flora-search-aurora/ui.lisp
Jaidyn Ann b8faba4c6a When printing dialogue, show chars one-at-a-time
Y’know, RPG-style! ‘Cause we’re cool kids! c:<
… and this is a real RPG! This is legit!
This is legit! … this is legit… =,w,=
It _will_ be legit!
2023-06-19 14:43:46 -05:00

297 lines
12 KiB
Common Lisp
Raw Blame History

This file contains invisible Unicode characters

This file contains invisible Unicode characters that are indistinguishable to humans but may be processed differently by a computer. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

This file contains Unicode characters that might be confused with other characters. If you think that this is intentional, you can safely ignore this warning. Use the Escape button to reveal them.

;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
;;;;
;;;; This program is free software: you can redistribute it and/or
;;;; modify it under the terms of the GNU General Public License as
;;;; published by the Free Software Foundation, either version 3 of
;;;; the License, or (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU General Public License
;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;;; FLORA-SEARCH-AURORA.UI
;;;; Generic menu-making, displaying, and management.
;;;; Let's get to it, we're on a deadline!
(defpackage :flora-search-aurora.ui
(:nicknames :fsa.u :ui)
(:use :cl :flora-search-aurora.display :flora-search-aurora.input :assoc-utils)
(:export #:menu-state
#:render-line #:render-string #:render-string-partially
:label :selection :selected))
(in-package :flora-search-aurora.ui)
;;; ———————————————————————————————————
;;; Menu loops
;;; ———————————————————————————————————
(defun menu-state (matrix menu-alist)
"Render a menu in menu-alist format to the given matrix, and process user-input.
A state-function for use with the #'state-loop."
(sleep .02)
(menu-state-draw matrix menu-alist)
(menu-state-update menu-alist))
(defun menu-state-draw (matrix menu-alist)
"Render a menu in menu-alist format to the given matrix.
A core part of #'menu-state."
(render-menu-strip matrix menu-alist 0 0))
(defun menu-state-update (menu-alist)
"Update a menu — that is, take user input and modify the menus alist appropriately.
A core part of #'menu-state."
(progress-menu-items menu-alist)
(process-menu-input menu-alist))
;;; ———————————————————————————————————
;;; Menu display
;;; ———————————————————————————————————
(defun render-line (matrix text x y)
"Apply a one-line string to the matrix at the given coordinates."
(let ((dims (array-dimensions matrix)))
(if (and (stringp text)
(> (length text) 0))
(progn
(ignore-errors (setf (aref matrix y x) (char text 0)))
(render-line matrix (subseq text 1)
(+ x 1) y))
matrix)))
(defun render-menu-item
(matrix text x y &key (width (+ (length text) 2)) (height 3) (selection 0) (selected nil))
"Render a “menu-item” — that is, text surrounded by a box with an optional
'selected' form. If selected is a non-zero number below 100, then that percent
of the box will be displayed as selected/highlighted. This percent is from
left-to-right, unless negative — in which case, right-to-left."
(render-string matrix text (+ x 1) (+ 1 y)
:max-column (- (+ x width) 1)
:max-row (- (+ y height) 2))
;; Render the normal top and bottom bars.
(dotimes (i width)
(setf (aref matrix y (+ x i)) #\-)
(setf (aref matrix (+ y (- height 1)) (+ x i)) #\-))
;; Render the weird “selected” top and bottom bars. A menu item might be
;; only partially-selected…
(if (and selection
(not (eq selection 0)))
(let* ((bar-width
(at-most width (ceiling (* width (* (abs selection)
.01)))))
(bar-start (if (> 0 selection) (- width bar-width) 0)))
(dotimes (i bar-width)
(setf (aref matrix y (+ x bar-start i)) #\=)
(setf (aref matrix (+ y (- height 1)) (+ x bar-start i)) #\=))))
;; Render the horizontal “earmuffs” for helping the selected item stand out.
(when selected
(dotimes (i (- height 2))
(setf (aref matrix (+ y i 1) x) #\|)
(setf (aref matrix (+ y i 1) (+ x width -1)) #\|))
matrix))
(defun render-menu-strip (matrix items x y &key (max-item-width 12) (height 3))
"Render several menu items to the matrix, starting at the given x/y coordinates,
maximum width for any given item, and the height of all items.
The item list should be an alist of the following format:
(((LABEL . “FOO”)(SELECTED . T)(SELECTION . 100)) ((LABEL . “BAR”)(SELECTION . -20)) ⋯)"
(let ((x x))
(mapcar
(lambda (item)
(let* ((label (cdr (assoc 'label item)))
(selection (or (cdr (assoc 'selection item))
0))
(width (at-most max-item-width
(+ (length label) 2))))
(render-menu-item matrix label x y
:width width
:height height
:selection selection
:selected (cdr (assoc 'selected item)))
(setf x (+ x width 1))))
items))
matrix)
(defun render-string (matrix text x y &key (max-column 72) (max-row 20))
"Render the given string to the matrix of characters, character-by-character.
Will line-break or truncate as appropriate and necessary to not exceed the
