Split Tiled map-parsing into its own subpackage

This commit is contained in:
Jaidyn Ann 2023-06-16 09:36:53 -05:00
parent 11951c28a4
commit c37ce281ea
2 changed files with 152 additions and 114 deletions

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@ -20,8 +20,9 @@
(defpackage :flora-search-aurora.overworld (defpackage :flora-search-aurora.overworld
(:use :cl (:use :cl
:flora-search-aurora.input :flora-search-aurora.display :flora-search-aurora.input :flora-search-aurora.display
:flora-search-aurora.overworld.tiled
:flora-search-aurora.ui) :flora-search-aurora.ui)
(:export #:overworld-state #:player)) (:export #:overworld-state :player))
(in-package :flora-search-aurora.overworld) (in-package :flora-search-aurora.overworld)
@ -42,7 +43,7 @@ A state-function for use with STATE-LOOP."
(defun overworld-state-draw (matrix map) (defun overworld-state-draw (matrix map)
"Draw the overworld map to the given matrix. "Draw the overworld map to the given matrix.
A core part of OVERWORLD-STATE." A core part of OVERWORLD-STATE."
(let* ((player-data (cdr (assoc 'PLAYER (getf map :entities)))) (let* ((player-data (cdr (assoc 'player (getf map :entities))))
(chunk (world-coords-chunk (getf player-data :coords)))) (chunk (world-coords-chunk (getf player-data :coords))))
(matrix-write-map-chunk matrix map chunk) (matrix-write-map-chunk matrix map chunk)
(matrix-write-entities matrix map))) (matrix-write-entities matrix map)))
@ -98,65 +99,6 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
;;; Mapping & map-rendering ;;; Mapping & map-rendering
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
(defun load-map (map-file)
"Parse a map-file into an plist of its data.)
At the moment, this consists solely of :TILE-CHUNKS, all visible cells sorted
into an alist by their chunk on the map."
(let ((tile-chunks '())
(bump-map '())
(entities '()))
(mapcar (lambda (layer)
(typecase layer
(cl-tiled.data-types:tile-layer
(when (gethash "colliding" (cl-tiled:properties layer) #'string-equal)
(setf bump-map (tiled-tile-layer-chunks layer bump-map)))
(setf tile-chunks (tiled-tile-layer-chunks layer tile-chunks)))
(cl-tiled.data-types:object-layer
(setf entities (tiled-object-layer-entities layer entities)))))
(cl-tiled:map-layers (cl-tiled:load-map map-file)))
(list :tiles tile-chunks :bump-map bump-map :entities entities)))
(defun tiled-tile-layer-chunks (layer &optional (chunks '()))
"Given a Tiled tile-layer (that is, graphics of the map), parse it into an
alist of Tiled cell chunks."
(let ((cells (mapcar #'tiled-cell->cell (cl-tiled:layer-cells layer))))
(collect-items-into-groups
cells
(lambda (cell)
(world-coords-chunk (getf cell :coords)))
:groups chunks)))
(defun tiled-object-layer-entities (layer &optional (entities '()))
(append
entities
(mapcar
(lambda (object)
(tiled-object->entity object
(cl-tiled:layer-map layer)))
(layer-objects layer))))
(defun tiled-object->entity (tiled-obj tiled-map)
(let ((properties (cl-tiled:properties tiled-obj)))
(list (intern (string-upcase (gethash "id" properties #'string-equal)))
:coords (list :x (floor (/ (cl-tiled:object-x tiled-obj)
(cl-tiled:map-tile-width tiled-map)))
:y (floor (/ (cl-tiled:object-y tiled-obj)
(cl-tiled:map-tile-height tiled-map))))
:face (gethash "face" properties #'string-equal)
:direction (if (gethash "facing_right" properties #'string-equal)
'right
'left))))
(defun tiled-cell->cell (tiled-cell)
(list :coords (list :x (cl-tiled:cell-column tiled-cell)
:y (cl-tiled:cell-row tiled-cell))
:char (tiled-tile-character (cl-tiled:cell-tile tiled-cell))))
(defun matrix-write-map-chunk (matrix map chunk (defun matrix-write-map-chunk (matrix map chunk
&key (chunk-width 72) (chunk-height 20)) &key (chunk-width 72) (chunk-height 20))
"Draw a maps specific chunk (by its ID) to the matrix." "Draw a maps specific chunk (by its ID) to the matrix."
