Finish military-base, probably!

This commit is contained in:
Jaidyn Ann 2023-07-14 21:29:04 -05:00
parent 0aec94be2b
commit b8bbde0d2b
2 changed files with 297 additions and 44 deletions

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@ -585,7 +585,99 @@ avoid triggering this."
:eo "Jes, sinjoro, Kapitano Serpento.") :eo "Jes, sinjoro, Kapitano Serpento.")
(💬:mumble 'captain-snake :en "...") (💬:mumble 'captain-snake :en "...")
(💬:say 'captain-snake :en "It's no world-beater, but it's the only plan we've got." (💬:say 'captain-snake :en "It's no world-beater, but it's the only plan we've got."
:eo "Ĝi ne savos la mondon, sed ĝi ja estas nia sola plano.")))) :eo "Ĝia ne elstare bonas, sed ĝi elstaras inter la aliaj planoj... kiel nia sola plano.")
(move 'captain-snake '(:x 75 :y 10) :delay .07)
(💬:say 'beatnick :eo "Ho, ni komencas nun, ĉu? Atendu min!"
:en "Oh, we're starting now? Wait for me!"
:face "ovo")
(move 'beatnick '(:x 75 :y 10) :delay 0)
(move 'captain-snake '(:x 150 :y 10) :delay 0)
(move 'beatnick '(:x 150 :y 10) :delay 0))))
(defun sheriff-trigger-dialogue-intro ()
(start-dialogue
(face 'player "o^o" "o*o")
(face 'sheriff ">,,,<" ">;;;<")
(💬:say 'sheriff :eo "TRUDANTO!"
:en "INTRUDER!")
(move 'sheriff '(:x 29 :y 1) :delay 0)
(move 'sheriff '(:x 14 :y 10) :delay 0)
(face 'player ">^<" ">o<")
(💬:say 'sheriff :eo "MANOJN LEVU! MANOJN POSTDORSU! SURPLANKIĜU!"
:en "HANDS IN THE AIR! HANDS ON YOUR BACK! GET ON THE GROUND, NOW!")
(💬:mumble 'sheriff :en "...")
(face 'player "o^<" "o.o")
(face 'sheriff "u,,,u" "u,,,o")
(💬:say 'sheriff :eo "Hooooooo, vi ne estas kontraŭulo!"
:en "Ohhhhh, you're no enemy!")))
(defun sheriff-trigger-dialogue-postintro (map)
(if (getf-know map :is-intern)
(start-dialogue
(face 'player "=w=" "=v=")
(say 'player :eo "Kompreneble ke ne! Mi estas la nova staĝisto, sinjoro!"
:en "Of course not! I'm the new intern, sir!")
(say 'sheriff :eo "Ha jes, bone do."
:en "Right right, very good."))
(progn
(setf (getf-know map :is-intern) 't)
(start-dialogue
(💬:say 'sheriff :eo "Vi estas la staĝanto nova, ĉu?"
:en "You're clearly the new intern.")
(face 'player "=w=" "=v=")
(💬:say 'player :eo "Eee... bone? Jes. Mi estas ja."
:en "Eee... sure? Yes, I sure am."
:face "=v='")
(💬:say 'sheriff :eo "Vi volis diri \"Mi estas ja, SINJORO.\""
:en "You mean, \"I sure am, SIR.\"")
(💬:say 'sheriff :eo "Vi alparolas la policĉefon, ne forgesu tion!"
:en "It's the sheriff you're talking to, and don't you forget it!")
(face 'player "o^o" "o*o")
(💬:say 'sheriff :eo "Mi \"punos\" vin sekvafoje, ĉu ni interkompreniĝas?"
:en "I'll have you \"reprimanded\" next time, are we clear?")
(💬:say 'player :eo "Eeee!! Tutkomprenite, sinjoro! Pardonu min, sinjoro!"
:en "Eeee!! Crystal, sir! Forgive me, sir!"
:face ">o<")
(💬:say 'sheriff :eo "Bone, bone."
:en "Good, then.")
(face 'player "=*=" "=v=")))))
(defun sheriff-trigger-dialogue-order (map)
(start-dialogue
(💬:say 'sheriff :eo "Nu, vi jam bone scias ke ne multe okupiĝos dum la sekvontaj kelkaj tagoj."
:en "Now, I'm sure you're well aware of how busy we'll be for the next few days.")
(💬:say 'sheriff :eo "Mi mem okupiĝas multe kun tre prema planado kun la kapitanoj."
:en "I'm currently busy making some last-minute plans with the captains.")
(💬:say 'sheriff :eo "Nu, ni komencu."
:en "Now then, down to brass tacks.")
