Jaidyn Ann
a5d4179607
✎:RENDER-STRING(-PARTIALLY) now is in a lot better shape! They’ll only line-break on spaces, ain’t that swell?
226 lines
8.8 KiB
Common Lisp
226 lines
8.8 KiB
Common Lisp
;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
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;;;;
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;;;; This program is free software: you can redistribute it and/or
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;;;; modify it under the terms of the GNU General Public License as
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;;;; published by the Free Software Foundation, either version 3 of
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;;;; the License, or (at your option) any later version.
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;;;;
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;;;; This program is distributed in the hope that it will be useful,
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;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;;; GNU General Public License for more details.
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;;;;
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;;;; You should have received a copy of the GNU General Public License
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;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;;; FLORA-SEARCH-AURORA.UI
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;;;; Generic menu-making, displaying, and management.
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;;;; Let's get to it, we're on a deadline!
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(in-package :flora-search-aurora.ui)
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;;; ———————————————————————————————————
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;;; Menu loops
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;;; ——————————————————————————————————
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(defun make-menu-state (menu-list)
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"Return a state-function for the game’s main menu, for use with STATE-LOOP."
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(lambda (matrix)
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(📋:menu-state matrix menu-list)))
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(defun menu-state (matrix menu-alist)
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"Render a menu in menu-alist format to the given matrix, and process user-input.
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A state-function for use with the #'state-loop."
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(sleep .02)
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(menu-state-draw matrix menu-alist)
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(menu-state-update menu-alist))
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(defun menu-state-draw (matrix menu-alist)
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"Render a menu in menu-alist format to the given matrix.
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A core part of #'menu-state."
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(intermission::render-clock-base matrix (list :x 0 :y 0))
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(render-menu-strip matrix menu-alist 0 0))
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(defun menu-state-update (menu-alist)
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"Update a menu — that is, take user input and modify the menu’s alist appropriately.
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A core part of #'menu-state."
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(progress-menu-items menu-alist)
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(process-menu-input menu-alist))
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;;; ———————————————————————————————————
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;;; Menu display
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;;; ———————————————————————————————————
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(defun render-menu-item
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(matrix text x y &key (width (+ (length text) 2)) (height 3) (selection 0) (selected nil))
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"Render a “menu-item” — that is, text surrounded by a box with an optional
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'selected' form. If selected is a non-zero number below 100, then that percent
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of the box will be displayed as selected/highlighted. This percent is from
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left-to-right, unless negative — in which case, right-to-left."
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(✎:render-string matrix text (list :x (+ x 1) :y (+ 1 y))
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:max-column (- (+ x width) 1))
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;; Render the normal top and bottom bars.
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(dotimes (i width)
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(setf (aref matrix y (+ x i)) #\-)
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(setf (aref matrix (+ y (- height 1)) (+ x i)) #\-))
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;; Render the weird “selected” top and bottom bars. A menu item might be
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;; only partially-selected…
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(if (and selection
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(not (eq selection 0)))
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(let* ((bar-width
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(…:at-most width (ceiling (* width (* (abs selection)
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.01)))))
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(bar-start (if (> 0 selection) (- width bar-width) 0)))
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(dotimes (i bar-width)
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(setf (aref matrix y (+ x bar-start i)) #\=)
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(setf (aref matrix (+ y (- height 1)) (+ x bar-start i)) #\=))))
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;; Render the horizontal “earmuffs” for helping the selected item stand out.
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(when selected
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(dotimes (i (- height 2))
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(setf (aref matrix (+ y i 1) x) #\|)
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(setf (aref matrix (+ y i 1) (+ x width -1)) #\|))
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matrix))
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(defun render-menu-strip (matrix items x y &key (max-item-width 12) (height 3))
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"Render several menu items to the matrix, starting at the given x/y coordinates,
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maximum width for any given item, and the height of all items.
