Jaidyn Ann
d7c978dc39
Tweak dialogue positioning
2023-06-24 16:12:05 -05:00
Jaidyn Ann
346d9d3a9d
Begin proper dialogue with Sasha!
2023-06-23 22:25:16 -05:00
Jaidyn Ann
4d4b65da9c
Split off STATE-LOOP into an engine package (⚙)
...
… while making generic state-function-creators for
both dialogues and overworld maps. This should
make game-specific code more pretty-like!
2023-06-23 13:29:09 -05:00
Jaidyn Ann
e21d16069b
Translations of menu-items ^_^
2023-06-23 12:54:29 -05:00
Jaidyn Ann
495ed87f09
Baseline support for translations! :D
...
It’s not using gettext or anything, just a simple
system I cooked up for having the translations
hard-coded in, side-by-side.
… it’s easier for me this way when writing, and
it’ll make things easier later on, during
distribution :P
2023-06-23 11:28:34 -05:00
Jaidyn Ann
b617e92aba
Add `move` directive to dialogues — for moving! :D
2023-06-22 19:20:20 -05:00
Jaidyn Ann
666c155f95
Legiblify : 💬 ; finish dialogue-printing with ENTER
...
Like with RPGs!
2023-06-21 20:31:29 -05:00
Jaidyn Ann
fe9b74a600
Vary dialogue-position by speaker/etc
2023-06-20 22:00:36 -05:00
Jaidyn Ann
9c5892f2f8
Orient dialogue vertically! How exciting!
2023-06-20 20:43:27 -05:00
Jaidyn Ann
82254570b1
Orienting dialogue to the left or right of entity
2023-06-20 20:04:13 -05:00
Jaidyn Ann
6467d9bec3
Don’t over-:use packages (hee-hee)
2023-06-19 14:58:12 -05:00
Jaidyn Ann
b8faba4c6a
When printing dialogue, show chars one-at-a-time
...
Y’know, RPG-style! ‘Cause we’re cool kids! c:<
… and this is a real RPG! This is legit!
This is legit! … this is legit… =,w,=
It _will_ be legit!
2023-06-19 14:43:46 -05:00
Jaidyn Ann
95442b39db
Change entity faces while they’re talking
...
What a cool effect ^w^ ^o^ ^w^
2023-06-19 08:47:45 -05:00