📋: Use plists for menus, rather than alists
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@ -406,18 +406,20 @@ avoid triggering this."
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;;; Main-menu data
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;;; ———————————————————————————————————
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(defun submenu ()
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`(((LABEL :en "IDK") (selection . 100) (selected t))
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((LABEL :en "GO BACK") (return . nil))))
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`((:en "IDK"
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:selection 100 :selected t)
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(:en "GO BACK"
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:return nil)))
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(defun main-menu ()
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`(((LABEL :en "PLAY" :eo "EKLUDI")
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(selection . 100) (selected . t)
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(return . ,(🌍:make-overworld-state *casino-map*)))
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((LABEL :en "SUBMENU" :eo "SUBMENUO")
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(return . ,(📋:make-menu-state (submenu))))
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((LABEL :en "QUIT" :eo "REZIGNI")
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(return . nil))))
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`((:en "PLAY" :eo "EKLUDI"
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:selection 100 :selected t
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:return ,(🌍:make-overworld-state *casino-map*))
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(:en "SUBMENU" :eo "SUBMENUO"
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:return ,(📋:make-menu-state (submenu)))
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(:en "QUIT" :eo "REZIGNI"
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:return nil)))
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114
menu.lisp
114
menu.lisp
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@ -29,25 +29,25 @@
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(📋:menu-state matrix menu-list)))
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(defun menu-state (matrix menu-alist)
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"Render a menu in menu-alist format to the given matrix, and process user-input.
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(defun menu-state (matrix menu-plist)
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"Render a menu in menu-plist format to the given matrix, and process user-input.
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A state-function for use with the #'state-loop."
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(sleep .02)
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(menu-state-draw matrix menu-alist)
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(menu-state-update menu-alist))
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(menu-state-draw matrix menu-plist)
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(menu-state-update menu-plist))
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(defun menu-state-draw (matrix menu-alist)
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"Render a menu in menu-alist format to the given matrix.
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(defun menu-state-draw (matrix menu-plist)
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"Render a menu in menu-plist format to the given matrix.
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A core part of #'menu-state."
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(render-menu-strip matrix menu-alist 0 0))
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(render-menu-strip matrix menu-plist 0 0))
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(defun menu-state-update (menu-alist)
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"Update a menu — that is, take user input and modify the menu’s alist appropriately.
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(defun menu-state-update (menu-plist)
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"Update a menu — that is, take user input and modify the menu’s plist appropriately.
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A core part of #'menu-state."
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(progress-menu-items menu-alist)
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(process-menu-input menu-alist))
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(progress-menu-items menu-plist)
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(process-menu-input menu-plist))
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@ -61,7 +61,7 @@ A core part of #'menu-state."
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of the box will be displayed as selected/highlighted. This percent is from
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left-to-right, unless negative — in which case, right-to-left."
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(✎:render-string matrix text (list :x (+ x 1) :y (+ 1 y))
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:width width) ;; (- (+ x width) 1))
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:width width)
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;; Render the normal top and bottom bars.
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(dotimes (i width)
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(setf (aref matrix y (+ x i)) #\-)
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@ -90,14 +90,14 @@ left-to-right, unless negative — in which case, right-to-left."
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(defun render-menu-strip (matrix items x y &key (max-item-width 12) (height 3))
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"Render several menu items to the matrix, starting at the given x/y coordinates,
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maximum width for any given item, and the height of all items.
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The item list should be an alist of the following format:
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The item list should be an plist of the following format:
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(((LABEL :en “BIRD” :eo “BIRDO”)(SELECTED . T)(SELECTION . 100))
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((LABEL :en “BAR” :eo “BARO”)(SELECTION . -20)) ⋯)"
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(let ((x x))
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(mapcar
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(lambda (item)
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(let* ((label (…:getf-lang (cdr (assoc 'label item))))
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(selection (or (cdr (assoc 'selection item))
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(let* ((label (…:getf-lang item))
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(selection (or (getf item :selection)
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0))
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(width (…:at-most max-item-width
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(+ (length label) 2))))
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@ -105,7 +105,7 @@ The item list should be an alist of the following format:
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:width width
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:height height
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:selection selection
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:selected (cdr (assoc 'selected item)))
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:selected (getf item :selected))
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(setf x (+ x width 1))))
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items))
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matrix)
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@ -115,91 +115,91 @@ The item list should be an alist of the following format:
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;;; ———————————————————————————————————
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;;; Menu logic
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;;; ———————————————————————————————————
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(defun progress-menu-items (menu-alist)
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"Given an associative list of menu-items, decrement or increment each
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(defun progress-menu-items (menu-plist)
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"Given an property list of menu-items, decrement or increment each
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item's “selected-percentage”, so that they converge at the right percent.
