minetest-i4/etc/api.lua

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local make_fs = i3.files.gui()
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local gmatch, match, split = i3.get("gmatch", "match", "split")
local S, err, fmt, reg_items = i3.get("S", "err", "fmt", "reg_items")
local name_sort, count_sort, sort_inventory = i3.get("name_sort", "count_sort", "sort_inventory")
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local sort, concat, copy, insert, remove = i3.get("sort", "concat", "copy", "insert", "remove")
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local true_str, true_table, is_str, is_func, is_table, clean_name =
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i3.get("true_str", "true_table", "is_str", "is_func", "is_table", "clean_name")
function i3.register_craft_type(name, def)
if not true_str(name) then
return err "i3.register_craft_type: name missing"
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elseif not true_table(def) then
return err "i3.register_craft_type: definition missing"
elseif not is_str(def.description) then
def.description = ""
end
i3.craft_types[name] = def
end
function i3.register_craft(def)
local width, c = 0, 0
if true_str(def.url) then
if not i3.http then
return err(fmt([[i3.register_craft(): Unable to reach %s.
No HTTP support for this mod: add it to the `secure.http_mods` or
`secure.trusted_mods` setting.]], def.url))
end
i3.http.fetch({url = def.url}, function(result)
if result.succeeded then
local t = core.parse_json(result.data)
if is_table(t) then
return i3.register_craft(t)
end
end
end)
return
end
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if not true_table(def) then
return err "i3.register_craft: craft definition missing"
end
if #def > 1 then
for _, v in pairs(def) do
i3.register_craft(v)
end
return
end
if def.result then
def.output = def.result -- Backward compatibility
def.result = nil
end
if not true_str(def.output) then
return err "i3.register_craft: output missing"
end
if not is_table(def.items) then
def.items = {}
end
if def.grid then
if not is_table(def.grid) then
def.grid = {}
end
if not is_table(def.key) then
def.key = {}
end
local cp = copy(def.grid)
sort(cp, function(a, b)
return #a > #b
end)
width = #cp[1]
for i = 1, #def.grid do
while #def.grid[i] < width do
def.grid[i] = def.grid[i] .. " "
end
end
for symbol in gmatch(concat(def.grid), ".") do
c = c + 1
def.items[c] = def.key[symbol]
end
else
local items, len = def.items, #def.items
def.items = {}
for i = 1, len do
local rlen = #split(items[i], ",")
if rlen > width then
width = rlen
end
end
for i = 1, len do
while #split(items[i], ",") < width do
items[i] = fmt("%s,", items[i])
end
end
for name in gmatch(concat(items, ","), "[%s%w_:]+") do
c = c + 1
def.items[c] = clean_name(name)
end
end
local item = match(def.output, "%S+")
i3.recipes_cache[item] = i3.recipes_cache[item] or {}
def.custom = true
def.width = width
insert(i3.recipes_cache[item], def)
end
function i3.add_recipe_filter(name, f)
if not true_str(name) then
return err "i3.add_recipe_filter: name missing"
elseif not is_func(f) then
return err "i3.add_recipe_filter: function missing"
end
i3.recipe_filters[name] = f
end
function i3.set_recipe_filter(name, f)
if not is_str(name) then
return err "i3.set_recipe_filter: name missing"
elseif not is_func(f) then
return err "i3.set_recipe_filter: function missing"
end
i3.recipe_filters = {[name] = f}
end
function i3.add_search_filter(name, f)
if not true_str(name) then
return err "i3.add_search_filter: name missing"
elseif not is_func(f) then
return err "i3.add_search_filter: function missing"
end
i3.search_filters[name] = f
end
function i3.get_recipes(item)
return {
recipes = i3.recipes_cache[item],
usages = i3.usages_cache[item]
}
end
function i3.set_fs(player, _fs)
if not player or player.is_fake_player then return end
local name = player:get_player_name()
local data = i3.data[name]
if not data then return end
if data.auto_sorting then
sort_inventory(player, data)
end
local fs = fmt("%s%s", make_fs(player, data), _fs or "")
player:set_inventory_formspec(fs)
end
function i3.new_tab(def)
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if not true_table(def) then
return err "i3.new_tab: tab definition missing"
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elseif not true_str(def.name) then
return err "i3.new_tab: tab name missing"
