Jaidyn Ann
b61739aa24
Support for events triggered by moving to point
...
That is, a new “Trigger” Tiled object-type has
been made, which is just a rectangle with an
associated function. If the rectangle is stepped
upon (uwu step on me owo), the function is
triggered. Y’know, standard RPG stuffs.
2023-06-24 22:17:42 -05:00
Jaidyn Ann
1c2a371b38
Add casino attendant and bartender
2023-06-24 20:12:18 -05:00
Jaidyn Ann
1a44f2bcac
Begin the Casino map!
...
… including the gambler-dude story arc.
2023-06-24 17:01:12 -05:00
Jaidyn Ann
b8faba4c6a
When printing dialogue, show chars one-at-a-time
...
Y’know, RPG-style! ‘Cause we’re cool kids! c:<
… and this is a real RPG! This is legit!
This is legit! … this is legit… =,w,=
It _will_ be legit!
2023-06-19 14:43:46 -05:00
Jaidyn Ann
b31446c0f1
Interact with nearby entities
2023-06-16 14:28:41 -05:00
Jaidyn Ann
c801a2ddfb
Run INTERACT function mentioned in Tiled map
2023-06-16 12:16:44 -05:00
Jaidyn Ann
b08577b3db
Parse maps with multiple tile-layers
2023-06-14 22:03:55 -05:00
Jaidyn Ann
9661bfefe0
Proper support for Tiled-based tiling
...
Before, all tiles were 'a'; now, the right
character gets selected for each!
2023-06-01 00:11:25 -05:00
Jaidyn Ann
7de2dbe941
Init: Basic one-tile map-drawing
2023-05-31 23:04:36 -05:00