flora-search-aurora/inventory.lisp

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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
;;;;
;;;; This program is free software: you can redistribute it and/or
;;;; modify it under the terms of the GNU General Public License as
;;;; published by the Free Software Foundation, either version 3 of
;;;; the License, or (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU General Public License
;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;;; FLORA-SEARCH-AURORA.INVENTORY
;;;; The menu for inventory selection/management.
(in-package :flora-search-aurora.inventory)
;;; ———————————————————————————————————
;;; Misc. Utils
;;; ———————————————————————————————————
(defun subseq-head (length sequence)
"Get a subsequence of SEQUENCE containing its first LENGTH elements. If LENGTH
exceeds the size of SEQUENCE, the returned subsequence is equivalent to SEQUENCE."
(subseq sequence 0 (:at-most (length sequence) length)))
;;; ———————————————————————————————————
;;; Menu-creation! How fun!
;;; ———————————————————————————————————
(defun items->menu-plist (item-plists &key (row-width 72))
"Convert a list of items plists (that one might get from OVERWORLDs map
:ITEMS) into a pretty and presentable menu-grid of items, for use with
📋:MENU-STATE(-*)."
(let* ((label-width 7)
(border-width 2)
;; Weird bounding, whoops! Im so clumsy, its endearing instead of just annoying! … Right? =w=”
(column (- 0 label-width border-width))
(row 0))
(mapcar (lambda (item)
(incf column (+ label-width border-width))
(when (>= column row-width)
(incf row)
(setf column 0))
(append (list :en (subseq-head label-width (or (getf (cdr item) :inv-name-en)
(getf (cdr item) :name-en)
(getf (cdr item) :id)))
:eo (subseq-head label-width (or (getf (cdr item) :inv-name-eo)
(getf (cdr item) :name-eo)))
:selected (and (eq row 0) (eq column 0))
:selection (if (and (eq row 0) (eq column 0)) 100 0)
:submenu 't
:row row)
(cdr item)))
item-plists)))
;;; ———————————————————————————————————
;;; Inventory loop logic
;;; ———————————————————————————————————
(defun submenu (item)
"Create a ITEMs submenu, from its plist."
(nconc (when (getf item :use)
(list
(list :en "Use it!"
:eo "Uzi ĝin!"
:selected 't :selection 100
:use 't)))
(list
(list :en "Lose it!"
:eo "Ne!"
:use nil))))
(defun inventory-state-update (map inventory-menu submenu)
"The input-taking/logic-handling component of the inventory state-function.
Part of INVENTORY-STATE."
(let ((menu-return (📋:menu-state-update (if submenu submenu inventory-menu)))
(selected-item (📋:selected-menu-item inventory-menu)))
(cond
;; Display the pop-up menu when an item is selected.
((and (listp menu-return) (getf menu-return :submenu))
(list :parameters (list :map map :inventory inventory-menu
:submenu (submenu selected-item))))
;; User decided to use the item, lets go!
((and (listp menu-return) (getf menu-return :use) (getf selected-item :use))
(funcall (:string->symbol (getf selected-item :use)) map selected-item))
;; User decided not to use the item.
((and (listp menu-return) (member :use menu-return))
(list :parameters (list :map map :inventory inventory-menu)))
;; Return the menu itself, if non-nil.
(menu-return
menu-return)
;; If menu-return was non-nil, the user left the menu. Lets leave inventory!
('t
(list :drop 1 :parameters (list :map map))))))
;;; ———————————————————————————————————
;;; Inventory loop drawing
;;; ———————————————————————————————————
(defun render-selected-item (matrix items)
"Draw the title, avatar, and description of the currently-selected item to
the bottom of the screen."
(let* ((item (menu:selected-menu-item items))
(name (list :en (or (getf item :name-en) (getf item :inv-name-en) (getf item :id))
:eo (or (getf item :name-eo) (getf item :inv-name-eo))))
(desc (list :en (getf item :desc-en)
:eo (getf item :desc-eo))))
(display:render-string-verbatim matrix (str:concat ":" (:getf-lang name) ": "
(getf item :avatar))
'(:x 1 :y 17))
(display:render-string matrix (:getf-lang desc)
'(:x 1 :y 18) :width 70)))
(defun inventory-state-draw (matrix items submenu)
"The drawing component of the inventory state-function.
Part of INVENTORY-STATE."
(📋:menu-state-draw matrix items)
(render-selected-item matrix items)
(when submenu
(📋:menu-state-draw matrix submenu)))
;;; ———————————————————————————————————
;;; Inventory loop
;;; ———————————————————————————————————
(defun inventory-state (matrix &key map inventory (submenu nil))
"A state-function for use with STATE-LOOP."
(sleep .02)
(inventory-state-draw matrix inventory submenu)
(inventory-state-update map inventory submenu))
(defun make-inventory-state (map)
"Return a state-function for inventory-listing, for use with STATE-LOOP."
(lambda (matrix &key (map map) (submenu nil) (inventory (items->menu-plist (gethash :items map))))
(apply #'🎒:inventory-state
(list matrix :map map :inventory inventory :submenu submenu))))