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elseif not true_str(def.description) then
return err "i3.new_tab: description missing"
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elseif #i3.tabs == 6 then
return err(fmt("i3.new_tab: cannot add '%s' tab. Limit reached (6).", def.name))
end
i3.tabs[#i3.tabs + 1] = def
end
function i3.remove_tab(tabname)
if not true_str(tabname) then
return err "i3.remove_tab: tab name missing"
end
for i, def in ipairs(i3.tabs) do
if tabname == def.name then
remove(i3.tabs, i)
end
end
end
function i3.get_current_tab(player)
local name = player:get_player_name()
local data = i3.data[name]
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return data.tab
end
function i3.set_tab(player, tabname)
local name = player:get_player_name()
local data = i3.data[name]
if not tabname or tabname == "" then
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data.tab = 0
return
end
local found
for i, def in ipairs(i3.tabs) do
if not found and def.name == tabname then
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data.tab = i
found = true
end
end
if not found then
return err(fmt("i3.set_tab: tab name '%s' does not exist", tabname))
end
end
function i3.override_tab(tabname, newdef)
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if not true_table(newdef) then
return err "i3.override_tab: tab definition missing"
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elseif not true_str(newdef.name) then
return err "i3.override_tab: tab name missing"
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elseif not true_str(newdef.description) then
return err "i3.override_tab: description missing"
end
for i, def in ipairs(i3.tabs) do
if def.name == tabname then
i3.tabs[i] = newdef
end
end
end
i3.register_craft_type("digging", {
description = S"Digging",
icon = "i3_steelpick.png",
})
i3.register_craft_type("digging_chance", {
description = S"Digging (by chance)",
icon = "i3_mesepick.png",
})
i3.add_search_filter("groups", function(item, groups)
local def = reg_items[item]
local has_groups = true
for _, group in ipairs(groups) do
if not def.groups[group] then
has_groups = nil
break
end
end
return has_groups
end)
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function i3.compress(item, def)
if not true_str(item) then
return err "i3.compress: item name missing"
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elseif not true_table(def) then
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return err "i3.compress: replace definition missing"
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elseif not true_str(def.replace) then
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return err "i3.compress: replace string missing"
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elseif not is_table(def.by) then
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return err "i3.compress: replace substrings missing"
end
local t = {}
i3.compress_groups[item] = i3.compress_groups[item] or {}
for _, str in ipairs(def.by) do
local it = item:gsub(def.replace, str)
insert(t, it)
insert(i3.compress_groups[item], it)
i3.compressed[it] = true
end
end
function i3.add_sorting_method(def)
if not true_table(def) then
return err "i3.add_sorting_method: definition missing"
elseif not true_str(def.name) then
return err "i3.add_sorting_method: name missing"
elseif not is_func(def.func) then
return err "i3.add_sorting_method: function missing"
end
insert(i3.sorting_methods, def)
end
local function pre_sorting(list)
local new_inv, stack_meta = {}, {}
for i = 1, #list do
local stack = list[i]
local name = stack:get_name()
local count = stack:get_count()
local empty = stack:is_empty()
local meta = stack:get_meta():to_table()
local wear = stack:get_wear() > 0
if not empty then
if next(meta.fields) or wear then
stack_meta[#stack_meta + 1] = stack
else
new_inv[#new_inv + 1] = ItemStack(fmt("%s %u", name, count))
end
end
end
for i = 1, #stack_meta do
new_inv[#new_inv + 1] = stack_meta[i]
end
return new_inv
end
i3.add_sorting_method {
name = "alphabetical",
description = S"Sort items by name (A-Z)",
func = function(list, data)
local new_inv = pre_sorting(list)
name_sort(new_inv, data.reverse_sorting)
return new_inv
end
}
i3.add_sorting_method {
name = "numerical",
description = S"Sort items by number of items per stack",
func = function(list, data)
local new_inv = pre_sorting(list)
count_sort(new_inv, data.reverse_sorting)
return new_inv
end,
}