@ -175,20 +117,6 @@ alist containing a character (:CHAR) and :X & :Y coordinates."
(getf cell :char)))) (getf cell :char))))
(defun layer-objects (layer)
(slot-value layer 'cl-tiled.data-types::objects))
(defun tiled-tile-character (tile)
"Given a tileset's tile, return it's corresponding text character,
assuming that the tileset is a bitmap font starting with char-code 32
with 15 characters-per-line."
(code-char
(+ (* (cl-tiled:tile-row tile) 15)
(cl-tiled:tile-column tile)
32)))
(defun cell-at-world-coords-p (map-chunks coords) (defun cell-at-world-coords-p (map-chunks coords)
"Return whether or not there is a cell at the given coordinates." "Return whether or not there is a cell at the given coordinates."
(let ((chunk (world-coords-chunk coords))) (let ((chunk (world-coords-chunk coords)))
@ -203,33 +131,6 @@ with 15 characters-per-line."
(list :x x :y y)))) (list :x x :y y))))
(defun world-coords->screen-coords (world-coords &key (chunk-width 72) (chunk-height 20))
"Given a set of world coordinates, determine where this spot would be on the screen.
The world is split into screen-sized chunks to this end.
Chester P. Runk"
(let* ((chunk-x (floor (/ (getf world-coords :x)
chunk-width)))
(chunk-y (floor (/ (getf world-coords :y)
chunk-height)))
(x (- (getf world-coords :x) (* chunk-x chunk-width)))
(y (- (getf world-coords :y) (* chunk-y chunk-height))))
(list :x x
:y y
:chunk (coords->symbol chunk-x chunk-y))))
(defun world-coords-chunk (coords)
(getf (world-coords->screen-coords coords) :chunk))
(defun coords->symbol (x y)
(intern (format nil "~A,~A" x y)))
(defun symbol->coords (coords-symbol)
(str:split #\, (symbol-name coords-symbol)))
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
;;; Entity magic (AKA player, NPCs) ;;; Entity magic (AKA player, NPCs)
@ -281,18 +182,6 @@ The world is split into screen-sized “chunks” to this end.
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
;;; Misc. utility ;;; Misc. utility
;;; ——————————————————————————————————— ;;; ———————————————————————————————————
(defun collect-items-into-groups (list key-function &key (groups '()))
"Given a LIST of items and a function categorizing an individual item
(returning a category symbol for any given item), return an sorted
associative list."
(loop for item in list
do (let ((key (apply key-function (list item))))
(setf (assoc-utils:aget groups key)
(append (assoc-utils:aget groups key)
(list item)))))
groups)
(defun every-other-element (list) (defun every-other-element (list)
"Collect every-other-element of a list. E.g., (1 2 3 4) → (1 3)." "Collect every-other-element of a list. E.g., (1 2 3 4) → (1 3)."
(when list (when list

149
tiled.lisp Normal file
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@ -0,0 +1,149 @@
;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
;;;;
;;;; This program is free software: you can redistribute it and/or
;;;; modify it under the terms of the GNU General Public License as
;;;; published by the Free Software Foundation, either version 3 of
;;;; the License, or (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU General Public License
;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;;; FLORA-SEARCH-AURORA.OVERWORLD
;;;; All game-functions and data relating to the “overworld” (that is,
;;;; the primary gameplay, the RPG-ish-ish bits).
(defpackage :flora-search-aurora.overworld.tiled
(:use :cl)
(:export #:load-map
#:world-coords-chunk #:world-coords->screen-coords))
(in-package :flora-search-aurora.overworld.tiled)
;;; ———————————————————————————————————
;;; Tiled maps → Map lists
;;; ———————————————————————————————————
(defun load-map (map-file)
"Parse a map-file into an plist of its data. This consists of:
:BUMP-MAP, an alist of tiles (keyed by chunk) in a collidable layer
:TILES, an alist of visible tiles (keyed by chunk).
