flora-search-aurora/overworld.tiled.lisp
Jaidyn Ann 6eb5596263 “Chunk” entities like map tiles
Now :entities of the map hash-table is no longer a
flat list of entity plists, but a “chunked” alist
of these entity plists. Each alist is dedicated to
a different “chunk” (screenfull) of the map.
This (hypothetically) makes finding on-screen
entities more speedy.
2023-06-21 23:47:54 -05:00

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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
;;;;
;;;; This program is free software: you can redistribute it and/or
;;;; modify it under the terms of the GNU General Public License as
;;;; published by the Free Software Foundation, either version 3 of
;;;; the License, or (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU General Public License
;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;;; FLORA-SEARCH-AURORA.OVERWORLD.TILED
;;;; Import a Tiled-format (TMX) map into the hash-table/plist/alist format
;;;; used by the overworld.
(defpackage :flora-search-aurora.overworld.tiled
(:nicknames :fsa.o.t :overworld.tiled)
(:use :cl
:flora-search-aurora.overworld.util)
(:export #:load-map))
(in-package :flora-search-aurora.overworld.tiled)
;;; ———————————————————————————————————
;;; Misc. utility
;;; ———————————————————————————————————
(defun collect-items-into-groups (list key-function &key (groups '()))
"Given a LIST of items and a function categorizing an individual item
(returning a “category” symbol for any given item), return an sorted
associative list."
(loop for item in list
do (let ((key (apply key-function (list item))))
(setf (assoc-utils:aget groups key)
(append (assoc-utils:aget groups key)
(list item)))))
groups)
;;; ———————————————————————————————————
;;; Tile-layer parsing (graphics)
;;; ———————————————————————————————————
(defun tiled-cell->cell (tiled-cell)
"Convert a Tiled cell into a cell plist."
(list :coords (list :x (cl-tiled:cell-column tiled-cell)
:y (cl-tiled:cell-row tiled-cell))
:char (tile-character (cl-tiled:cell-tile tiled-cell))))
(defun tile-layer-chunks (layer &optional (chunks '()))
"Given a Tiled tile-layer (that is, graphics of the map), parse it into an
alist of Tiled cell “chunks”."
(let ((cells (mapcar #'tiled-cell->cell (cl-tiled:layer-cells layer))))
(collect-items-into-groups
cells
(lambda (cell)
(world-coords-chunk (getf cell :coords)))
:groups chunks)))
(defun tiled-object->entity (tiled-obj tiled-map)
"Convert a Tiled object into an entity plist."
(let ((properties (cl-tiled:properties tiled-obj)))
(list (intern (string-upcase (gethash "id" properties #'string-equal)))
:coords (list :x (floor (/ (cl-tiled:object-x tiled-obj)
(cl-tiled:map-tile-width tiled-map)))
:y (floor (/ (cl-tiled:object-y tiled-obj)
(cl-tiled:map-tile-height tiled-map))))
:face (gethash "normal_face" properties #'string-equal)
:normal-face (gethash "normal_face" properties #'string-equal)
:talking-face (gethash "talking_face" properties #'string-equal)
:interact (gethash "interact" properties #'string-equal)
:direction (if (gethash "facing_right" properties #'string-equal)
'right
'left))))
(defun object-layer-entities (layer &optional (entity-chunks '()))
"Convert all objects in an object layer into entity plists."
(let ((entities (mapcar (lambda (object) (tiled-object->entity object (cl-tiled:layer-map layer)))
(layer-objects layer))))
(collect-items-into-groups
entities
(lambda (entity)
(world-coords-chunk (getf (cdr entity) :coords)))
:groups entity-chunks)))
;;; ———————————————————————————————————
;;; Tile-layer parsing (graphics)
;;; ———————————————————————————————————
(defun tiled-cell->cell (tiled-cell)
"Convert a Tiled cell into a cell plist."
(list :coords (list :x (cl-tiled:cell-column tiled-cell)
:y (cl-tiled:cell-row tiled-cell))
:char (tile-character (cl-tiled:cell-tile tiled-cell))))
(defun tile-layer-chunks (layer &optional (chunks '()))
"Given a Tiled tile-layer (that is, graphics of the map), parse it into an
alist of Tiled cell “chunks”."
(let ((cells (mapcar #'tiled-cell->cell (cl-tiled:layer-cells layer))))
(collect-items-into-groups
cells
(lambda (cell)
(world-coords-chunk (getf cell :coords)))
:groups chunks)))
(defun layer-objects (layer)
"Return all Tiled objects in the given object layer."
(slot-value layer 'cl-tiled.data-types::objects))
(defun tile-character (tile)
"Given a tileset's tile, return it's corresponding text character,
assuming that the tileset is a bitmap font starting with char-code 32
with 15 characters-per-line."
(code-char
(+ (* (cl-tiled:tile-row tile) 15)
(cl-tiled:tile-column tile)
32)))
;;; ———————————————————————————————————
;;; Tiled maps → Map lists
;;; ———————————————————————————————————
(defun load-map (map-file)
"Parse a map-file into an plist of its data. This consists of:
:BUMP-MAP, an alist of tiles (keyed by chunk) in a “collidable” layer
:TILES, an alist of visible tiles (keyed by chunk).
:ENTITIES, a list of entity plists."
(let ((tile-chunks '())
(bump-map '())
(entities '())
(hash (make-hash-table)))
(mapcar (lambda (layer)
(typecase layer
(cl-tiled.data-types:tile-layer
(when (gethash "colliding" (cl-tiled:properties layer) #'string-equal)
(setf bump-map (tile-layer-chunks layer bump-map)))
(setf tile-chunks (tile-layer-chunks layer tile-chunks)))
(cl-tiled.data-types:object-layer
(setf entities (object-layer-entities layer entities)))))
(cl-tiled:map-layers (cl-tiled:load-map map-file)))
(setf (gethash :tiles hash) tile-chunks)
(setf (gethash :bump-map hash) bump-map)
(setf (gethash :entities hash) entities)
hash))