positional arguments nor the dimensions of the matrix."
(render-string-partially matrix text x y :max-column max-column :max-row max-row
:char-count (length text)))
(defun render-string-partially (matrix text x y &key (char-count 0) (max-column 72) (max-row 20))
"Partially render the given string to a matrix of characters. Will render only
a portion of the string, dictated by the CHAR-COUNT.
See the similar RENDER-STRING function."
(let* ((dimensions (array-dimensions matrix))
(max-column (at-most (cadr dimensions) max-column))
(max-write-row (at-most (at-most (car dimensions) max-row)
(floor (/ char-count max-column))))
(max-column-at-max-write-row (- char-count (* max-write-row max-column)))
(substrings (split-string-by-length text (- max-column x)))
(row 0))
(loop while (and (<= (+ y row) max-row)
substrings)
do (cond ((< row max-write-row)
(render-line matrix (pop substrings)
x (+ y row)))
((eq row max-write-row)
(render-line matrix (subseq (pop substrings) 0 max-column-at-max-write-row)
x (+ y row)))
('t
(pop substrings)))
(incf row)))
matrix)
;;; ———————————————————————————————————
;;; Menu logic
;;; ———————————————————————————————————
(defun progress-menu-items (menu-alist)
"Given an associative list of menu-items, decrement or increment each
item's “selected-percentage”, so that they converge at the right percent.
That is, 0 for non-selected items and 100 for selected items."
(mapcar
(lambda (item)
(let* ((selection (assoc 'selection item))
(selection-num (or (cdr selection) 0))
(selectedp (cdr (assoc 'selected item))))
(if selection
(setf (cdr selection)
(gravitate-toward
(cond ((and selectedp (< selection-num 0) 0)
-100)
(selectedp 100)
('t 0))
(cdr selection) 10)))))
menu-alist)
menu-alist)
(defun process-menu-input (menu-alist)
"Get and process any keyboard input, modifying the menu alist as necessary."
(if (listen)
(let* ((input (normalize-char-plist (read-char-plist)))
(selected-item (nth (selected-menu-item-position menu-alist)
menu-alist))
(func (cdr (assoc 'function selected-item)))
(return-val (assoc 'return selected-item)))
(case (getf input :char)
(#\→ (progn (select-right-menu-item menu-alist)
't))
(#\← (progn (select-left-menu-item menu-alist)
't))
(#\return
(cond ((and func return-val)
(apply func '())
(cdr return-val))
(func
(apply func '()))
(return-val
(cdr return-val))
('t
't)))
(otherwise 't)))
't))
(defun select-menu-item (menu-alist position)
"Given a menu associative list, select the menu-item at the given position."
(let ((old-position (selected-menu-item-position menu-alist)))
;; The “polarity” (direction of selection) depends on the relative
;; direction of the previous selection.
(setf (aget (nth position menu-alist) 'selection)
(if (< old-position position) 10 -10))
(setf (aget (nth position menu-alist) 'selected) 't)
;; Likewise for the previously-selected item.
(setf (aget (nth old-position menu-alist) 'selection)
(if (< old-position position) -90 90))
(setf (aget (nth old-position menu-alist) 'selected) nil))
menu-alist)
(defun select-right-menu-item (menu-alist)
"Select the item to the right of the currenty-selected item."
(let ((new-selection (+ (selected-menu-item-position menu-alist) 1)))
(if (< new-selection (length menu-alist))
(select-menu-item menu-alist new-selection))))
(defun select-left-menu-item ( menu-alist)
"Select the item to the left of the currenty-selected item."
(let ((new-selection (- (selected-menu-item-position menu-alist) 1)))
(if (>= new-selection 0)
(select-menu-item menu-alist new-selection))))
(defun selected-menu-item-position (menu-alist)
"Returns the index of the menu alist's selected item."
(or (position
't menu-alist
:test (lambda (ignore list-item)
(cdr (assoc 'selected list-item))))
0))
;;; ———————————————————————————————————
;;; Misc. utils
;;; ———————————————————————————————————
(defun split-string-by-length (string line-length &key (substrings '()))
"Given a string, split it into a list of substrings all with lengths
equal or lower to the given length."
(if (> (length string) line-length)
(split-string-by-length
(subseq string line-length)
line-length
:substrings (append substrings
`(,(subseq string 0 line-length))))
(append substrings `(,string))))
(defun at-most (maximum num)
"This function returns at most every hope and dream you've ever had, and at
minimum returns your more pitiful of moments."
(if (> num maximum)
maximum
num))
(defun at-least (minimum num)
"This function returns at least every hope and dream you've ever had, and at
maximum returns your more pitiful of moments."
(if (< num minimum)
minimum
num))
(defun gravitate-toward (goal num delta)
"Either add to a number, or subtract from it; whichever brings it closer to zero.
In addition, the resultant value shall not “pass” zero."
(cond
((< num goal)
(at-most goal (+ num delta)))
((> num goal)
(at-least goal (- num delta)))
('t
goal)))
;;"---{============= -------------------"
;; | Kill your mom | Give into despair
;; ---{============= -------------------