;;;; Copyright © 2023, Jaidyn Ann ;;;; ;;;; This program is free software: you can redistribute it and/or ;;;; modify it under the terms of the GNU General Public License as ;;;; published by the Free Software Foundation, either version 3 of ;;;; the License, or (at your option) any later version. ;;;; ;;;; This program is distributed in the hope that it will be useful, ;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of ;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the ;;;; GNU General Public License for more details. ;;;; ;;;; You should have received a copy of the GNU General Public License ;;;; along with this program. If not, see . ;;;; FLORA-SEARCH-AURORA.INPUT ;;;; All input-related voodoo goes here: Input reading, translating, parsing, etc. (in-package :flora-search-aurora.input) ;; Yup, they're hardcoded like this. Horrid, ain't it? ^_^ (defvar +qwerty-layout+ '(#\q #\Q #\w #\W #\e #\E #\r #\R #\t #\T #\y #\Y #\u #\U #\i #\I #\o #\O #\p #\P #\[ #\{ #\] #\} #\a #\A #\s #\S #\d #\D #\f #\F #\g #\G #\h #\H #\j #\J #\k #\K #\l #\L #\; #\: #\' #\" #\z #\Z #\x #\X #\c #\C #\v #\V #\b #\B #\n #\N #\m #\M #\, #\< #\. #\> #\/ #\?)) (defvar +dvorak-layout+ '(#\' #\" #\, #\< #\. #\> #\p #\P #\y #\Y #\f #\F #\g #\G #\c #\C #\r #\R #\l #\L #\/ #\? #\= #\+ #\a #\A #\o #\O #\e #\E #\u #\U #\i #\I #\d #\D #\h #\H #\t #\T #\n #\N #\s #\S #\- #\_ #\; #\: #\q #\Q #\j #\J #\k #\K #\x #\X #\b #\B #\m #\M #\w #\W #\v #\V #\z #\Z)) (defvar +arrows-game-layout+ '((#\↑ . ↑)(#\← . ←)(#\↓ . ↓)(#\→ . →) (#\a . 🆗)(#\z . 🆗)(#\space . 🆗)(#\return . 🆗) (#\s . ❎)(#\x . ❎)(#\Esc . ❎))) (defvar +wasd-game-layout+ '((#\w . ↑)(#\a . ←)(#\s . ↓)(#\d . →) (#\j . 🆗)(#\← . 🆗)(#\space . 🆗)(#\return . 🆗) (#\k . ❎)(#\↓ . ❎)(#\Esc . ❎))) (defvar +ijkl-game-layout+ '((#\i . ↑)(#\j . ←)(#\k . ↓)(#\l . →) (#\a . 🆗)(#\z . 🆗)(#\← . 🆗)(#\space . 🆗)(#\return . 🆗) (#\s . ❎)(#\x . ❎)(#\↓ . ❎)(#\Esc . ❎))) (defun read-char-plist (&optional (stream *standard-input*)) "Reads a character directly from standard-input (sans buffering). Simple terminal escape codes (like arrow-keys) are translated into roughly-semantically-equal character representations — see the docstring of #'escape-code-to-character for more info." (let* ((char-1 (read-char stream)) (char-2 (if (eq char-1 #\ESC) (read-char-no-hang stream))) ; Maybe escaped char or [. (char-3 (if (eq char-2 #\[) (read-char-no-hang stream))) ; Maybe end-of-sequence, or 1. (char-4 (if (eq char-3 #\1) (read-char-no-hang stream))) ; Maybe semicolon. (char-5 (if (eq char-4 #\;) (read-char-no-hang stream))) ; Maybe modifer-key. (char-6 (if (characterp char-5) (read-char-no-hang stream)))) ; Escaped char and EOS. ;; Let me explain! There are pretty much three input-cases we should care about: ;; * character ;; * ␛ character ;; * ␛ [ character ;; * ␛ [ 1 ; modifier character ;; This is by no means comprehensive, sorry: I didn't even try! But it suits my purposes. :-P (let ((the-char (or char-6 char-3 char-2 char-1)) (modifier (case char-5 (#\2 'shift) (#\3 'meta) (#\5 'control))) (escaped (eq char-1 #\ESC))) (list :char the-char :modifier modifier :escaped escaped)))) (defun normalize-char-plist (char-plist &optional (layout +qwerty-layout+)) "Given a character input property list (as received from READ-CHAR-PLIST), massage the output into parsable, deescaped, QWERTY-according format." (let ((normalized (deescape-char-plist char-plist))) (setf (getf normalized :char) (qwertyize-char (getf normalized :char) layout)) normalized)) (defun qwertyize-char (char layout) "Given a char input in some layout, return the corresponding character in QWERTY. Not at all comprehensive, but probably-mostly-just-good-enough. ¯\_ (ツ)_/¯" (or (parallel-list-item char layout +qwerty-layout+) char)) (defun read-gamefied-char-plist (&optional (stream *standard-input*) (layout +qwerty-layout+) (game-layout +arrows-game-layout+)) "Read a character directly from standard-input, then translating its character into the QWERTY equivalent, then parsing that character into semantic meaning. Results in a plist like so: (:char #\w :semantic ↑ :modifier nil :escaped nil)" (gameify-char-plist (normalize-char-plist (read-char-plist stream) layout) game-layout)) (defun gameify-char-plist (char-plist &optional (game-layout +arrows-game-layout+)) "Given a character input plist (as received by READ-CHAR-PLIST), return a char plist containing a :FUNCTION property, which contains one of several semantic symbols that match up for menus/gameplay: ↑, →, ←, ↓, 🆗, or ❎." (let ((semantic-value (cdr (assoc (getf char-plist :char) game-layout)))) (if semantic-value (append (list :semantic semantic-value) char-plist) char-plist))) (defun deescape-char-plist (char-plist) "Translate escaped characters into somewhat-semantically-adjacent characters, like left arrow-key (escaped D) into ← (“LEFTWARDS ARROW”)." (list :modifier (getf char-plist :modifier) :char (if (getf char-plist :escaped) (case (getf char-plist :char) (#\A #\↑) (#\B #\↓) (#\C #\→) (#\D #\←) (otherwise (getf char-plist :char))) (getf char-plist :char)))) ;;; ——————————————————————————————————— ;;; Misc. utils ;;; ——————————————————————————————————— (defun parallel-list-item (item-a list-a list-b &key (test #'eql)) "Given two parallel lists and an item contained in the first list, return its corresponding item in the other list, by index." (let ((index (position item-a list-a :test test))) (if index (nth index list-b))))