Commit Graph

12 Enmetoj

Author SHA1 Message Date
Jaidyn Ann 2a78737d28 Support for taking items
That is, directly moving an entity from the map
into the player’s pocket. Real simple
implementation, it’s just another
interact-function for use with your entities.
2023-06-26 11:12:06 -05:00
Jaidyn Ann 766f2dedee Whoops, too invisible! I fyixed it uwu 2023-06-26 09:08:45 -05:00
Jaidyn Ann 67019e9afb Moving between maps: Doorways! ♥ 2023-06-25 14:40:12 -05:00
Jaidyn Ann b61739aa24 Support for events triggered by moving to point
That is, a new “Trigger” Tiled object-type has
been made, which is just a rectangle with an
associated function. If the rectangle is stepped
upon (uwu step on me owo), the function is
triggered. Y’know, standard RPG stuffs.
2023-06-24 22:17:42 -05:00
Jaidyn Ann 1c2a371b38 Add casino attendant and bartender 2023-06-24 20:12:18 -05:00
Jaidyn Ann 1a44f2bcac Begin the Casino map!
… including the gambler-dude story arc.
2023-06-24 17:01:12 -05:00
Jaidyn Ann b8faba4c6a When printing dialogue, show chars one-at-a-time
Y’know, RPG-style! ‘Cause we’re cool kids! c:<
… and this is a real RPG! This is legit!
This is legit! … this is legit… =,w,=
It _will_ be legit!
2023-06-19 14:43:46 -05:00
Jaidyn Ann b31446c0f1 Interact with nearby entities 2023-06-16 14:28:41 -05:00
Jaidyn Ann c801a2ddfb Run INTERACT function mentioned in Tiled map 2023-06-16 12:16:44 -05:00
Jaidyn Ann b08577b3db Parse maps with multiple tile-layers 2023-06-14 22:03:55 -05:00
Jaidyn Ann 9661bfefe0 Proper support for Tiled-based tiling
Before, all tiles were 'a'; now, the right
character gets selected for each!
2023-06-01 00:11:25 -05:00
Jaidyn Ann 7de2dbe941 Init: Basic one-tile map-drawing 2023-05-31 23:04:36 -05:00