2020-12-30 16:21:05 -06:00
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## API
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2021-01-15 18:46:26 -06:00
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### Custom tabs
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2021-01-15 21:44:25 -06:00
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#### `i3.new_tab(def)`
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Custom tabs can be added to the `i3` inventory as follow (example):
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```Lua
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i3.new_tab {
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name = "stuff",
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description = "Stuff",
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image = "image.png", -- Optional, adds an image next to the tab description
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-- Determine if the tab is visible by a player, `false` or `nil` hide the tab
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access = function(player, data)
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local name = player:get_player_name()
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if name == "singleplayer" then
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return false
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end
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end,
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formspec = function(player, data, fs)
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fs("label[3,1;This is just a test]")
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end,
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fields = function(player, data, fields)
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i3.set_fs(player)
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end,
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-- Determine if the recipe panels must be hidden or not (must return a boolean)
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hide_panels = function(player, data)
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local name = player:get_player_name()
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return core.is_creative_enabled(name)
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end,
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}
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```
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- `player` is an `ObjectRef` to the user.
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- `data` are the user data.
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- `fs` is the formspec table which is callable with a metamethod. Each call adds a new entry.
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- `i3.set_fs(player)` must be called to update the formspec.
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#### `i3.delete_tab(tabname)`
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Deletes a tab by name.
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#### `i3.set_tab(player, tabname)`
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Sets the current tab by name. `player` is an `ObjectRef` to the user.
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#### `i3.override_tab(tabname, def)`
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Overrides a tab by name. `def` is the tab definition like seen in `i3.set_tab`.
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#### `i3.get_tabs()`
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Returns the list of registered tabs.
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---
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2020-12-30 16:21:05 -06:00
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### Custom recipes
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Custom recipes are nonconventional crafts outside the main crafting grid.
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They can be registered in-game dynamically and have a size beyond 3x3 items.
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**Note:** the registration format differs from the default registration format in everything.
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The width is automatically calculated depending where you place the commas. Look at the examples attentively.
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#### Registering a custom crafting type (example)
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```Lua
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i3.register_craft_type("digging", {
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description = "Digging",
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icon = "default_tool_steelpick.png",
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})
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```
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#### Registering a custom crafting recipe (examples)
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```Lua
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i3.register_craft({
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type = "digging",
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result = "default:cobble 2",
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items = {"default:stone"},
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})
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```
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```Lua
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i3.register_craft({
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result = "default:cobble 16",
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items = {
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"default:stone, default:stone, default:stone",
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"default:stone, , default:stone",
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"default:stone, default:stone, default:stone",
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}
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})
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```
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Recipes can be registered in a Minecraft-like way:
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```Lua
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i3.register_craft({
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grid = {
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"X #",
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" ## ",
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"X#X#",
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"X X",
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},
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key = {
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['#'] = "default:wood",
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['X'] = "default:glass",
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},
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result = "default:mese 3",
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})
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```
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Multiples recipes can also be registered:
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```Lua
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i3.register_craft({
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{
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result = "default:mese",
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items = {
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"default:mese_crystal, default:mese_crystal",
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"default:mese_crystal, default:mese_crystal",
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}
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},
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big = {
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result = "default:mese 4",
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items = {
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"default:mese_crystal, default:mese_crystal",
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"default:mese_crystal, default:mese_crystal",
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"default:mese_crystal, default:mese_crystal",
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"default:mese_crystal, default:mese_crystal",
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}
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},
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})
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```
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Recipes can be registered from a given URL containing a JSON file (HTTP support is required¹):
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```Lua
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i3.register_craft({
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url = "https://raw.githubusercontent.com/minetest-mods/i3/main/test_online_recipe.json"
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})
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```
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---
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### Recipe filters
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Recipe filters can be used to filter the recipes shown to players. Progressive
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mode is implemented as a recipe filter.
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#### `i3.add_recipe_filter(name, function(recipes, player))`
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Adds a recipe filter with the given `name`. The filter function returns the
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recipes to be displayed, given the available recipes and an `ObjectRef` to the
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user. Each recipe is a table of the form returned by
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`minetest.get_craft_recipe`.
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Example function to hide recipes for items from a mod called "secretstuff":
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```lua
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i3.add_recipe_filter("Hide secretstuff", function(recipes)
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local filtered = {}
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for _, recipe in ipairs(recipes) do
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if recipe.output:sub(1,12) ~= "secretstuff:" then
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filtered[#filtered + 1] = recipe
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end
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end
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return filtered
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end)
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```
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#### `i3.set_recipe_filter(name, function(recipe, player))`
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Removes all recipe filters and adds a new one.
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#### `i3.remove_recipe_filter(name)`
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Removes the recipe filter with the given `name`.
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#### `i3.get_recipe_filters()`
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Returns a map of recipe filters, indexed by name.
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---
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### Search filters
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Search filters are used to perform specific searches inside the search field.
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These filters are cumulative to perform a specific search.
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They can be used like so: `<optional_name> +<filter name>=<value1>,<value2>,<...>`
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Example usages:
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- `+groups=cracky,crumbly`: search for groups `cracky` and `crumbly` in all items.
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- `wood +groups=flammable +types=node`: search for group `flammable` amongst items which contain
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`wood` in their names AND have a `node` drawtype.
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Notes:
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- If `optional_name` is omitted, the search filter will apply to all items, without pre-filtering.
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- The `+groups` and `+types` filters are currently implemented by default.
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#### `i3.add_search_filter(name, function(item, values))`
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Adds a search filter with the given `name`. `values` is a table of all possible values.
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The search function must return a boolean value (whether the given item should be listed or not).
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Example function sorting items by drawtype:
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```lua
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i3.add_search_filter("types", function(item, drawtypes)
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local t = {}
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for i, dt in ipairs(drawtypes) do
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t[i] = (dt == "node" and reg_nodes[item] and 1) or
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(dt == "item" and reg_craftitems[item] and 1) or
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(dt == "tool" and reg_tools[item] and 1) or nil
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end
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return #t > 0
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end)
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```
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#### `i3.remove_search_filter(name)`
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Removes the search filter with the given `name`.
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#### `i3.get_search_filters()`
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Returns a map of search filters, indexed by name.
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---
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### Miscellaneous
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#### `i3.group_stereotypes`
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This is the table indexing the item groups by stereotypes.
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You can add a stereotype like so:
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```Lua
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i3.group_stereotypes.radioactive = "mod:item"
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```
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#### `i3.export_url`
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If set, the mod will export all the cached recipes and usages in a JSON format
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to the given URL (HTTP support is required¹).
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---
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2020-12-30 16:23:48 -06:00
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**¹** Add `i3` to the `secure.http_mods` or `secure.trusted_mods` setting in `minetest.conf`.
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