Start of UI state-loop: Displaying and updating menus
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@ -33,14 +33,21 @@
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(defun main ()
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"A pathetic fascimile of a main loop. Look, I'm still tinkering!"
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(let ((matrix (make-screen-matrix)))
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(screen-matrix-set-map
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matrix
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(str:concat (namestring (uiop:getcwd)) "res/map.tmx"))
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(let ((matrix (make-screen-matrix))
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(items '(("PLAY" ((selected . 30))) ("QUIT") ("ESCAPE") ("RUN AWAY"))))
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(cl-charms:with-curses ()
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(cl-charms:enable-raw-input :interpret-control-characters 't)
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(clear-screen)
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(print-screen-matrix matrix)
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(loop (print (normalize-char-plist (read-char-plist))))
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(sleep 5))))
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(ui-loop matrix items))))
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;; (print-screen-matrix
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; (render-menu-strip matrix items 2 5
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;; :max-item-width 20 :height 3)))
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;; (screen-matrix-set-map
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;; matrix
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;; (print-screen-matrix matrix)
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;; (loop (print (normalize-char-plist (read-char-plist))))
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;; (sleep 5)))
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(main)
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90
ui.lisp
90
ui.lisp
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@ -19,11 +19,41 @@
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(defpackage :flora-search-aurora.ui
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(:use :cl :flora-search-aurora.display)
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(:export #:render-menu-strip))
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(:export #:ui-loop #:render-menu-strip))
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(in-package :flora-search-aurora.ui)
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;;; ———————————————————————————————————
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;;; Menu loops
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;;; ———————————————————————————————————
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(defun ui-loop (last-matrix menu-alist)
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"The state loop to be used for displaying/processing/input-managing
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with menus."
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(let* ((matrix (make-screen-matrix))
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(new-menu (ui-update matrix menu-alist)))
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(ui-draw matrix last-matrix)
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(sleep 1)
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(ui-loop matrix new-menu)))
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(defun ui-draw (matrix last-matrix)
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"The draw loop for menus."
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(print-screen-matrix (matrix-delta last-matrix matrix))
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(finish-output))
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(defun ui-update (matrix menu-alist)
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"The update loop for menus. It processes all input, state, etc, and
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returns the new state of the menu."
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(render-menu-strip matrix menu-alist 0 0)
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(cdr menu-alist))
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;;; ———————————————————————————————————
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;;; Menu display
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;;; ———————————————————————————————————
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(defun render-line (matrix text x y)
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"Apply a one-line string to the matrix at the given coordinates."
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(if (and (stringp text)
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@ -36,14 +66,6 @@
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matrix))
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(defun at-most (maximum num)
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"This function returns at most every hope and dream you've ever had, and at
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minimum returns your more pitiful of moments."
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(if (> num maximum)
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maximum
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num))
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(defun render-menu-item
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(matrix text x y &key (width (+ (length text) 2)) (height 3) (selected 0))
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"Render a “menu-item” — that is, text surrounded by a box with an optional
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@ -72,29 +94,30 @@ left-to-right, unless negative — in which case, right-to-left."
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(setf (aref matrix (+ y (- height 1)) (+ x bar-start i)) #\=))))
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;; Render the horizontal “earmuffs” for helping the selected item stand out.
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(when selected
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(when (and selected
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(not (eq selected 0)))
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(dotimes (i (- height 2))
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(setf (aref matrix (+ y i 1) x) #\|)
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(setf (aref matrix (+ y i 1) (+ x width -1)) #\|))
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matrix))
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(defun render-menu-strip
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(matrix items x y &key max-item-width height (selected-item nil) (selected-% 100))
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(defun render-menu-strip (matrix items x y &key (max-item-width 12) (height 3))
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"Render several menu items to the matrix, starting at the given x/y coordinates,
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maximum width for any given item, and the height of all items. If given a selected
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item, than selected-% percent of it is displayed as highlighted/selected."
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(let ((x x))
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(mapcar
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(lambda (item)
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(let ((width (at-most max-item-width
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(+ (length item) 2))))
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(render-menu-item matrix item x y
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(let* ((label (car item))
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(selected (or (assoc 'selected (cdr item))
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0))
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(width (at-most max-item-width
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(+ (length label) 2))))
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(render-menu-item matrix label x y
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:width width
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:height height
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:selected (if (equal item selected-item)
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selected-%
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0))
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:selected selected)
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(setf x (+ x width 1))))
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items))
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matrix)
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@ -118,6 +141,10 @@ positional arguments nor the dimensions of the matrix."
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matrix)
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;;; ———————————————————————————————————
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;;; Misc. utils
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;;; ———————————————————————————————————
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(defun split-string-by-length (string line-length &key (substrings '()))
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"Given a string, split it into a list of substrings all with lengths
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equal or lower to the given length."
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@ -130,8 +157,29 @@ equal or lower to the given length."
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(append substrings `(,string))))
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(defun at-most (maximum num)
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"This function returns at most every hope and dream you've ever had, and at
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minimum returns your more pitiful of moments."
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(if (> num maximum)
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maximum
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num))
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;;"---{============= -------------------"
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;; | Kill your mom | Give into despair
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;; ---{============= -------------------
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(defun at-least (minimum num)
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"This function returns at least every hope and dream you've ever had, and at
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maximum returns your more pitiful of moments."
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(if (< num minimum)
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minimum
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num))
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(defun ± (num add)
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"Either add to a number, or subtract from it; whichever brings it closer to zero.
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In addition, the resultant value shall not “pass” zero."
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(cond
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((< num 0)
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(at-most 0 (+ num add)))
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((> num 0)
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(at-minimum 0 (- num add)))
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('t
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num)))
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