Begin movement and entity support
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@ -30,25 +30,63 @@
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;;; ———————————————————————————————————
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;;; Overworld loop
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;;; ———————————————————————————————————
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(defun overworld-state (matrix &key (map-path nil) (map nil) (entity-data nil))
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(defun overworld-state (matrix &key (map-path nil)
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(map (cl-tiled:load-map map-path))
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(entities-alist '((player . (:x 0 :y 0 :icon #\@)))))
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"Render the given map to the matrix and take user-input — for one frame.
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A state-function for use with #'state-loop."
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(sleep .02)
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(let ((map (if (not map) (cl-tiled:load-map map-path) map)))
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(overworld-state-draw matrix map entity-data)
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(overworld-state-update map entity-data)))
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(overworld-state-draw matrix map entities-alist)
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(overworld-state-update map entities-alist))
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(defun overworld-state-draw (matrix map entity-data)
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(defun overworld-state-draw (matrix map entities-alist)
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"Draw the overworld map to the given matrix.
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A core part of #'overworld-state."
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(matrix-write-tiled-map matrix map))
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(matrix-write-tiled-map matrix map)
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(matrix-write-entities matrix entities-alist))
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(defun overworld-state-update (map entity-data)
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(defun overworld-state-update (map entities-alist)
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"Do nothing, lol. Core part of #'overworld-state.
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Returns parameters to be used in the next invocation of #'overworld-state."
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(list :map map :entity-data entity-data))
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(process-overworld-input map entities-alist)
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(list :map map :entities-alist entities-alist))
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;;; ———————————————————————————————————
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;;; Overworld logic
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;;; ———————————————————————————————————
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(defun process-overworld-input (map entities)
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"Get and process any keyboard input, modifying the map or entities as necessary."
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(if (listen)
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(let* ((input (normalize-char-plist (read-char-plist))))
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(cond
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((plist= input '(:modifier nil :char #\→))
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(move-entity 'player entities :x 1))
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((plist= input '(:modifier nil :char #\←))
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(move-entity 'player entities :x -1))
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((plist= input '(:modifier nil :char #\↑))
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(move-entity 'player entities :y -1))
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((plist= input '(:modifier nil :char #\↓))
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(move-entity 'player entities :y 1))))))
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(defun move-entity (entity entities-alist &key (x 0) (y 0))
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"Move an entity relative to its current position."
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(let ((entity-plist (cdr (assoc entity entities-alist))))
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(move-entity-to entity entities-alist
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:x (+ x (getf entity-plist :x))
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:y (+ y (getf entity-plist :y)))))
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(defun move-entity-to (entity entities-alist &key (x 0) (y 0))
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"Move the given entity to the given coordinates."
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(let ((entity-plist (cdr (assoc entity entities-alist))))
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(setf (getf entity-plist :x) x)
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(setf (getf entity-plist :y) y)))
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@ -88,3 +126,44 @@ with 15 characters-per-line."
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(+ (* (cl-tiled:tile-row tile) 15)
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(cl-tiled:tile-column tile)
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32)))
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;;; ———————————————————————————————————
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;;; Entity magic (AKA player, NPCs)
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;;; ———————————————————————————————————
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(defun matrix-write-entities (matrix entities-alist)
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"Draw all entities from an alist of entities to the matrix."
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(mapcar (lambda (entity-assoc)
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(print entity-assoc)
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(force-output)
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(matrix-write-entity matrix (cdr entity-assoc)))
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entities-alist))
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(defun matrix-write-entity (matrix entity-plist)
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"Render an entity-plist to the matrix."
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(setf (aref matrix (getf entity-plist :y) (getf entity-plist :x))
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(getf entity-plist :icon)))
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;;; ———————————————————————————————————
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;;; Misc. utility
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;;; ———————————————————————————————————
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(defun every-other-element (list)
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"Collect every-other-element of a list. E.g., (1 2 3 4) → (1 3)."
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(when list
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(cons (car list)
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(every-other-element (cddr list)))))
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(defun plist= (a b &key (test #'eql))
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"Return whether or not two property lists are equal, by comparing values of each pair.
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Uses the keys of plist a."
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(let ((keys (every-other-element a)))
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(loop for key in keys
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do (when (not (apply test (list (getf a key)
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(getf b key))))
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(return nil))
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finally (return 't))))
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