Support for the passage of time
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@ -40,16 +40,6 @@
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(in-package :flora-search-aurora)
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(defmacro aget-item (map item)
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`(assoc-utils:aget (gethash :items ,map) ,item))
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(defmacro getf-act (map act)
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`(getf (gethash :acts ,map) ,act))
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(defmacro getf-know (map idea)
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`(getf (gethash :knows ,map) ,idea))
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@ -114,9 +104,7 @@ Should be the `interact` function for takeable items."
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;;; Childhood friend (Sasha) arc
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;;; ———————————————————————————————————
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(defun childhood-friend-greetings (map)
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(if (getf-act map :sasha-greetings)
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(incf (getf-act map :sasha-greetings))
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(setf (getf-act map :sasha-greetings) 0))
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(…:incf-0 (getf-act map :sasha-greetings))
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(let ((sasha "childhood-friend"))
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(case (getf-act map :sasha-greetings)
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(0
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@ -268,9 +256,7 @@ Should be the `interact` function for takeable items."
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;;; Destitute Gambler arc
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;;; ———————————————————————————————————
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(defun bad-gambler-greetings (map)
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(if (getf-act map :gambler-greetings)
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(incf (getf-act map :gambler-greetings))
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(setf (getf-act map :gambler-greetings) 0))
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(…:incf-0 (getf-act map :gambler-greetings))
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(let ((gambler "bad-gambler"))
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(case (getf-act map :gambler-greetings)
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(0
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103
overworld.lisp
103
overworld.lisp
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@ -25,6 +25,7 @@
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#:merge-maps
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#:world-coords->screen-coords
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#:getf-entity #:getf-entity-data #:removef-entity
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#:aget-item #:getf-act #:getf-know
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#:move-entity-to #:move-entity
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:left :right
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:player))
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@ -77,6 +78,31 @@ stomache and PULL HARD, show NO REMORSE. RAAAAAA 🗡🩸"
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(gethash :entities map)))
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(defmacro aget-item (map item)
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"Get an item from the MAP’s :ITEMS alist. That is, an item in user’s inventory.
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Members of :ITEMS will not be persistent beween play-throughs; the user has to
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get everything again."
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`(assoc-utils:aget (gethash :items ,map) ,item))
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(defmacro getf-act (map act)
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"Get an ACT from the MAP’s :ACTS plist. That is, some marker indicating that
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the user has done something. Just like :ITEMS, these are not persistent through
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replays of the game."
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`(getf (gethash :acts ,map) ,act))
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(defmacro getf-know (map idea)
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"Get an item from the MAP’s :KNOWS plist. That is, some marker indicating that
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the user knows something. Unlike :ITEMS and :ACTS, these _are_ persistent through
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replays of the game."
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`(getf (gethash :knows ,map) ,idea))
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;;; ———————————————————————————————————
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;;; Item searching/testing
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;;; ———————————————————————————————————
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(defun entities-near-coords (coords radius entities &key (x-radius radius) (y-radius radius))
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"Return a list of entity-plists that are near the given coordinates within the given RADIUS."
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(remove-if-not
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@ -92,7 +118,7 @@ stomache and PULL HARD, show NO REMORSE. RAAAAAA 🗡🩸"
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(defun entities-near-entity (entity entities)
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"Return a list of entities near the given entity — that is, within touching-distance."
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"Return a new list of entities near the given ENTITY — that is, within touching-distance."
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(remove-if
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(lambda (test-entity)
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(…:plist= (cdr entity)
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@ -104,7 +130,7 @@ stomache and PULL HARD, show NO REMORSE. RAAAAAA 🗡🩸"
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(defun cell-at-world-coords-p (map-chunks coords)
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"Return whether or not there is a cell at the given coordinates."
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"Return whether or not there is a cell at the given COORDS."
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(let ((chunk (world-coords-chunk coords)))
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(member 't (cdr (assoc chunk map-chunks))
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:test (lambda (ignored cell)
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@ -112,12 +138,13 @@ stomache and PULL HARD, show NO REMORSE. RAAAAAA 🗡🩸"
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(defun walkable-tile-p (map x y)
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"Return whether or not the given coordinates on the map are traversable for an entity."
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"Return whether or not the given coordinates on the MAP are traversable for an entity."
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(not (cell-at-world-coords-p (gethash :bump-map map)
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(list :x x :y y))))
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(defun trigger-at-coords (map world-coords)
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"Return a “Trigger”-rectangle from MAP that’d be triggered at the given coords."
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(let ((chunk (world-coords-chunk world-coords)))
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(loop for trigger in (cdr (assoc chunk (gethash :triggers map)))
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do (when (within-rectangle world-coords
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@ -129,12 +156,38 @@ stomache and PULL HARD, show NO REMORSE. RAAAAAA 🗡🩸"
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;;; ———————————————————————————————————
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;;; Overworld logic
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;;; ———————————————————————————————————
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(defun overworld-state-update (map)
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(defun overworld-state-update (map Δt)
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"Do nothing, lol. Core part of OVERWORLD-STATE.
