Add /themes and /set_theme commands
Allowing the user to set their preferred theme!
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parent
26e655e2e2
commit
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76
init.lua
76
init.lua
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@ -15,17 +15,22 @@
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fs_themes = {}
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fs_themes = {}
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fs_themes.themes = {}
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fs_themes.themes = {}
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fs_themes.modpath = minetest.get_modpath(minetest.get_current_modname())
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local storage = minetest.get_mod_storage()
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local modpath = minetest.get_modpath(minetest.get_current_modname())
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-- Set a player’s theme by a registered theme’s name.
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-- Set a player’s theme by a registered theme’s name.
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function fs_themes.set_theme(player, theme_name)
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-- If dont_save is provided, the player’s default theme won’t change.
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function fs_themes.set_theme(player, theme_name, dont_save)
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if not fs_themes.themes[theme_name] then
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if not fs_themes.themes[theme_name] then
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minetest.log("warning", string.format("Theme “%s” was not found.", theme_name))
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minetest.log("warning", string.format("Theme “%s” was not found.", theme_name))
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return
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return false
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elseif not dont_save then
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storage:set_string(player:get_player_name(), theme_name)
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end
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end
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player:set_formspec_prepend(fs_themes.themes[theme_name])
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player:set_formspec_prepend(fs_themes.themes[theme_name])
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return true
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end
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end
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@ -34,25 +39,82 @@ function fs_themes.register_theme(name, formspecs_file_path)
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local fs_file, open_err = io.open(formspecs_file_path, "r")
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local fs_file, open_err = io.open(formspecs_file_path, "r")
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if fs_file == nil then
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if fs_file == nil then
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minetest.log("warning", string.format("Theme “%s” could not be opened: %s", name, open_err))
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minetest.log("warning", string.format("Theme “%s” could not be opened: %s", name, open_err))
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return
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return false
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end
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end
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local fs_file_contents = fs_file:read("*all")
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local fs_file_contents = fs_file:read("*all")
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fs_themes.themes[name] = fs_file_contents
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fs_themes.themes[name] = fs_file_contents
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return true
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end
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end
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-- Whenever a play joins, set their formspecs theme.
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minetest.register_chatcommand(
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"themes",
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{
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description = "Lists available GUI (Formspecs) themes.",
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func = function(name, param)
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local ret = nil
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for name,fs in pairs(fs_themes.themes) do
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if ret == nil then
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ret = name
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else
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ret = ret .. ", " .. name
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end
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end
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if ret == nil then
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ret = "No themes are installed!"
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end
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return true, ret
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end
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}
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)
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minetest.register_chatcommand(
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"set_theme",
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{
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params = "<theme_name>",
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description = "Sets your theme for GUI (Formspecs) windows.",
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func = function(name, param)
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if fs_themes.set_theme(minetest.get_player_by_name(name), param) then
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return true, "Theme set!"
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elseif param ~= "" then
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return false, string.format("No such theme “%s”.", param)
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else
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return false
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end
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end
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}
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)
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-- Whenever a player joins, set their formspecs theme.
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minetest.register_on_joinplayer(
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minetest.register_on_joinplayer(
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function(player)
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function(player)
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local player_name = player:get_player_name()
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local default_theme = minetest.settings:get("fs_default_theme") or "restaurant"
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local default_theme = minetest.settings:get("fs_default_theme") or "restaurant"
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fs_themes.set_theme(player, default_theme)
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local player_theme = storage:get_string(player_name)
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-- If a player has a preferred theme we cannot use, complain & use default.
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if player_theme ~= "" and not fs_themes.set_theme(player, player_theme) then
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minetest.chat_send_player(
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player_name,
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string.format("The theme “%s” no longer exists! Resetting preference.", player_theme))
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player_theme = ""
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storage:set_string(player_name, "")
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end
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if player_theme == "" then
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fs_themes.set_theme(player, default_theme)
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end
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end
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end
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)
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)
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-- Register all themes in the ./themes/ directory, one by one.
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-- Register all themes in the ./themes/ directory, one by one.
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local theme_dir_path = fs_themes.modpath .. "/themes/"
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local theme_dir_path = modpath .. "/themes/"
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local theme_file_paths = minetest.get_dir_list(theme_dir_path, false)
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local theme_file_paths = minetest.get_dir_list(theme_dir_path, false)
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for _, file_name in pairs(theme_file_paths) do
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for _, file_name in pairs(theme_file_paths) do
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fs_themes.register_theme(file_name, theme_dir_path .. file_name)
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fs_themes.register_theme(file_name, theme_dir_path .. file_name)
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