress then
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compress_items(player)
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elseif fields.sort_az or fields.sort_za then
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sort_itemlist(player, fields.sort_az)
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elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then
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data.scrbar_inv = tonum(match(sb_inv, "%d+"))
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return
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end
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return set_fs(player)
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end,
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}
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i3.new_tab {
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name = "items",
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description = S"Items",
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formspec = function(player, data, fs)
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local function get_items_fs(player, data, fs)
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local filtered = data.filter ~= ""
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fs("box[0.2,0.2;4.55,0.6;#bababa25]", "set_focus[filter]")
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@ -2255,7 +2213,50 @@ i3.new_tab {
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fs(fmt("item_image_button", X, Y, 1, 1, item, fmt("%s_inv", item), ""))
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end
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end
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i3.new_tab {
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name = "inventory",
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description = S"Inventory",
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formspec = get_inventory_fs,
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fields = function(player, data, fields)
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local name = player:get_player_name()
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local sb_inv = fields.scrbar_inv
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common_fields(player, data, fields)
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if fields.skins and data.skin_id ~= tonum(fields.skins) then
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data.skin_id = tonum(fields.skins)
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local _skins = skins.get_skinlist_for_player(name)
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skins.set_player_skin(player, _skins[data.skin_id])
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end
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if fields.trash then
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local inv = player:get_inventory()
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if not inv:is_empty("main") then
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inv:set_list("main", {})
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end
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elseif fields.compress then
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compress_items(player)
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elseif fields.sort_az or fields.sort_za then
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sort_itemlist(player, fields.sort_az)
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elseif sb_inv and sub(sb_inv, 1, 3) == "CHG" then
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data.scrbar_inv = tonum(match(sb_inv, "%d+"))
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return
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end
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return set_fs(player)
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end,
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}
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i3.new_tab {
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name = "items",
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description = S"Items",
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formspec = get_items_fs,
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fields = function(player, data, fields)
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common_fields(player, data, fields)
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