Add generic trigger function for entrances/exits
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@ -1,3 +1,2 @@
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res/maps/flashback-school.tmx.lisp
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*.flf.lisp
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res/maps/casino.tmx.lisp
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*.tmx.lisp
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res/maps/outdoors.tmx.lisp
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@ -107,14 +107,28 @@ dialogue, among which one will be selected randomly."
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map (start-dialogue (say interactee-id :en en-line :eo eo-line)))))
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map (start-dialogue (say interactee-id :en en-line :eo eo-line)))))
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(defun string->symbol (string)
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"Given a STRING with an optionally defined package (e.g., “package:symbol”),
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return it as an appopriate symbol."
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(let* ((split (str:split ":" (string-upcase string)))
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(package (when (eq (length split) 2)
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(car split)))
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(symbol (or (cadr split) (car split))))
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(if package
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(intern symbol package)
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(intern symbol))))
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(defun entrance-trigger (map trigger-plist)
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"A trigger that can be used to move the user from one MAP to another, via the
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:MAP property in a trigger’s Tiled entity."
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(list :map (🌍:merge-maps map (symbol-value (read-from-string (getf trigger-plist :map))))))
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;;; ———————————————————————————————————
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;;; ———————————————————————————————————
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;;; The Outside World™
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;;; The Outside World™
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;;; ———————————————————————————————————
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;;; ———————————————————————————————————
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(defun casino-entrance-trigger (&optional map)
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(list :map (🌍:merge-maps map *casino-map*)))
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(defun factory-window-interact (&optional map interactee-id)
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(defun factory-window-interact (&optional map interactee-id)
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(make-dialogue-state
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(make-dialogue-state
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map
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map
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@ -351,10 +365,6 @@ avoid triggering this."
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;;; ———————————————————————————————————
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;;; ———————————————————————————————————
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;;; Casino!
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;;; Casino!
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;;; ———————————————————————————————————
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;;; ———————————————————————————————————
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(defun casino-exit-trigger (&optional map)
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(list :map (🌍:merge-maps map *outdoors-map*)))
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;;; ———————————————————————————————————
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;;; ———————————————————————————————————
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;;; Destitute Gambler arc
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;;; Destitute Gambler arc
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@ -607,13 +617,13 @@ avoid triggering this."
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(flashback-casino-outro map)))
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(flashback-casino-outro map)))
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(defun flashback-casino-trigger (map)
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(defun flashback-casino-trigger (map &optional trigger-plist)
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(make-dialogue-state
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(make-dialogue-state
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map
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map
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(flashback-casino-dialogue map)))
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(flashback-casino-dialogue map)))
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(defun flashback-casino-exit-top-trigger (map)
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(defun flashback-casino-exit-top-trigger (map &optional trigger-plist)
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(make-dialogue-state
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(make-dialogue-state
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map
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map
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(start-dialogue
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(start-dialogue
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@ -624,7 +634,7 @@ avoid triggering this."
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(move 'player '(:x 35 :y 2)))))
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(move 'player '(:x 35 :y 2)))))
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(defun flashback-casino-exit-bottom-trigger (map)
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(defun flashback-casino-exit-bottom-trigger (map &optional trigger-plist)
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(make-dialogue-state
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(make-dialogue-state
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map
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map
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(start-dialogue
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(start-dialogue
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@ -243,7 +243,7 @@ Very kindly removes a list of parameters to be returned by the overworld state-f
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(trigger (trigger-at-coords map (list :x (getf coords :x) :y (getf coords :y)))))
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(trigger (trigger-at-coords map (list :x (getf coords :x) :y (getf coords :y)))))
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(if (and trigger (getf trigger :function))
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(if (and trigger (getf trigger :function))
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(apply (string->symbol (getf trigger :function))
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(apply (string->symbol (getf trigger :function))
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(list map))
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(list map trigger))
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(list :map map))))
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(list :map map))))
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@ -81,16 +81,22 @@ character-scale world coordinates in plist form."
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"Convert a Tiled object into a “trigger” plist. That is, a rectangle with
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"Convert a Tiled object into a “trigger” plist. That is, a rectangle with
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a :FUNCTION to be triggered when it’s stepped upon."
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a :FUNCTION to be triggered when it’s stepped upon."
