;;;; Copyright Β© 2023, Jaidyn Ann ;;;; ;;;; This program is free software: you can redistribute it and/or ;;;; modify it under the terms of the GNU General Public License as ;;;; published by the Free Software Foundation, either version 3 of ;;;; the License, or (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU General Public License ;;;; along with this program. If not, see . ;;;; FLORA-SEARCH-AURORA.OVERWORLD ;;;; All game-functions and data relating to the β€œoverworld” (that is, ;;;; the primary gameplay, the RPG-ish-ish bits). (defpackage :flora-search-aurora.overworld (:nicknames :fsa.o :overworld :🌍) (:use :cl :flora-search-aurora.overworld.tiled :flora-search-aurora.overworld.util) (:export #:overworld-state #:overworld-state-draw #:world-coords->screen-coords #:getf-entity #:getf-entity-data #:move-entity-to #:move-entity :left :right :player)) (in-package :flora-search-aurora.overworld) ;;; β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” ;;; Accessors ;;; β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” (defmacro getf-entity (map entity-id) "Get an entity from the map-data, using its ID." `(mapcan (lambda (chunk) (assoc ,entity-id (cdr chunk))) (gethash :entities ,map))) (defmacro getf-entity-data (map entity-id key) "Get a specific piece of data from the given entity's property-list." `(getf (cdr (mapcan (lambda (chunk) (assoc ,entity-id (cdr chunk))) (gethash :entities ,map))) ,key)) (defun entities-near-coords (coords radius entities &key (x-radius radius) (y-radius radius)) "Return a list of entity-plists that are near the given coordinates within the given RADIUS." (remove-if-not (lambda (test-entity) (let ((test-coords (getf (cdr test-entity) :coords))) (and (< (abs (- (getf coords :x) (getf test-coords :x))) x-radius) (< (abs (- (getf coords :y) (getf test-coords :y))) y-radius)))) (cdr (assoc (world-coords-chunk coords) entities)))) (defun entities-near-entity (entity entities) "Return a list of entities near the given entity β€” that is, within touching-distance." (remove-if (lambda (test-entity) (…:plist= (cdr entity) (cdr test-entity))) (entities-near-coords (getf (cdr entity) :coords) (+ (length (getf (cdr entity) :face)) 2) entities :y-radius 2))) (defun cell-at-world-coords-p (map-chunks coords) "Return whether or not there is a cell at the given coordinates." (let ((chunk (world-coords-chunk coords))) (member 't (cdr (assoc chunk map-chunks)) :test (lambda (ignored cell) (…:plist= (getf cell :coords) coords))))) (defun walkable-tile-p (map x y) "Return whether or not the given coordinates on the map are traversable for an entity." (not (cell-at-world-coords-p (gethash :bump-map map) (list :x x :y y)))) ;;; β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” ;;; Overworld logic ;;; β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” (defun overworld-state-update (map) "Do nothing, lol. Core part of OVERWORLD-STATE. Returns parameters to be used in the next invocation of OVERWORLD-STATE." (process-overworld-input map)) (defun process-overworld-input (map) "Get and process any keyboard input, modifying the map or entities as necessary." (if (listen) (let* ((input (⌨:normalize-char-plist (⌨:read-char-plist)))) (cond ;; Interacting with nearby characters/entities ((…:plist= input '(:modifier nil :char #\return)) (let* ((player (getf-entity map 'player)) (interactee (car (entities-near-entity player (gethash :entities map)))) (interaction (getf (cdr interactee) :interact))) (if interaction (apply (intern (string-upcase interaction)) (list map)) (list :map map)))) ;; The pause-menu… ;; ((plist = input '(:modifier nil :char #\Esc))) ;; Simple up-down-left-right movements ((…:plist= input '(:modifier nil :char #\β†’)) (move-entity map 'player :x 1) (list :map map)) ((…:plist= input '(:modifier nil :char #\←)) (move-entity map 'player :x -1) (list :map map)) ((…:plist= input '(:modifier nil :char #\↑)) (move-entity map 'player :y -1) (list :map map)) ((…:plist= input '(:modifier nil :char #\↓)) (move-entity map 'player :y 1) (list :map map)) ('t (list :map map)))) (list :map map))) (defun move-entity (map entity-id &key (x 0) (y 0)) "Move an entity relative to its current position." (when (< x 0) (setf (getf-entity-data map entity-id :direction) 'left)) (when (> x 0) (setf (getf-entity-data map