254 lines
10 KiB
Common Lisp
254 lines
10 KiB
Common Lisp
;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
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;;;;
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;;;; This program is free software: you can redistribute it and/or
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;;;; modify it under the terms of the GNU General Public License as
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;;;; published by the Free Software Foundation, either version 3 of
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;;;; the License, or (at your option) any later version.
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;;;;
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;;;; This program is distributed in the hope that it will be useful,
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;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;;; GNU General Public License for more details.
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;;;;
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;;;; You should have received a copy of the GNU General Public License
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;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;;; FLORA-SEARCH-AURORA.OVERWORLD
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;;;; All game-functions and data relating to the “overworld” (that is,
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;;;; the primary gameplay, the RPG-ish-ish bits).
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(defpackage :flora-search-aurora.overworld
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(:nicknames :fsa.o :overworld :🌍)
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(:use :cl
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:flora-search-aurora.overworld.tiled :flora-search-aurora.overworld.util)
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(:export #:overworld-state #:overworld-state-draw
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#:getf-entity #:getf-entity-data
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:player))
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(in-package :flora-search-aurora.overworld)
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;;; ———————————————————————————————————
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;;; Misc. utility
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;;; ———————————————————————————————————
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(defun every-other-element (list)
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"Collect every-other-element of a list. E.g., (1 2 3 4) → (1 3)."
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(when list
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(cons (car list)
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(every-other-element (cddr list)))))
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(defun plist= (a b &key (test #'eql))
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"Return whether or not two property lists are equal, by comparing values of each pair.
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Uses the keys of plist a."
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(let ((keys (every-other-element a)))
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(loop for key in keys
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do (when (not (apply test (list (getf a key)
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(getf b key))))
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(return nil))
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finally (return 't))))
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;;; ———————————————————————————————————
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;;; Accessors
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;;; ———————————————————————————————————
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(defmacro getf-entity (map entity-id)
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"Get an entity from the map-data, using its ID."
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`(assoc ,entity-id (gethash :entities ,map)))
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(defmacro getf-entity-data (map entity-id key)
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"Get a specific piece of data from the given entity's property-list."
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`(getf (cdr (assoc ,entity-id (gethash :entities ,map))) ,key))
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;; `(getf (cdr (getf-entity map entity-id)) key))
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(defun entities-near-coords (coords radius entities &key (x-radius radius) (y-radius radius))
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"Return a list of entity-plists that are near the given coordinates within the given RADIUS."
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(remove-if-not
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(lambda (test-entity)
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(let ((test-coords (getf (cdr test-entity) :coords)))
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(and (< (abs (- (getf coords :x)
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(getf test-coords :x)))
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x-radius)
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(< (abs (- (getf coords :y)
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(getf test-coords :y)))
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y-radius))))
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entities))
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(defun entities-near-entity (entity entities)
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"Return a list of entities near the given entity — that is, within touching-distance."
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(remove-if
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(lambda (test-entity)
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(plist= (cdr entity)
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(cdr test-entity)))
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(entities-near-coords (getf (cdr entity) :coords)
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(+ (length (getf (cdr entity) :face)) 2)
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entities
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:y-radius 2)))
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(defun cell-at-world-coords-p (map-chunks coords)
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"Return whether or not there is a cell at the given coordinates."
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(let ((chunk (world-coords-chunk coords)))
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(member 't (cdr (assoc chunk map-chunks))
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:test (lambda (ignored cell)
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(plist= (getf cell :coords) coords)))))
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(defun walkable-tile-p (map x y)
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"Return whether or not the given coordinates on the map are traversable for an entity."
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(not (cell-at-world-coords-p (gethash :bump-map map)
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(list :x x :y y))))
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;;; ———————————————————————————————————
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;;; Overworld logic
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;;; ———————————————————————————————————
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(defun overworld-state-update (map)
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"Do nothing, lol. Core part of OVERWORLD-STATE.
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Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(process-overworld-input map))
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(defun process-overworld-input (map)
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"Get and process any keyboard input, modifying the map or entities as necessary."
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(if (listen)
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(let* ((input (⌨:normalize-char-plist (⌨:read-char-plist))))
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(cond
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;; Interacting with nearby characters/entities
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((plist= input '(:modifier nil :char #\return))
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(let* ((player (getf-entity map 'player))
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(interactee (car (entities-near-entity player (gethash :entities map))))
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(interaction (getf (cdr interactee) :interact)))
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(if interaction
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(apply (intern (string-upcase interaction)) (list map))
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(list :map map))))
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;; Simple up-down-left-right movements
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((plist= input '(:modifier nil :char #\→))
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(move-entity map 'player :x 1)
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(list :map map))
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((plist= input '(:modifier nil :char #\←))
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(move-entity map 'player :x -1)
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(list :map map))
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((plist= input '(:modifier nil :char #\↑))
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(move-entity map 'player :y -1)
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(list :map map))
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((plist= input '(:modifier nil :char #\↓))
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(move-entity map 'player :y 1)
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(list :map map))
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('t
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(list :map map))))
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(list :map map)))
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(defun move-entity (map entity-id &key (x 0) (y 0))
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"Move an entity relative to its current position."