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(when (tiled-rectangle-p tiled-obj)
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(when (tiled-rectangle-p tiled-obj)
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(let ((obj-x (cl-tiled:object-x tiled-obj))
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(let ((properties (cl-tiled:properties tiled-obj))
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(obj-x (cl-tiled:object-x tiled-obj))
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(obj-y (cl-tiled:object-y tiled-obj))
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(obj-y (cl-tiled:object-y tiled-obj))
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(obj-width (cl-tiled:rect-width tiled-obj))
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(obj-width (cl-tiled:rect-width tiled-obj))
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(obj-height (cl-tiled:rect-height tiled-obj)))
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(obj-height (cl-tiled:rect-height tiled-obj)))
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(append
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(loop for key being the hash-keys in properties
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for val being the hash-values in properties
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collect (intern (string-upcase key) "KEYWORD")
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collect val)
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(list
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(list
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:coords (tiled-coords->world-coords obj-x obj-y tiled-map)
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:coords (tiled-coords->world-coords obj-x obj-y tiled-map)
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:width obj-width
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:width obj-width
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:height obj-height
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:height obj-height
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:bottom-coords (tiled-coords->world-coords (+ obj-x obj-width) (+ obj-y obj-height) tiled-map)
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:bottom-coords (tiled-coords->world-coords (+ obj-x obj-width) (+ obj-y obj-height)
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:function (gethash "function" (cl-tiled:properties tiled-obj))))))
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tiled-map))))))
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(defun object-layer-entities (layer &optional (entity-chunks '()))
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(defun object-layer-entities (layer &optional (entity-chunks '()))
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@ -145,7 +145,8 @@
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<objectgroup id="13" name="Triggers">
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<objectgroup id="13" name="Triggers">
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<object id="37" name="Exit" type="Trigger" x="378.56" y="668.417" width="40.8802" height="12.1666">
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<object id="37" name="Exit" type="Trigger" x="378.56" y="668.417" width="40.8802" height="12.1666">
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<properties>
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<properties>
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<property name="function" value="✿:casino-exit-trigger"/>
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<property name="function" value="✿:entrance-trigger"/>
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<property name="map" value="✿::*outdoors-map*"/>
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</properties>
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</properties>
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</object>
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</object>
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</objectgroup>
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</objectgroup>
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File diff suppressed because it is too large
Load Diff
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@ -1776,7 +1776,7 @@ DANĜERA LOKO - VENENA MATERIO
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<property name="desc-eo">(La laborejo de paĉjo.)
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<property name="desc-eo">(La laborejo de paĉjo.)
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(Mi memoras ke, dum infanaĝo, li ofte petis min helpi lin tie.)
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(Mi memoras ke, dum infanaĝo, li ofte petis min helpi lin tie.)
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(Fek', tiom enuigis!!)</property>
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(Fek', tiom enuigis!!)</property>
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<property name="id" value="✿:grocery-window"/>
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<property name="id" value="✿:machinist-window"/>
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<property name="interact" value="✿:description-interact"/>
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<property name="interact" value="✿:description-interact"/>
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</properties>
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</properties>
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<point/>
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<point/>
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@ -1836,7 +1836,7 @@ DANĜERA LOKO - VENENA MATERIO
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</object>
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</object>
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</objectgroup>
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</objectgroup>
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<objectgroup id="7" name="People">
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<objectgroup id="7" name="People">
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<object id="2" name="Player" type="Person" x="983.334" y="1637.34">
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<object id="2" name="Player" type="Person" x="261.334" y="1604.34">
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<properties>
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<properties>
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<property name="facing-right" type="bool" value="true"/>
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<property name="facing-right" type="bool" value="true"/>
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<property name="id" value="✿:player"/>
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<property name="id" value="✿:player"/>
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@ -1869,7 +1869,8 @@ DANĜERA LOKO - VENENA MATERIO
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<objectgroup id="14" name="Triggers">
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<objectgroup id="14" name="Triggers">
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<object id="11" name="Casino entrance" type="Trigger" x="204.551" y="1547.73" width="93.7125" height="15.3923">
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<object id="11" name="Casino entrance" type="Trigger" x="204.551" y="1547.73" width="93.7125" height="15.3923">
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<properties>
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<properties>
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<property name="function" value="✿:casino-entrance-trigger"/>
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<property name="function" value="✿:entrance-trigger"/>
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<property name="map" value="✿::*casino-map*"/>
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</properties>
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</properties>
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</object>
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</object>
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</objectgroup>
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</objectgroup>
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