:ENTITIES, a list of entity plists."
(let ((tile-chunks '())
(bump-map '())
(entities '()))
(mapcar (lambda (layer)
(typecase layer
(cl-tiled.data-types:tile-layer
(when (gethash "colliding" (cl-tiled:properties layer) #'string-equal)
(setf bump-map (tile-layer-chunks layer bump-map)))
(setf tile-chunks (tile-layer-chunks layer tile-chunks)))
(cl-tiled.data-types:object-layer
(setf entities (object-layer-entities layer entities)))))
(cl-tiled:map-layers (cl-tiled:load-map map-file)))
(list :tiles tile-chunks :bump-map bump-map :entities entities)))
(defun tile-layer-chunks (layer &optional (chunks '()))
"Given a Tiled tile-layer (that is, graphics of the map), parse it into an
alist of Tiled cell chunks."
(let ((cells (mapcar #'tiled-cell->cell (cl-tiled:layer-cells layer))))
(collect-items-into-groups
cells
(lambda (cell)
(world-coords-chunk (getf cell :coords)))
:groups chunks)))
(defun object-layer-entities (layer &optional (entities '()))
"Convert all objects in an object layer into entity plists."
(append
entities
(mapcar
(lambda (object)
(tiled-object->entity object
(cl-tiled:layer-map layer)))
(layer-objects layer))))
(defun tiled-object->entity (tiled-obj tiled-map)
"Convert a Tiled object into an entity plist."
(let ((properties (cl-tiled:properties tiled-obj)))
(list (intern (string-upcase (gethash "id" properties #'string-equal)))
:coords (list :x (floor (/ (cl-tiled:object-x tiled-obj)
(cl-tiled:map-tile-width tiled-map)))
:y (floor (/ (cl-tiled:object-y tiled-obj)
(cl-tiled:map-tile-height tiled-map))))
:face (gethash "face" properties #'string-equal)
:direction (if (gethash "facing_right" properties #'string-equal)
'right
'left))))
(defun tiled-cell->cell (tiled-cell)
"Convert a Tiled cell into a cell plist."
(list :coords (list :x (cl-tiled:cell-column tiled-cell)
:y (cl-tiled:cell-row tiled-cell))
:char (tile-character (cl-tiled:cell-tile tiled-cell))))
(defun layer-objects (layer)
"Return all Tiled objects in the given object layer."
(slot-value layer 'cl-tiled.data-types::objects))
(defun tile-character (tile)
"Given a tileset's tile, return it's corresponding text character,
assuming that the tileset is a bitmap font starting with char-code 32
with 15 characters-per-line."
(code-char
(+ (* (cl-tiled:tile-row tile) 15)
(cl-tiled:tile-column tile)
32)))
;;; ———————————————————————————————————
;;; Misc. utility
;;; ———————————————————————————————————
(defun collect-items-into-groups (list key-function &key (groups '()))
"Given a LIST of items and a function categorizing an individual item
(returning a category symbol for any given item), return an sorted
associative list."
(loop for item in list
do (let ((key (apply key-function (list item))))
(setf (assoc-utils:aget groups key)
(append (assoc-utils:aget groups key)
(list item)))))
groups)
(defun world-coords->screen-coords (world-coords &key (chunk-width 72) (chunk-height 20))
"Given a set of world coordinates, determine where this spot would be on the screen.
The world is split into screen-sized chunks to this end.
Chester P. Runk"
(let* ((chunk-x (floor (/ (getf world-coords :x)
chunk-width)))
(chunk-y (floor (/ (getf world-coords :y)
chunk-height)))
(x (- (getf world-coords :x) (* chunk-x chunk-width)))
(y (- (getf world-coords :y) (* chunk-y chunk-height))))
(list :x x
:y y
:chunk (coords->symbol chunk-x chunk-y))))
(defun world-coords-chunk (coords)
(getf (world-coords->screen-coords coords) :chunk))
(defun coords->symbol (x y)
(intern (format nil "~A,~A" x y)))
(defun symbol->coords (coords-symbol)
(str:split #\, (symbol-name coords-symbol)))