Commit Graph

14 Enmetoj

Author SHA1 Message Date
Jaidyn Ann c801a2ddfb Run INTERACT function mentioned in Tiled map 2023-06-16 12:16:44 -05:00
Jaidyn Ann c37ce281ea Split Tiled map-parsing into its own subpackage 2023-06-16 09:36:53 -05:00
Jaidyn Ann 11951c28a4 Support for embedding entities in the Tiled map 2023-06-16 09:00:58 -05:00
Jaidyn Ann 9d7961c6ad Parse cl-tiled CELL objects into alists 2023-06-15 18:14:39 -05:00
Jaidyn Ann 53f34b4e17 Non-traversable tiles like walls and such
Yes, now the player must adhere to the laws of
physics! Weird, right? Really wack? Super-weird?
2023-06-15 11:15:46 -05:00
Jaidyn Ann b08577b3db Parse maps with multiple tile-layers 2023-06-14 22:03:55 -05:00
Jaidyn Ann 939a433f32 Better drawing of strange-width NPC/player faces
Now entities (like the player) will be drawn more
evenly, even if their faces are ~~owo~~ WEIRD uwu
2023-06-14 16:36:34 -05:00
Jaidyn Ann f492aa6dba Movement between map-chunks by walking off-screen 2023-06-13 21:16:31 -05:00
Jaidyn Ann 7f77c4b887 Render the map in bits-and-pieces (chunks)
Rather than have several map-files of 72×20 tiles,
now we can have one huge map that's automatically
split into 72×20 chunks.
2023-06-11 17:12:52 -05:00
Jaidyn Ann 987457587b Draw ASCII people instead of mere one-off chars
Isn’t @ worse as a player-character than

[owo]
 ||

?
2023-06-10 15:29:52 -05:00
Jaidyn Ann d7e9d66749 Begin movement and entity support 2023-06-09 23:00:26 -05:00
Jaidyn Ann 32c95c3725 Use state return-values for overworld loop 2023-06-09 20:14:31 -05:00
Jaidyn Ann 0cfd2deae0 Rename state-loop’s loop functions to “state-functions”
Also document all current state-functions.
2023-06-09 16:17:21 -05:00
Jaidyn Ann 94335468b3 Begin overworld-rendering loop
It draws to the screen, now! Err, well, it has
been able to do that, since my first day on
this project. But until now, there wasn't a
menu leading you there! c:<
2023-06-09 07:07:28 -05:00