(💬:say 'sheriff :eo "Prenu por mi kafon de la plej proksima kafejo. Poste, petu Kapitanon Serpenton por viaj ordonoj."
:en "Fetch me coffee from the nearest coffee house. Then, see Captain Snake for your orders.")
(if (getf-know map :is-intern)
(💬:say 'player :eo "Jes, sinjoro; mi faros tuj, sinjoro!"
:en "Yes, sir; I'll do it right away, sir!")
(💬:say 'player :eo "Jes sinjoro!! Tuj, sinjoro!!"
:en "Sir yes sir!! Right away, sir!"
:face ">o<"))
(move 'sheriff '(:x 29 :y 1))
(move 'sheriff '(:x 44 :y 1))))
(defun sheriff-trigger-dialogue (map)
(append (sheriff-trigger-dialogue-intro)
(sheriff-trigger-dialogue-postintro map)
(sheriff-trigger-dialogue-order map)))
(defun sheriff-trigger (map &optional trigger-plist)
(declare (ignore trigger-plist))
(when (not (getf-act map :sheriff-met))
(setf (getf-act map :sheriff-met) 't)
(make-dialogue-state
map
(sheriff-trigger-dialogue map))))
@ -969,7 +1061,7 @@ Initializes the current instance of the game, and such."
(defparameter *flashback-school-map* (🌍:plist->map (metacopy:copy-thing *flashback-school-map-plist*))) (defparameter *flashback-school-map* (🌍:plist->map (metacopy:copy-thing *flashback-school-map-plist*)))
(defparameter *outdoors-map* (🌍:plist->map (metacopy:copy-thing *outdoors-map-plist*))) (defparameter *outdoors-map* (🌍:plist->map (metacopy:copy-thing *outdoors-map-plist*)))
;; (make-flashback-function (alexandria:random-elt (flashbacks)))) ;; (make-flashback-function (alexandria:random-elt (flashbacks))))
(make-overworld-state *casino-map*))) (make-overworld-state *base-map*)))
(defun main-menu () (defun main-menu ()

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@ -1,28 +1,28 @@
<?xml version="1.0" encoding="UTF-8"?> <?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="144" height="20" tilewidth="11" tileheight="17" infinite="0" nextlayerid="14" nextobjectid="69"> <map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="144" height="20" tilewidth="11" tileheight="17" infinite="0" nextlayerid="14" nextobjectid="83">
<tileset firstgid="1" source="font.tsx"/> <tileset firstgid="1" source="font.tsx"/>
<layer id="4" name="Background" width="144" height="20"> <layer id="4" name="Background" width="144" height="20">
<data encoding="csv"> <data encoding="csv">
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</layer> </layer>
<layer id="5" name="Topground" width="144" height="20"> <layer id="5" name="Topground" width="144" height="20">
@ -79,7 +79,26 @@
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</data> </data>
</layer> </layer>
<objectgroup id="13" name="Triggers"/> <objectgroup id="13" name="Triggers">
<object id="71" name="Sheriff encounter" type="Trigger" x="49.3933" y="138.75" width="59.2135" height="78.1666">
<properties>
<property name="function" value="✿:sheriff-trigger"/>
</properties>
</object>
<object id="82" name="No gooo~! Scawy cowidow~!" x="1576.67" y="112.667" width="3.66667" height="121.583">
<properties>
<property name="desc-en">(Eee... there's a scary-looking dude that side of the hallway.)
(I didn't know they even MADE guns that big!)
</property>
<property name="desc-eo">(Eee... atendas ĉe tiu flanko de la koridoro timigaspekta viro.)
(Mi ne eĉ SCIIS ke pafiloj povas tiom grandi!)
</property>
<property name="function" value="✿:move-trigger"/>
<property name="Δx" type="int" value="-4"/>
<property name="Δy" type="int" value="0"/>
</properties>
</object>
</objectgroup>
<objectgroup id="8" name="Descriptions"> <objectgroup id="8" name="Descriptions">
<object id="55" name="Secret exit" x="35" y="170.667"> <object id="55" name="Secret exit" x="35" y="170.667">
<properties> <properties>
@ -89,9 +108,99 @@
</properties> </properties>
<point/> <point/>
</object> </object>
<object id="76" name="Hangar Door #1" x="997.75" y="94">
<properties>
<property name="desc-en">(It's pretty heavily locked.)
(&quot;HANGAR #1&quot;, sayeth a plaque on the door.)
(Hey, it's even written in braille! How accessible!)
</property>
<property name="desc-eo">(Ĝi estas fortike ŝlosita, verŝajne.)
(&quot;HAVENO N-RO 1&quot;, anoncas signeton sur la pordo.)