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Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(process-overworld-time map Δt)
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(process-overworld-input map))
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(defun seconds->game-datetime (seconds &key (game-day-length 240))
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"Convert real-world SECONDS into a datetime plist, calculating with
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GAME-DAY-LENGTH as as the seconds-per-day.
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Returns a plist of properties :DAY, :HOUR, and :MINUTE, all numbers."
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(let* ((game-days (floor (/ seconds game-day-length))) ;; Days passed in game-time
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(seconds (floor (- seconds (* game-days game-day-length)))) ;; Keep hour below 24!
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(real-day-length 1440)) ;; You know what I mean <w<
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(multiple-value-bind (hour minutes-fraction)
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(floor (/ (* seconds (/ real-day-length game-day-length))
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60))
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(list :day game-days :hour hour
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:minute (floor (* 60 minutes-fraction))))))
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(defun process-overworld-time (map Δt)
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"Do nothing, lol. Core part of OVERWORLD-STATE.
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Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(let* ((time (…:incf-0 (gethash :seconds map) Δt))
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(game-datetime (seconds->game-datetime time)))
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;; Go through the day-update procedures!
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(when (not (eq (getf game-datetime :day)
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(gethash :day map)))
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(setf (gethash :day map) (getf game-datetime :day)))))
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(defun process-overworld-input (map)
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"Get and process any keyboard input, modifying the map or entities as necessary."
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(if (listen)
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@ -175,7 +228,6 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(list :map map))))
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(defun move-entity (map entity-id &key (Δx 0) (Δy 0))
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"Move an entity relative to its current position."
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(when (< Δx 0)
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@ -217,9 +269,15 @@ A core part of OVERWORLD-STATE."
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(let* ((chunk (world-coords-chunk (getf-entity-data map 'player :coords))))
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(matrix-write-tiles matrix (gethash :tiles map) chunk)
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(matrix-write-entities matrix map chunk)
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(when (gethash :seconds map)
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(matrix-write-datetime matrix (seconds->game-datetime (gethash :seconds map))))
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(matrix-write-tiles matrix (gethash :top-tiles map) chunk)))
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;;; ———————————————————————————————————
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;;; Overworld-drawing: Map-tiles
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;;; ———————————————————————————————————
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(defun matrix-write-tiles (matrix tiles chunk
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&key (chunk-width 72) (chunk-height 20))
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"Draw a map’s specific chunk (by its ID) to the matrix."
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@ -300,17 +358,37 @@ alist containing a character (:CHAR) and :X & :Y coordinates."
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(ignore-errors (setf (aref matrix y (+ x 1)) #\|))))))
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;;; ———————————————————————————————————
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;;; Overworld-drawing: The date
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;;; ———————————————————————————————————
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(defun game-datetime->string (date-plist &optional (year 2006))
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(format nil
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(…:getf-lang '(:en "~A ~A ~A ~2,'0d:~2,'0d"
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:eo "~A ~A ~Aa ~2,'0d:~2,'0d"))
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year
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(…:getf-lang '(:en "Jun" :eo "Jun"))
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(+ (getf date-plist :day) 3)
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(getf date-plist :hour)
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(getf date-plist :minute)))
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(defun matrix-write-datetime (matrix datetime)
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(let ((string (game-datetime->string datetime)))
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(📋:render-line matrix string (- 71 (length string)) 19)))
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;;; ———————————————————————————————————
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;;; Overworld loop
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;;; ———————————————————————————————————
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(defun overworld-state
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(matrix &key map)
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(matrix &key map (Δt .02))
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"Render the given map to the matrix and take user-input — for one frame.
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A state-function for use with STATE-LOOP."
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(sleep .02)
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(sleep Δt)
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(overworld-state-draw matrix map)
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(overworld-state-update map))
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(overworld-state-update map Δt))
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(defun make-overworld-state (map)
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(list matrix :map map))))
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(defun merge-maps (map-a map-b)
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"Copy data that should be persistent between maps from map-a to map-b."
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(setf (gethash :acts map-b) (gethash :acts map-a))
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(setf (gethash :knows map-b) (gethash :knows map-a))
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;; Copy over important game-data from map-a.
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(mapcar
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(lambda (map-key)
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(setf (gethash map-key map-b) (gethash map-key map-a)))
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'(:acts :knows :items :seconds :day))
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;; Copy specific bits of player data from map-a’s :ENTITIES.
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(mapcar
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(lambda (player-key)
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(setf (getf-entity-data map-b 'player player-key)
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@ -22,6 +22,7 @@
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(:use :cl :assoc-utils)
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(:export #:split-string-by-length
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#:plist=
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#:incf-0
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#:at-least #:at-most
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#:system-language #:langcode->keysym #:getf-lang))
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finally (return 't))))
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(defmacro incf-0 (place &optional (Δ 1))
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"INCF the given PLACE, if it’s a number. If not a number, then set it to zero."
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`(if (numberp ,place)
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(incf ,place ,Δ)
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(setf ,place 0)))
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(defun at-least (minimum num)
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"This function returns at least every hope and dream you've ever had, and at
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maximum returns your more pitiful of moments."
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