;;;; Copyright © 2023, Jaidyn Ann ;;;; ;;;; This program is free software: you can redistribute it and/or ;;;; modify it under the terms of the GNU General Public License as ;;;; published by the Free Software Foundation, either version 3 of ;;;; the License, or (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU General Public License ;;;; along with this program. If not, see . ;;;; FLORA-SEARCH-AURORA.UI ;;;; Generic menu-making, displaying, and management. ;;;; Let's get to it, we're on a deadline! (defpackage :flora-search-aurora.ui (:use :cl :flora-search-aurora.display :flora-search-aurora.input :assoc-utils) (:export #:ui-loop #:render-menu-strip :selection :selected)) (in-package :flora-search-aurora.ui) ;;; ——————————————————————————————————— ;;; Menu loops ;;; ——————————————————————————————————— (defun ui-loop (last-matrix menu-alist) "The state loop to be used for displaying/processing/input-managing with menus." (let* ((matrix (make-screen-matrix)) (new-menu (ui-update matrix menu-alist))) (ui-draw matrix last-matrix) (sleep .02) (ui-loop matrix new-menu))) (defun ui-draw (matrix last-matrix) "The draw loop for menus." (print-screen-matrix (matrix-delta last-matrix matrix)) (finish-output)) (defun ui-update (matrix menu-alist) "The update loop for menus. It processes all input, state, etc, and returns the new state of the menu." (render-menu-strip matrix menu-alist 0 0) (progress-menu-items menu-alist) (process-menu-input menu-alist) menu-alist) ;;; ——————————————————————————————————— ;;; Menu display ;;; ——————————————————————————————————— (defun render-line (matrix text x y) "Apply a one-line string to the matrix at the given coordinates." (if (and (stringp text) (> (length text) 0)) (progn (setf (aref matrix y x) (char text 0)) (render-line matrix (subseq text 1) (+ x 1) y)) matrix)) (defun render-menu-item (matrix text x y &key (width (+ (length text) 2)) (height 3) (selection 0) (selected nil)) "Render a “menu-item” — that is, text surrounded by a box with an optional 'selected' form. If selected is a non-zero number below 100, then that percent of the box will be displayed as selected/highlighted. This percent is from left-to-right, unless negative — in which case, right-to-left." (render-string matrix text (+ x 1) (+ 1 y) :max-column (- (+ x width) 1) :max-row (- (+ y height) 2)) ;; Render the normal top and bottom bars. (dotimes (i width) (setf (aref matrix y (+ x i)) #\-) (setf (aref matrix (+ y (- height 1)) (+ x i)) #\-)) ;; Render the weird “selected” top and bottom bars. A menu item might be ;; only partially-selected… (if (and selection (not (eq selection 0))) (let* ((bar-width (at-most width (ceiling (* width (* (abs selection) .01))))) (bar-start (if (> 0 selection) (- width bar-width) 0))) (dotimes (i bar-width) (setf (aref matrix y (+ x bar-start i)) #\=) (setf (aref matrix (+ y (- height 1)) (+ x bar-start i)) #\=)))) ;; Render the horizontal “earmuffs” for helping the selected item stand out. (when selected (dotimes (i (- height 2)) (setf (aref matrix (+ y i 1) x) #\|) (setf (aref matrix (+ y i 1) (+ x width -1)) #\|)) matrix)) (defun render-menu-strip (matrix items x y &key (max-item-width 12) (height 3)) "Render several menu items to the matrix, starting at the given x/y coordinates, maximum width for any given item, and the height of all items. The item list should be an alist of the following format: ((“LABEL” ((SELECTED . 'T)(SELECTION . 100))) (“LABEL-2” (SELECTION . -20)) ⋯)" (let ((x x)) (mapcar (lambda (item) (let* ((label (car item)) (selection (or (cdr (assoc 'selection (cdr item))) 0)) (width (at-most max-item-width (+ (length label) 2)))) (render-menu-item matrix label x y :width width :height height :selection selection :selected (cdr (assoc 'selected (cdr item)))) (setf x (+ x width 1)))) items)) matrix) (defun render-string (matrix text x y &key (max-column 72) (max-row 20)) "Render the given string to the matrix of characters, character-by-character. Will line-break or truncate as appropriate and necessary to not exceed the positional arguments nor the dimensions of the matrix." (let* ((dimensions (array-dimensions matrix)) (max-column (at-most (cadr dimensions) max-column)) (max-row (at-most (car dimensions) max-row)) (substrings (split-string-by-length text (- max-column x))) (row 0)) (loop while (and (<= (+ y row) max-row) substrings) do (render-line matrix (pop substrings) x (+ y row)) (incf row))) matrix) ;;; ——————————————————————————————————— ;;; Menu logic ;;; ——————————————————————————————————— (defun progress-menu-items (menu-alist) "Given an associative list of menu-items, decrement or increment each item's “selected-percentage”, so that they converge at the right percent. That is, 0 for non-selected items and 100 for selected items." (mapcar (lambda (item) (let* ((selection (assoc 'selection (cdr item))) (selection-num (or (cdr selection) 0)) (selectedp (cdr (assoc 'selected (cdr item))))) (if selection (setf (cdr selection) (gravitate-toward (cond ((and selectedp (< selection-num 0) 0) -100) (selectedp 100) ('t 0)) (cdr selection) 10))))) menu-alist) menu-alist) (defun process-menu-input (menu-alist) "Get and process any keyboard input, modifying the menu alist as necessary." (when (listen) (let* ((input (normalize-char-plist (read-char-plist))) (selected-item (nth (selected-menu-item-position menu-alist) menu-alist))) (case (getf input :char) (#\→ (select-right-menu-item menu-alist)) (#\← (select-left-menu-item menu-alist))) (if (eq (getf input :char) #\return) (ignore-errors (apply (cdr (assoc 'function (cdr selected-item))) '())))))) (defun select-menu-item (menu-alist position) "Given a menu associative list, select the menu-item at the given position." (let ((old-position (selected-menu-item-position menu-alist))) ;; The “polarity” (direction of selection) depends on the relative ;; direction of the previous selection. (setf (aget (cdr (nth position menu-alist)) 'selection) (if (< old-position position) 10 -10)) (setf (aget (cdr (nth position menu-alist)) 'selected) 't) ;; Likewise for the previously-selected item. (setf (aget (cdr (nth old-position menu-alist)) 'selection) (if (< old-position position) -90 90)) (setf (aget (cdr (nth old-position menu-alist)) 'selected) nil)) menu-alist) (defun select-right-menu-item (menu-alist) "Select the item to the right of the currenty-selected item." (let ((new-selection (+ (selected-menu-item-position menu-alist) 1))) (if (< new-selection (length menu-alist)) (select-menu-item menu-alist new-selection)))) (defun select-left-menu-item (menu-alist) "Select the item to the left of the currenty-selected item." (let ((new-selection (- (selected-menu-item-position menu-alist) 1))) (if (>= new-selection 0) (select-menu-item menu-alist new-selection)))) (defun selected-menu-item-position (menu-alist) "Returns the index of the menu alist's selected item." (position 't menu-alist :test (lambda (ignore list-item) (cdr (assoc 'selected (cdr list-item)))))) ;;; ——————————————————————————————————— ;;; Misc. utils ;;; ——————————————————————————————————— (defun split-string-by-length (string line-length &key (substrings '())) "Given a string, split it into a list of substrings all with lengths equal or lower to the given length." (if (> (length string) line-length) (split-string-by-length (subseq string line-length) line-length :substrings (append substrings `(,(subseq string 0 line-length)))) (append substrings `(,string)))) (defun at-most (maximum num) "This function returns at most every hope and dream you've ever had, and at minimum returns your more pitiful of moments." (if (> num maximum) maximum num)) (defun at-least (minimum num) "This function returns at least every hope and dream you've ever had, and at maximum returns your more pitiful of moments." (if (< num minimum) minimum num)) (defun gravitate-toward (goal num delta) "Either add to a number, or subtract from it; whichever brings it closer to zero. In addition, the resultant value shall not “pass” zero." (cond ((< num goal) (at-most goal (+ num delta))) ((> num goal) (at-least goal (- num delta))) ('t goal))) ;;"---{============= -------------------" ;; | Kill your mom | Give into despair ;; ---{============= -------------------