(Ĝi eĉ estas skribita brajle! Kia afableco!)
</property>
<property name="id" value="✿:hangar-door-1"/>
<property name="interact" value="✿:description-interact"/>
</properties>
<point/>
</object>
<object id="77" name="Break-room" x="1391.33" y="232.5">
<properties>
<property name="desc-en">(The door to the &quot;Break-room&quot; is heavily locked.)
(Hold on, no it isn't--!)
</property>
<property name="desc-eo">(Pordo al &quot;RIPOZEJO&quot;, laŭ signeto sur ĝi.)
(Ĝi estas ŝlosit--he?! Ĝi NE estas ŝlosita?!)
</property>
<property name="id" value="✿:break-room-door"/>
<property name="interact" value="✿:entrance-interact"/>
<property name="map" value="✿::*breakroom-map*"/>
</properties>
<point/>
</object>
<object id="78" name="Hangar Door #2" x="1203.75" y="93.25">
<properties>
<property name="desc-en">(A hangar door, I reckon.)
(... because a plaque says &quot;HANGAR #2&quot;.)
(I must be a psychic or something!)
</property>
<property name="desc-eo">(Pordo al haveno, mi konjektus.)
(... plejparte ĉar signetu sur ĝi diras &quot;HAVENO N-RO 2&quot;.)
(Mi estas divenpsikisto, klare!)
</property>
<property name="id" value="✿:hangar-door-2"/>
<property name="interact" value="✿:description-interact"/>
</properties>
<point/>
</object>
<object id="79" name="Armory #1" x="1390.67" y="93.1667">
<properties>
<property name="desc-en">(The locked door says &quot;GUNS GUNS GUNS!!&quot;)
(... not really. It just says &quot;ARMORY #1.&quot;)
(Still locked, though.)
</property>
<property name="desc-eo">(La ŝlosita pordo nomiĝas &quot;PAFILOJ PAFILOJ PAFILOJ!!&quot;)
(... mi ŝercas. La signeto simple diras &quot;ARMILEJO N-RO 1.&quot;)
(Ankoraŭ estas ŝlosita, tamen.)
</property>
<property name="id" value="✿:armory-door-1"/>
<property name="interact" value="✿:description-interact"/>
</properties>
<point/>
</object>
<object id="80" name="Laboratory" x="1192" y="231.75">
<properties>
<property name="desc-en">(The restroom door's locked quite heavily.)
(Hold on... oh! That says &quot;Laboratory,&quot; not &quot;Lavoratory!&quot;)
(That makes so much more sense.)
</property>
<property name="desc-eo">(La pordo al &quot;Eksperimentejo&quot; estas ial ŝlosita.)
(Tre strange, kial mi ne rajtas eniri? Kion mi faris kontraŭ vi, ŝloso?!)
(Ha, fakte. Tute sencas, ke oni malvolus ke homo kiel mi eniri.)
</property>
<property name="id" value="✿:laboratory-door"/>
<property name="interact" value="✿:description-interact"/>
</properties>
<point/>
</object>
<object id="81" name="Hangar Door #3" x="985.25" y="232.083">
<properties>
<property name="desc-en">(It's pretty heavily locked.)
(&quot;HANGAR #3&quot;, the door says.)
(I wonder what they have in there... tanks, right?)
(How'd they manage to get tanks all the way in here..?)</property>
<property name="desc-eo">(La pordo estas fortike ŝlosita.)
(&quot;HAVENO N-RO 3&quot;, nomas signeto.)
(Mi scivolas, kion ili eĉ konserviĝas tie... ĉu tankoj?)
(Kiel oni eĉ movis tankojn tien ĉi?)