entity-id :direction) 'right)) (let ((coords (getf-entity-data map entity-id :coords))) (move-entity-to map entity-id :x (+ x (getf coords :x)) :y (+ y (getf coords :y))))) (defun move-entity-to (map entity &key (x 0) (y 0)) "Move the given entity to the given coordinates." (let ((old-chunk (world-coords-chunk (getf-entity-data map entity :coords))) (new-chunk (world-coords-chunk (list :x x :y y)))) ;; Change the entity’s world coordinates… (when (walkable-tile-p map x y) (setf (getf (getf-entity-data map entity :coords) :x) x) (setf (getf (getf-entity-data map entity :coords) :y) y)) ;; If the entity’s moved into a different screen-chunk (and so into a different ;; sub-alist of MAP hash-table’s :entities), move its list into the new chunk’s. (when (not (eq old-chunk new-chunk)) ;; Add it to the new chunk list… (setf (assoc-utils:aget (assoc-utils:aget (gethash :entities map) new-chunk) entity) (cdr (getf-entity map entity))) ;; Delete it from the old list… (alexandria:deletef (assoc-utils:aget (gethash :entities map) old-chunk) entity :test (lambda (id alist) (eq id (car alist))))))) ;;; β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” ;;; Overworld-drawing: Map-rendering ;;; β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” (defun overworld-state-draw (matrix map) "Draw the overworld map to the given matrix. A core part of OVERWORLD-STATE." (let* ((chunk (world-coords-chunk (getf-entity-data map 'player :coords)))) (matrix-write-map-chunk matrix map chunk) (matrix-write-entities matrix map chunk))) (defun matrix-write-map-chunk (matrix map chunk &key (chunk-width 72) (chunk-height 20)) "Draw a map’s specific chunk (by its ID) to the matrix." (mapcar (lambda (cell) (if (or (not (getf cell :lang)) (eq (getf cell :lang) (…:system-language))) (matrix-write-cell matrix cell))) (cdr (assoc chunk (gethash :tiles map))))) (defun matrix-write-cell (matrix cell) "Set a matrice's (2d array's) element corresponding to a β€œcell”; that is, an alist containing a character (:CHAR) and :X & :Y coordinates." (let ((coords (world-coords->screen-coords (getf cell :coords)))) (setf (aref matrix (getf coords :y) (getf coords :x)) (getf cell :char)))) ;;; β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” ;;; Overworld-drawing: Entity-rendering ;;; β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” (defun matrix-write-entities (matrix map chunk) "Draw all entities from an alist of entities to the matrix." (mapcar (lambda (entity-assoc) (matrix-write-entity matrix (cdr entity-assoc))) (cdr (assoc chunk (gethash :entities map))))) (defun matrix-write-entity (matrix entity-plist) "Render an entity-plist to the matrix." (matrix-write-entity-head matrix entity-plist) (matrix-write-entity-legs matrix entity-plist)) (defun matrix-write-entity-head (matrix entity-plist) "Draw an entity’s head. There aren't any Mami Tomoes in this game, dang it!" (let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords))) (direction (getf entity-plist :direction)) (face (getf entity-plist :face)) (width (+ (length face) 2)) ;; Face + |borders| (y (- (getf screen-coords :y) 1)) (x (if (eq direction 'right) (- (getf screen-coords :x) (floor (/ width 2)) 0) (- (getf screen-coords :x) (floor (/ width 2)) 0)))) (πŸ“‹:render-line matrix face (+ x 1) y) (ignore-errors (setf (aref matrix y x) #\|)) (ignore-errors (setf (aref matrix y (+ width x -1)) #\|)))) (defun matrix-write-entity-legs (matrix entity-plist) "Draw a bipdel entity’s legs β€” a surprisingly in-depth task!" (let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords))) (x (getf screen-coords :x)) (y (getf screen-coords :y)) (direction (getf entity-plist :direction))) (cond ((eq direction 'right) (ignore-errors (setf (aref matrix y x) #\|)) (ignore-errors (setf (aref matrix y (- x 1)) #\|))) ('t (ignore-errors (setf (aref matrix y x) #\|)) (ignore-errors (setf (aref matrix y (+ x 1)) #\|)))))) ;;; β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” ;;; Overworld loop ;;; β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€”β€” (defun overworld-state (matrix &key (map-path nil) (map (load-map map-path))) "Render the given map to the matrix and take user-input β€” for one frame. A state-function for use with STATE-LOOP." (sleep .02) (overworld-state-draw matrix map) (overworld-state-update map))