;;;; Copyright © 2023, Jaidyn Ann ;;;; ;;;; This program is free software: you can redistribute it and/or ;;;; modify it under the terms of the GNU General Public License as ;;;; published by the Free Software Foundation, either version 3 of ;;;; the License, or (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU General Public License ;;;; along with this program. If not, see . ;;;; FLORA-SEARCH-AURORA.OVERWORLD ;;;; All game-functions and data relating to the “overworld” (that is, ;;;; the primary gameplay, the RPG-ish-ish bits). (defpackage :flora-search-aurora.overworld (:use :cl :flora-search-aurora.input :flora-search-aurora.display :flora-search-aurora.overworld.tiled :flora-search-aurora.ui) (:export #:overworld-state :player)) (in-package :flora-search-aurora.overworld) ;;; ——————————————————————————————————— ;;; Overworld loop ;;; ——————————————————————————————————— (defun overworld-state (matrix &key (map-path nil) (map (load-map map-path))) "Render the given map to the matrix and take user-input — for one frame. A state-function for use with STATE-LOOP." (sleep .02) (overworld-state-draw matrix map) (overworld-state-update map)) (defun overworld-state-draw (matrix map) "Draw the overworld map to the given matrix. A core part of OVERWORLD-STATE." (let* ((player-data (cdr (assoc 'player (getf map :entities)))) (chunk (world-coords-chunk (getf player-data :coords)))) (matrix-write-map-chunk matrix map chunk) (matrix-write-entities matrix map))) (defun overworld-state-update (map) "Do nothing, lol. Core part of OVERWORLD-STATE. Returns parameters to be used in the next invocation of OVERWORLD-STATE." (process-overworld-input map) (list :map map)) ;;; ——————————————————————————————————— ;;; Overworld logic ;;; ——————————————————————————————————— (defun process-overworld-input (map) "Get and process any keyboard input, modifying the map or entities as necessary." (if (listen) (let* ((input (normalize-char-plist (read-char-plist)))) (cond ((plist= input '(:modifier nil :char #\→)) (move-entity map 'player :x 1)) ((plist= input '(:modifier nil :char #\←)) (move-entity map 'player :x -1)) ((plist= input '(:modifier nil :char #\↑)) (move-entity map 'player :y -1)) ((plist= input '(:modifier nil :char #\↓)) (move-entity map 'player :y 1)))))) (defun move-entity (map entity &key (x 0) (y 0)) "Move an entity relative to its current position." (let ((entity-plist (cdr (assoc entity (getf map :entities))))) (when (< x 0) (setf (getf entity-plist :direction) 'left)) (when (> x 0) (setf (getf entity-plist :direction) 'right)) (move-entity-to map entity :x (+ x (getf (getf entity-plist :coords) :x)) :y (+ y (getf (getf entity-plist :coords) :y))))) (defun move-entity-to (map entity &key (x 0) (y 0)) "Move the given entity to the given coordinates." (let ((entity-plist (cdr (assoc entity (getf map :entities))))) (when (walkable-tile-p map x y) (setf (getf (getf entity-plist :coords) :x) x) (setf (getf (getf entity-plist :coords) :y) y)))) ;;; ——————————————————————————————————— ;;; Mapping & map-rendering ;;; ——————————————————————————————————— (defun matrix-write-map-chunk (matrix map chunk &key (chunk-width 72) (chunk-height 20)) "Draw a map’s specific chunk (by its ID) to the matrix." (mapcar (lambda (cell) (matrix-write-cell matrix cell)) (cdr (assoc chunk (getf map :tiles))))) (defun matrix-write-cell (matrix cell) "Set a matrice's (2d array's) element corresponding to a “cell”; that is, an alist containing a character (:CHAR) and :X & :Y coordinates." (let ((coords (world-coords->screen-coords (getf cell :coords)))) (setf (aref matrix (getf coords :y) (getf coords :x)) (getf cell :char)))) (defun cell-at-world-coords-p (map-chunks coords) "Return whether or not there is a cell at the given coordinates." (let ((chunk (world-coords-chunk coords))) (member 't (cdr (assoc chunk map-chunks)) :test (lambda (ignored cell) (plist= (getf cell :coords) coords))))) (defun walkable-tile-p (map x y) "Return whether or not the given coordinates on the map are traversable for an entity." (not (cell-at-world-coords-p (getf map :bump-map) (list :x x :y y)))) ;;; ——————————————————————————————————— ;;; Entity magic (AKA player, NPCs) ;;; ——————————————————————————————————— (defun matrix-write-entities (matrix map) "Draw all entities from an alist of entities to the matrix." (mapcar (lambda (entity-assoc) (matrix-write-entity matrix (cdr entity-assoc))) (getf map :entities))) (defun matrix-write-entity (matrix entity-plist) "Render an entity-plist to the matrix." (matrix-write-entity-head matrix entity-plist) (matrix-write-entity-legs matrix entity-plist)) (defun matrix-write-entity-head (matrix entity-plist) "Draw an entity’s head. There aren't any Mami Tomoes in this game, dang it!" (let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords))) (direction (getf entity-plist :direction)) (face (getf entity-plist :face)) (width (+ (length face) 2)) ;; Face + |borders| (y (- (getf screen-coords :y) 1)) (x (if (eq direction 'right) (- (getf screen-coords :x) (floor (/ width 2)) 0) (- (getf screen-coords :x) (floor (/ width 2)) 0)))) (render-line matrix face (+ x 1) y) (ignore-errors (setf (aref matrix y x) #\|)) (ignore-errors (setf (aref matrix y (+ width x -1)) #\|)))) (defun matrix-write-entity-legs (matrix entity-plist) "Draw a bipdel entity’s legs — a surprisingly in-depth task!" (let* ((screen-coords (world-coords->screen-coords (getf entity-plist :coords))) (x (getf screen-coords :x)) (y (getf screen-coords :y)) (direction (getf entity-plist :direction))) (cond ((eq direction 'right) (ignore-errors (setf (aref matrix y x) #\|)) (ignore-errors (setf (aref matrix y (- x 1)) #\|))) ((eq direction 'left) (ignore-errors (setf (aref matrix y x) #\|)) (ignore-errors (setf (aref matrix y (+ x 1)) #\|)))))) ;;; ——————————————————————————————————— ;;; Misc. utility ;;; ——————————————————————————————————— (defun every-other-element (list) "Collect every-other-element of a list. E.g., (1 2 3 4) → (1 3)." (when list (cons (car list) (every-other-element (cddr list))))) (defun plist= (a b &key (test #'eql)) "Return whether or not two property lists are equal, by comparing values of each pair. Uses the keys of plist a." (let ((keys (every-other-element a))) (loop for key in keys do (when (not (apply test (list (getf a key) (getf b key)))) (return nil)) finally (return 't))))