;;;; Copyright © 2023, Jaidyn Ann ;;;; ;;;; This program is free software: you can redistribute it and/or ;;;; modify it under the terms of the GNU General Public License as ;;;; published by the Free Software Foundation, either version 3 of ;;;; the License, or (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU General Public License ;;;; along with this program. If not, see . ;;;; FLORA-SEARCH-AURORA.OVERWORLD ;;;; All game-functions and data relating to the “overworld” (that is, ;;;; the primary gameplay, the RPG-ish-ish bits). (defpackage :flora-search-aurora.overworld (:use :cl :flora-search-aurora.input :flora-search-aurora.display :flora-search-aurora.ui) (:export #:overworld-state)) (in-package :flora-search-aurora.overworld) ;;; ——————————————————————————————————— ;;; Overworld loop ;;; ——————————————————————————————————— (defun overworld-state (matrix &key (map-path nil) (map nil) (entity-data nil)) "Render the given map to the matrix and take user-input — for one frame. A state-function for use with #'state-loop." (sleep .02) (let ((map (if (not map) (cl-tiled:load-map map-path) map))) (overworld-state-draw matrix map entity-data) (overworld-state-update map entity-data))) (defun overworld-state-draw (matrix map entity-data) "Draw the overworld map to the given matrix. A core part of #'overworld-state." (matrix-write-tiled-map matrix map)) (defun overworld-state-update (map entity-data) "Do nothing, lol. Core part of #'overworld-state. Returns parameters to be used in the next invocation of #'overworld-state." (list :map map :entity-data entity-data)) ;;; ——————————————————————————————————— ;;; Mapping & map-rendering ;;; ——————————————————————————————————— (defun matrix-write-tiled-cell (matrix cell) "Set a matrice's (2d array's) element corresponding to a Tiled cell's character-value, using it's column and row." (setf (aref matrix (cl-tiled:cell-row cell) (cl-tiled:cell-column cell)) (tiled-tile-character (cl-tiled:cell-tile cell)))) (defun matrix-write-tiled-map (matrix map) "Draw a Tiled-format tilemap to the 2D array." (mapcar (lambda (layer) (matrix-write-tiled-map-layer matrix layer)) (cl-tiled:map-layers map)) matrix) (defun matrix-write-tiled-map-layer (matrix tile-layer) "Set an array's elements to those corresponding the given Tiled tile-layer's cells. a Tiled tile-layer to the screen." (mapcar (lambda (cell) (matrix-write-tiled-cell matrix cell)) (cl-tiled:layer-cells tile-layer)) matrix) (defun tiled-tile-character (tile) "Given a tileset's tile, return it's corresponding text character, assuming that the tileset is a bitmap font starting with char-code 32 with 15 characters-per-line." (code-char (+ (* (cl-tiled:tile-row tile) 15) (cl-tiled:tile-column tile) 32)))