Commit Graph

9 Enmetoj

Author SHA1 Message Date
Jaidyn Ann 8d4fcb2295 Libregamejam version of the game 2023-07-15 05:04:17 -05:00
Jaidyn Ann 1d30f66df4 Fix dialogue linebreaks; surround text with spaces
… finally! It took so dang long to get
linebreaking and positioning working in a
satisfactory way, but it’s done, dammit!
And no-one can break it, never again!

Also, surrounding the text with spaces makes it
a bit more legible. Nice touch, right? =w=
2023-07-02 12:00:35 -05:00
Jaidyn Ann dfcad9cfbd Hyphen-breaking line-breaking, tweak RENDER-STRING 2023-07-01 14:18:13 -05:00
Jaidyn Ann a5d4179607 Simpler and more intelligent line-breaking
✎:RENDER-STRING(-PARTIALLY) now is in a lot better
shape! They’ll only line-break on spaces, ain’t
that swell?
2023-06-30 19:58:34 -05:00
Jaidyn Ann eaa42ab2d8 Move 📋:RENDER-STRING* & 📋:RENDER-LINE to ✎
Also add new function, ✎:RENDER-STRING-VERBATIM
2023-06-30 13:52:50 -05:00
Jaidyn Ann d0cb621320 Split package definitions into packages.lisp 2023-06-28 10:15:23 -05:00
Jaidyn Ann b8faba4c6a When printing dialogue, show chars one-at-a-time
Y’know, RPG-style! ‘Cause we’re cool kids! c:<
… and this is a real RPG! This is legit!
This is legit! … this is legit… =,w,=
It _will_ be legit!
2023-06-19 14:43:46 -05:00
Jaidyn Ann 94335468b3 Begin overworld-rendering loop
It draws to the screen, now! Err, well, it has
been able to do that, since my first day on
this project. But until now, there wasn't a
menu leading you there! c:<
2023-06-09 07:07:28 -05:00
Jaidyn Ann 50bdc5fe5c Split into packages; no functional change 2023-06-04 04:04:34 -05:00