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(when (< x 0)
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(setf (getf-entity-data map entity-id :direction) 'left))
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(when (> x 0)
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(setf (getf-entity-data map entity-id :direction) 'right))
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(let ((coords (getf-entity-data map entity-id :coords)))
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(move-entity-to map entity-id
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:x (+ x (getf coords :x))
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:y (+ y (getf coords :y)))))
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(defun move-entity-to (map entity &key (x 0) (y 0))
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"Move the given entity to the given coordinates."
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(let ((entity-plist (cdr (assoc entity (gethash :entities map)))))
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(when (walkable-tile-p map x y)
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(setf (getf (getf entity-plist :coords) :x) x)
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(setf (getf (getf entity-plist :coords) :y) y))))
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;;; ———————————————————————————————————
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;;; Overworld-drawing: Map-rendering
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;;; ———————————————————————————————————
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(defun overworld-state-draw (matrix map)
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"Draw the overworld map to the given matrix.
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A core part of OVERWORLD-STATE."
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(let* ((chunk (world-coords-chunk (getf-entity-data map 'player :coords))))
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(matrix-write-map-chunk matrix map chunk)
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(matrix-write-entities matrix map)))
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(defun matrix-write-map-chunk (matrix map chunk
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&key (chunk-width 72) (chunk-height 20))
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"Draw a map’s specific chunk (by its ID) to the matrix."
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(mapcar (lambda (cell)
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(matrix-write-cell matrix cell))
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(cdr (assoc chunk (gethash :tiles map)))))
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(defun matrix-write-cell (matrix cell)
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"Set a matrice's (2d array's) element corresponding to a “cell”; that is, an
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alist containing a character (:CHAR) and :X & :Y coordinates."
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(let ((coords (world-coords->screen-coords (getf cell :coords))))
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(setf (aref matrix
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(getf coords :y)
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(getf coords :x))
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(getf cell :char))))
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;;; ———————————————————————————————————
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;;; Overworld-drawing: Entity-rendering
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;;; ———————————————————————————————————
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(defun matrix-write-entities (matrix map)
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"Draw all entities from an alist of entities to the matrix."
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(mapcar (lambda (entity-assoc)
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(matrix-write-entity matrix (cdr entity-assoc)))
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(gethash :entities map)))
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(defun matrix-write-entity (matrix entity-plist)
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"Render an entity-plist to the matrix."
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(matrix-write-entity-head matrix entity-plist)
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(matrix-write-entity-legs matrix entity-plist))
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(defun matrix-write-entity-head (matrix entity-plist)
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"Draw an entity’s head. There aren't any Mami Tomoes in this game, dang it!"
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(let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords)))
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(direction (getf entity-plist :direction))
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(face (getf entity-plist :face))
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(width (+ (length face) 2)) ;; Face + |borders|
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(y (- (getf screen-coords :y) 1))
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(x (if (eq direction 'right)
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(- (getf screen-coords :x) (floor (/ width 2)) 0)
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(- (getf screen-coords :x) (floor (/ width 2)) 0))))
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(📋:render-line matrix face (+ x 1) y)
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(ignore-errors (setf (aref matrix y x) #\|))
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(ignore-errors (setf (aref matrix y (+ width x -1))
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#\|))))
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(defun matrix-write-entity-legs (matrix entity-plist)
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"Draw a bipdel entity’s legs — a surprisingly in-depth task!"
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(let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords)))
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(x (getf screen-coords :x))
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(y (getf screen-coords :y))
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(direction (getf entity-plist :direction)))
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(cond ((eq direction 'right)
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(ignore-errors (setf (aref matrix y x) #\|))
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(ignore-errors (setf (aref matrix y (- x 1)) #\|)))
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('t
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(ignore-errors (setf (aref matrix y x) #\|))
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(ignore-errors (setf (aref matrix y (+ x 1)) #\|))))))
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;;; ———————————————————————————————————
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;;; Overworld loop
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;;; ———————————————————————————————————
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(defun overworld-state
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(matrix &key (map-path nil) (map (load-map map-path)))
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"Render the given map to the matrix and take user-input — for one frame.
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A state-function for use with STATE-LOOP."
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(sleep .02)
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(overworld-state-draw matrix map)
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(overworld-state-update map))
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