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The item list should be an alist of the following format:
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(((LABEL :en “BIRD” :eo “BIRDO”)(SELECTED . T)(SELECTION . 100))
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((LABEL :en “BAR” :eo “BARO”)(SELECTION . -20)) ⋯)"
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(let ((x x))
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(mapcar
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(lambda (item)
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(let* ((label (…:getf-lang (cdr (assoc 'label item))))
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(selection (or (cdr (assoc 'selection item))
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0))
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(width (…:at-most max-item-width
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(+ (length label) 2))))
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(render-menu-item matrix label x y
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:width width
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:height height
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:selection selection
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:selected (cdr (assoc 'selected item)))
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(setf x (+ x width 1))))
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items))
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matrix)
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;;; ———————————————————————————————————
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;;; Menu logic
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;;; ———————————————————————————————————
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(defun progress-menu-items (menu-alist)
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"Given an associative list of menu-items, decrement or increment each
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item's “selected-percentage”, so that they converge at the right percent.
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That is, 0 for non-selected items and 100 for selected items."
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(mapcar
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(lambda (item)
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(let* ((selection (assoc 'selection item))
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(selection-num (or (cdr selection) 0))
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(selectedp (cdr (assoc 'selected item))))
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(if selection
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(setf (cdr selection)
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(gravitate-toward
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(cond ((and selectedp (< selection-num 0) 0)
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-100)
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(selectedp 100)
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('t 0))
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(cdr selection) 10)))))
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menu-alist)
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menu-alist)
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(defun process-menu-input (menu-alist)
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"Get and process any keyboard input, modifying the menu alist as necessary."
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(if (listen)
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(let* ((input (⌨:read-gamefied-char-plist))
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(selected-item (nth (selected-menu-item-position menu-alist)
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menu-alist))
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(func (cdr (assoc 'function selected-item)))
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(return-val (assoc 'return selected-item)))
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(case (getf input :semantic)
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('⌨:→ (progn (select-right-menu-item menu-alist)
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't))
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('⌨:← (progn (select-left-menu-item menu-alist)
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't))
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('⌨:❎
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nil)
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('⌨:🆗
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(cond ((and func return-val)
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(apply func '())
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(cdr return-val))
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(func
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(apply func '()))
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(return-val
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(cdr return-val))
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('t
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't)))
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(otherwise 't)))
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't))
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(defun select-menu-item (menu-alist position)
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"Given a menu associative list, select the menu-item at the given position."
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(let ((old-position (selected-menu-item-position menu-alist)))
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;; The “polarity” (direction of selection) depends on the relative
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;; direction of the previous selection.
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(setf (assoc-utils:aget (nth position menu-alist) 'selection)
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(if (< old-position position) 10 -10))
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(setf (assoc-utils:aget (nth position menu-alist) 'selected) 't)
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;; Likewise for the previously-selected item.
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(setf (assoc-utils:aget (nth old-position menu-alist) 'selection)
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(if (< old-position position) -90 90))
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(setf (assoc-utils:aget (nth old-position menu-alist) 'selected) nil))
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menu-alist)
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(defun select-right-menu-item (menu-alist)
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"Select the item to the right of the currenty-selected item."
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(let ((new-selection (+ (selected-menu-item-position menu-alist) 1)))
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(if (< new-selection (length menu-alist))
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(select-menu-item menu-alist new-selection))))
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(defun select-left-menu-item ( menu-alist)
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"Select the item to the left of the currenty-selected item."
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(let ((new-selection (- (selected-menu-item-position menu-alist) 1)))
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(if (>= new-selection 0)
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(select-menu-item menu-alist new-selection))))
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(defun selected-menu-item-position (menu-alist)
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"Returns the index of the menu alist's selected item."
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(or (position
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't menu-alist
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:test (lambda (ignore list-item)
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(cdr (assoc 'selected list-item))))
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0))
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;;; ———————————————————————————————————
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;;; Misc. utils
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;;; ———————————————————————————————————
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(defun gravitate-toward (goal num delta)
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"Either add to a number, or subtract from it; whichever brings it closer to zero.
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In addition, the resultant value shall not “pass” zero."
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(cond
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((< num goal)
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(…:at-most goal (+ num delta)))
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((> num goal)
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(…:at-least goal (- num delta)))
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('t
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goal)))
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;;"---{============= -------------------"
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;; | Kill your mom | Give into despair
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;; ---{============= -------------------
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