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That is, 0 for non-selected items and 100 for selected items."
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(mapcar
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(lambda (item)
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(let* ((selection (assoc 'selection item))
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(selection-num (or (cdr selection) 0))
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(selectedp (cdr (assoc 'selected item))))
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(let* ((selection (or (getf item :selection) 0))
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(selectedp (getf item :selected)))
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(if selection
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(setf (cdr selection)
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(setf (getf item :selection)
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(gravitate-toward
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(cond ((and selectedp (< selection-num 0) 0)
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(cond ((and selectedp (< selection 0) 0)
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-100)
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(selectedp 100)
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('t 0))
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(cdr selection) 10)))))
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menu-alist)
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menu-alist)
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selection 10)))))
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menu-plist)
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menu-plist)
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(defun process-menu-input (menu-alist)
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"Get and process any keyboard input, modifying the menu alist as necessary."
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(defun process-menu-input (menu-plist)
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"Get and process any keyboard input, modifying the menu plist as necessary."
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(if (listen)
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(let* ((input (⌨:read-gamefied-char-plist))
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(selected-item (nth (selected-menu-item-position menu-alist)
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menu-alist))
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(func (cdr (assoc 'function selected-item)))
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(return-val (assoc 'return selected-item)))
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(selected-item (nth (selected-menu-item-position menu-plist)
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menu-plist))
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(func (getf selected-item :function))
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(return-val-p (member :return selected-item))
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(return-val (getf selected-item :return)))
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(case (getf input :semantic)
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('⌨:→ (progn (select-right-menu-item menu-alist)
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('⌨:→ (progn (select-right-menu-item menu-plist)
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't))
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('⌨:← (progn (select-left-menu-item menu-alist)
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('⌨:← (progn (select-left-menu-item menu-plist)
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't))
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('⌨:❎
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nil)
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('⌨:🆗
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(cond ((and func return-val)
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(cond ((and func return-val-p)
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(apply func '())
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(cdr return-val))
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return-val)
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(func
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(apply func '()))
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(return-val
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(cdr return-val))
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(return-val-p
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return-val)
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('t
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't)))
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(otherwise 't)))
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't))
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(defun select-menu-item (menu-alist position)
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"Given a menu associative list, select the menu-item at the given position."
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(let ((old-position (selected-menu-item-position menu-alist)))
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(defun select-menu-item (menu-plist position)
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"Given a menu property list, select the menu-item at the given position."
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(let ((old-position (selected-menu-item-position menu-plist)))
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;; The “polarity” (direction of selection) depends on the relative
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;; direction of the previous selection.
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(setf (assoc-utils:aget (nth position menu-alist) 'selection)
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(setf (getf (nth position menu-plist) :selection)
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(if (< old-position position) 10 -10))
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(setf (assoc-utils:aget (nth position menu-alist) 'selected) 't)
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(setf (getf (nth position menu-plist) :selected) 't)
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;; Likewise for the previously-selected item.
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(setf (assoc-utils:aget (nth old-position menu-alist) 'selection)
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(setf (getf (nth old-position menu-plist) :selection)
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(if (< old-position position) -90 90))
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(setf (assoc-utils:aget (nth old-position menu-alist) 'selected) nil))
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menu-alist)
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(setf (getf (nth old-position menu-plist) :selected) nil))
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menu-plist)
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(defun select-right-menu-item (menu-alist)
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(defun select-right-menu-item (menu-plist)
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"Select the item to the right of the currenty-selected item."
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(let ((new-selection (+ (selected-menu-item-position menu-alist) 1)))
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(if (< new-selection (length menu-alist))
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(select-menu-item menu-alist new-selection))))
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(let ((new-selection (+ (selected-menu-item-position menu-plist) 1)))
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(if (< new-selection (length menu-plist))
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(select-menu-item menu-plist new-selection))))
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(defun select-left-menu-item ( menu-alist)
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(defun select-left-menu-item ( menu-plist)
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"Select the item to the left of the currenty-selected item."
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(let ((new-selection (- (selected-menu-item-position menu-alist) 1)))
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(let ((new-selection (- (selected-menu-item-position menu-plist) 1)))
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(if (>= new-selection 0)
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(select-menu-item menu-alist new-selection))))
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(select-menu-item menu-plist new-selection))))
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(defun selected-menu-item-position (menu-alist)
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"Returns the index of the menu alist's selected item."
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(defun selected-menu-item-position (menu-plist)
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"Returns the index of the menu plist's selected item."
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(or (position
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't menu-alist
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't menu-plist
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:test (lambda (ignore list-item)
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(cdr (assoc 'selected list-item))))
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(getf list-item :selected)))
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0))
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