Begin movement and entity support

This commit is contained in:
Jaidyn Ann 2023-06-09 23:00:26 -05:00
parent 32c95c3725
commit d7e9d66749

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@ -30,25 +30,63 @@
;;; ———————————————————————————————————
;;; Overworld loop
;;; ———————————————————————————————————
(defun overworld-state (matrix &key (map-path nil) (map nil) (entity-data nil))
(defun overworld-state (matrix &key (map-path nil)
(map (cl-tiled:load-map map-path))
(entities-alist '((player . (:x 0 :y 0 :icon #\@)))))
"Render the given map to the matrix and take user-input for one frame.
A state-function for use with #'state-loop."
(sleep .02)
(let ((map (if (not map) (cl-tiled:load-map map-path) map)))
(overworld-state-draw matrix map entity-data)
(overworld-state-update map entity-data)))
(overworld-state-draw matrix map entities-alist)
(overworld-state-update map entities-alist))
(defun overworld-state-draw (matrix map entity-data)
(defun overworld-state-draw (matrix map entities-alist)
"Draw the overworld map to the given matrix.
A core part of #'overworld-state."
(matrix-write-tiled-map matrix map))
(matrix-write-tiled-map matrix map)
(matrix-write-entities matrix entities-alist))
(defun overworld-state-update (map entity-data)
(defun overworld-state-update (map entities-alist)
"Do nothing, lol. Core part of #'overworld-state.
Returns parameters to be used in the next invocation of #'overworld-state."
(list :map map :entity-data entity-data))
(process-overworld-input map entities-alist)
(list :map map :entities-alist entities-alist))
;;; ———————————————————————————————————
;;; Overworld logic
;;; ———————————————————————————————————
(defun process-overworld-input (map entities)
"Get and process any keyboard input, modifying the map or entities as necessary."
(if (listen)
(let* ((input (normalize-char-plist (read-char-plist))))
(cond
((plist= input '(:modifier nil :char #\→))
(move-entity 'player entities :x 1))
((plist= input '(:modifier nil :char #\←))
(move-entity 'player entities :x -1))
((plist= input '(:modifier nil :char #\↑))
(move-entity 'player entities :y -1))
((plist= input '(:modifier nil :char #\↓))
(move-entity 'player entities :y 1))))))
(defun move-entity (entity entities-alist &key (x 0) (y 0))
"Move an entity relative to its current position."
(let ((entity-plist (cdr (assoc entity entities-alist))))
(move-entity-to entity entities-alist
:x (+ x (getf entity-plist :x))
:y (+ y (getf entity-plist :y)))))
(defun move-entity-to (entity entities-alist &key (x 0) (y 0))
"Move the given entity to the given coordinates."
(let ((entity-plist (cdr (assoc entity entities-alist))))
(setf (getf entity-plist :x) x)
(setf (getf entity-plist :y) y)))
@ -88,3 +126,44 @@ with 15 characters-per-line."
(+ (* (cl-tiled:tile-row tile) 15)
(cl-tiled:tile-column tile)
32)))
;;; ———————————————————————————————————
;;; Entity magic (AKA player, NPCs)
;;; ———————————————————————————————————
(defun matrix-write-entities (matrix entities-alist)
"Draw all entities from an alist of entities to the matrix."
(mapcar (lambda (entity-assoc)
(print entity-assoc)
(force-output)
(matrix-write-entity matrix (cdr entity-assoc)))
entities-alist))
(defun matrix-write-entity (matrix entity-plist)
"Render an entity-plist to the matrix."
(setf (aref matrix (getf entity-plist :y) (getf entity-plist :x))
(getf entity-plist :icon)))
;;; ———————————————————————————————————
;;; Misc. utility
;;; ———————————————————————————————————
(defun every-other-element (list)
"Collect every-other-element of a list. E.g., (1 2 3 4) → (1 3)."
(when list
(cons (car list)
(every-other-element (cddr list)))))
(defun plist= (a b &key (test #'eql))
"Return whether or not two property lists are equal, by comparing values of each pair.
Uses the keys of plist a."
(let ((keys (every-other-element a)))
(loop for key in keys
do (when (not (apply test (list (getf a key)
(getf b key))))
(return nil))
finally (return 't))))