From d664996190224ed81e681d3b66e4ea5fc7ca9aa4 Mon Sep 17 00:00:00 2001 From: Jaidyn Ann <10477760+JadedCtrl@users.noreply.github.com> Date: Fri, 16 Jun 2023 20:11:38 -0500 Subject: [PATCH] Re-order functions (no functional change) --- overworld.lisp | 76 +++++++++++++++++++++++++------------------------- 1 file changed, 38 insertions(+), 38 deletions(-) diff --git a/overworld.lisp b/overworld.lisp index 7909404..313146b 100644 --- a/overworld.lisp +++ b/overworld.lisp @@ -26,6 +26,27 @@ (in-package :flora-search-aurora.overworld) + +;;; ——————————————————————————————————— +;;; Misc. utility +;;; ——————————————————————————————————— +(defun every-other-element (list) + "Collect every-other-element of a list. E.g., (1 2 3 4) → (1 3)." + (when list + (cons (car list) + (every-other-element (cddr list))))) + + +(defun plist= (a b &key (test #'eql)) + "Return whether or not two property lists are equal, by comparing values of each pair. +Uses the keys of plist a." + (let ((keys (every-other-element a))) + (loop for key in keys + do (when (not (apply test (list (getf a key) + (getf b key)))) + (return nil)) + finally (return 't)))) + ;;; ——————————————————————————————————— @@ -82,25 +103,8 @@ ;;; ——————————————————————————————————— -;;; Overworld loop +;;; Overworld logic ;;; ——————————————————————————————————— -(defun overworld-state - (matrix &key (map-path nil) (map (load-map map-path))) - "Render the given map to the matrix and take user-input — for one frame. -A state-function for use with STATE-LOOP." - (sleep .02) - (overworld-state-draw matrix map) - (overworld-state-update map)) - - -(defun overworld-state-draw (matrix map) - "Draw the overworld map to the given matrix. -A core part of OVERWORLD-STATE." - (let* ((chunk (world-coords-chunk (getf-entity-data map 'player :coords)))) - (matrix-write-map-chunk matrix map chunk) - (matrix-write-entities matrix map))) - - (defun overworld-state-update (map) "Do nothing, lol. Core part of OVERWORLD-STATE. Returns parameters to be used in the next invocation of OVERWORLD-STATE." @@ -108,10 +112,6 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE." (list :map map)) - -;;; ——————————————————————————————————— -;;; Overworld logic -;;; ——————————————————————————————————— (defun process-overworld-input (map) "Get and process any keyboard input, modifying the map or entities as necessary." (if (listen) @@ -159,6 +159,14 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE." ;;; ——————————————————————————————————— ;;; Overworld-drawing: Map-rendering ;;; ——————————————————————————————————— +(defun overworld-state-draw (matrix map) + "Draw the overworld map to the given matrix. +A core part of OVERWORLD-STATE." + (let* ((chunk (world-coords-chunk (getf-entity-data map 'player :coords)))) + (matrix-write-map-chunk matrix map chunk) + (matrix-write-entities matrix map))) + + (defun matrix-write-map-chunk (matrix map chunk &key (chunk-width 72) (chunk-height 20)) "Draw a map’s specific chunk (by its ID) to the matrix." @@ -226,21 +234,13 @@ alist containing a character (:CHAR) and :X & :Y coordinates." ;;; ——————————————————————————————————— -;;; Misc. utility +;;; Overworld loop ;;; ——————————————————————————————————— -(defun every-other-element (list) - "Collect every-other-element of a list. E.g., (1 2 3 4) → (1 3)." - (when list - (cons (car list) - (every-other-element (cddr list))))) +(defun overworld-state + (matrix &key (map-path nil) (map (load-map map-path))) + "Render the given map to the matrix and take user-input — for one frame. +A state-function for use with STATE-LOOP." + (sleep .02) + (overworld-state-draw matrix map) + (overworld-state-update map)) - -(defun plist= (a b &key (test #'eql)) - "Return whether or not two property lists are equal, by comparing values of each pair. -Uses the keys of plist a." - (let ((keys (every-other-element a))) - (loop for key in keys - do (when (not (apply test (list (getf a key) - (getf b key)))) - (return nil)) - finally (return 't))))