;;;; Copyright © 2023, Jaidyn Ann ;;;; ;;;; This program is free software: you can redistribute it and/or ;;;; modify it under the terms of the GNU General Public License as ;;;; published by the Free Software Foundation, either version 3 of ;;;; the License, or (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU General Public License ;;;; along with this program. If not, see . ;;;; FLORA-SEARCH-AURORA.OVERWORLD ;;;; All game-functions and data relating to the “overworld” (that is, ;;;; the primary gameplay, the RPG-ish-ish bits). (defpackage :flora-search-aurora.overworld.tiled (:use :cl) (:export #:load-map #:world-coords-chunk #:world-coords->screen-coords)) (in-package :flora-search-aurora.overworld.tiled) ;;; ——————————————————————————————————— ;;; Tiled maps → Map lists ;;; ——————————————————————————————————— (defun load-map (map-file) "Parse a map-file into an plist of its data. This consists of: :BUMP-MAP, an alist of tiles (keyed by chunk) in a “collidable” layer :TILES, an alist of visible tiles (keyed by chunk). :ENTITIES, a list of entity plists." (let ((tile-chunks '()) (bump-map '()) (entities '()) (hash (make-hash-table))) (mapcar (lambda (layer) (typecase layer (cl-tiled.data-types:tile-layer (when (gethash "colliding" (cl-tiled:properties layer) #'string-equal) (setf bump-map (tile-layer-chunks layer bump-map))) (setf tile-chunks (tile-layer-chunks layer tile-chunks))) (cl-tiled.data-types:object-layer (setf entities (object-layer-entities layer entities))))) (cl-tiled:map-layers (cl-tiled:load-map map-file))) (setf (gethash :tiles hash) tile-chunks) (setf (gethash :bump-map hash) bump-map) (setf (gethash :entities hash) entities) hash)) (defun object-layer-entities (layer &optional (entities '())) "Convert all objects in an object layer into entity plists." (append entities (mapcar (lambda (object) (tiled-object->entity object (cl-tiled:layer-map layer))) (layer-objects layer)))) (defun tiled-object->entity (tiled-obj tiled-map) "Convert a Tiled object into an entity plist." (let ((properties (cl-tiled:properties tiled-obj))) (list (intern (string-upcase (gethash "id" properties #'string-equal))) :coords (list :x (floor (/ (cl-tiled:object-x tiled-obj) (cl-tiled:map-tile-width tiled-map))) :y (floor (/ (cl-tiled:object-y tiled-obj) (cl-tiled:map-tile-height tiled-map)))) :face (gethash "face" properties #'string-equal) :interact (gethash "interact" properties #'string-equal) :direction (if (gethash "facing_right" properties #'string-equal) 'right 'left)))) (defun tile-layer-chunks (layer &optional (chunks '())) "Given a Tiled tile-layer (that is, graphics of the map), parse it into an alist of Tiled cell “chunks”." (let ((cells (mapcar #'tiled-cell->cell (cl-tiled:layer-cells layer)))) (collect-items-into-groups cells (lambda (cell) (world-coords-chunk (getf cell :coords))) :groups chunks))) (defun tiled-cell->cell (tiled-cell) "Convert a Tiled cell into a cell plist." (list :coords (list :x (cl-tiled:cell-column tiled-cell) :y (cl-tiled:cell-row tiled-cell)) :char (tile-character (cl-tiled:cell-tile tiled-cell)))) (defun layer-objects (layer) "Return all Tiled objects in the given object layer." (slot-value layer 'cl-tiled.data-types::objects)) (defun tile-character (tile) "Given a tileset's tile, return it's corresponding text character, assuming that the tileset is a bitmap font starting with char-code 32 with 15 characters-per-line." (code-char (+ (* (cl-tiled:tile-row tile) 15) (cl-tiled:tile-column tile) 32))) ;;; ——————————————————————————————————— ;;; Misc. utility ;;; ——————————————————————————————————— (defun collect-items-into-groups (list key-function &key (groups '())) "Given a LIST of items and a function categorizing an individual item (returning a “category” symbol for any given item), return an sorted associative list." (loop for item in list do (let ((key (apply key-function (list item)))) (setf (assoc-utils:aget groups key) (append (assoc-utils:aget groups key) (list item))))) groups) (defun world-coords->screen-coords (world-coords &key (chunk-width 72) (chunk-height 20)) "Given a set of “world” coordinates, determine where this spot would be on the screen. The world is split into screen-sized “chunks” to this end. — Chester P. Runk" (let* ((chunk-x (floor (/ (getf world-coords :x) chunk-width))) (chunk-y (floor (/ (getf world-coords :y) chunk-height))) (x (- (getf world-coords :x) (* chunk-x chunk-width))) (y (- (getf world-coords :y) (* chunk-y chunk-height)))) (list :x x :y y :chunk (coords->symbol chunk-x chunk-y)))) (defun world-coords-chunk (coords) (getf (world-coords->screen-coords coords) :chunk)) (defun coords->symbol (x y) (intern (format nil "~A,~A" x y))) (defun symbol->coords (coords-symbol) (str:split #\, (symbol-name coords-symbol)))