</property>
<property name="id" value="✿:hangar-door-3"/>
<property name="interact" value="✿:description-interact"/>
</properties>
<point/>
</object>
</objectgroup> </objectgroup>
<objectgroup id="3" name="People"> <objectgroup id="3" name="People">
<object id="1" name="Player" type="Person" x="48.955" y="182.402"> <object id="1" name="Player" type="Person" x="61.2883" y="182.069">
<properties> <properties>
<property name="facing-right" type="bool" value="true"/> <property name="facing-right" type="bool" value="true"/>
<property name="id" value="✿:player"/> <property name="id" value="✿:player"/>
@ -100,7 +209,7 @@
</properties> </properties>
<point/> <point/>
</object> </object>
<object id="57" name="Soldier #1" x="177.333" y="229.333"> <object id="57" name="Soldier #1" x="201.333" y="249.333">
<properties> <properties>
<property name="facing-right" type="bool" value="true"/> <property name="facing-right" type="bool" value="true"/>
<property name="id" value="✿:soldier-1"/> <property name="id" value="✿:soldier-1"/>
@ -151,7 +260,7 @@ Tiom anksias, ne povis dormi eĉ feke minuton!</property>
</properties> </properties>
<point/> <point/>
</object> </object>
<object id="62" name="Soldier #4" type="2" x="328.667" y="286"> <object id="62" name="Soldier #4" type="2" x="281" y="318.333">
<properties> <properties>
<property name="facing-right" type="bool" value="false"/> <property name="facing-right" type="bool" value="false"/>
<property name="id" value="✿:soldier-4"/> <property name="id" value="✿:soldier-4"/>
@ -202,10 +311,10 @@ Kial... kial mi iĝis soldato?!</property>
</properties> </properties>
<point/> <point/>
</object> </object>
<object id="65" name="Cptn Snake" type="2" x="445.5" y="316.833"> <object id="65" name="Cptn Snake" type="2" x="445" y="300.333">
<properties> <properties>
<property name="facing-right" type="bool" value="true"/> <property name="facing-right" type="bool" value="true"/>
<property name="id" value="✿:captain-snake"/> <property name="id" value="captain-snake"/>
<property name="interact" value="✿:captain-snake-interact"/> <property name="interact" value="✿:captain-snake-interact"/>
<property name="item-default-en" value="If I wanted something worthless, I'd simply ask Beatrick."/> <property name="item-default-en" value="If I wanted something worthless, I'd simply ask Beatrick."/>
<property name="item-default-eo" value="Se mi dezirus stultaĵon, mi simple petus Balnik."/> <property name="item-default-eo" value="Se mi dezirus stultaĵon, mi simple petus Balnik."/>
@ -215,7 +324,7 @@ Kial... kial mi iĝis soldato?!</property>
</properties> </properties>
<point/> <point/>
</object> </object>
<object id="67" name="Beatnick" type="2" x="523" y="316.5"> <object id="67" name="Beatnick" type="2" x="522" y="300">
<properties> <properties>
<property name="facing-right" type="bool" value="false"/> <property name="facing-right" type="bool" value="false"/>
<property name="id" value="✿:beatnick"/> <property name="id" value="✿:beatnick"/>
@ -228,5 +337,57 @@ Kial... kial mi iĝis soldato?!</property>
</properties> </properties>
<point/> <point/>
</object> </object>
<object id="69" name="Sheriff" type="2" x="490" y="28.6667">
<properties>
<property name="facing-right" type="bool" value="true"/>
<property name="id" value="✿:sheriff"/>
<property name="interact" value="✿:random-monologue-interact"/>
<property name="item-default-en">This isn't my coffee,
YOU GOD DAMN MAGGOT!
YOU ARE THE MOST INCOMPETENT INTERN I'VE EVER HAD!
YOUR VERY PRESENCE DISRESPECTS THE BADGE!
YOU RUIN EVERYTHING, YOU DISGUSTING LITTLE WORM!
YOU WRITHE ON THE GROUND PATHETICALLY, NEVER TO ACOMPLISH A SINGLE THING IN YOUR WORTHLESS LITTLE LIFE.
...
Remember by God-damned coffee, next time.</property>
<property name="item-default-eo">Tio ne estas mia kafo.
PUTRA AKARO!
VI ESTAS LA PLEJ SENUTILA STAĜANTO KIU SERVIS MIN DUM MIA TUTA KARIERO!
EĈ VIA ĈEESTO MALRESPEKTAS LA INSIGNON!
VI RUINIGAS ĈION, NAŬZA VERMO!
VI RAMPAS EN LA ŜLIMO KAJ KOTO MIZERASPEKTE, SENPOVE SUKCESI ION AJN DUM LA CETERO DE VIA SENVALORA VIVO.
...
Memoru la kafon, sekvafoje.</property>
<property name="normal-face" value="u,,,u"/>
<property name="speech-en">Do you have my coffee?
GOD ALMIGHTY, WHERE IS MY COFFEE?!
Where is my coffee?
&quot;Intern?&quot; You're about to be demoted to &quot;corpse.&quot; COFFEE. NOW.
You already know my order... WELL THEN?!
If you keep up this disobedience, I'll have no choice but to shoot you in the back of the head as a traitor against your city.</property>
<property name="speech-eo">Ĉu vi havas mian kafon?
DIO PUTRA, KIE ESTAS MIA KAFO?!
Kie estas mia kafo?
&quot;Staĝanto&quot;? Ŝajnas pli taŭga nomi vin &quot;st'aĉ'anto.&quot; KAFON. TUJ.
Vi jam scias mian mendon, do? DO?!
Se vi prokrastas la kafliveron, mi devos mortpafi vin pro perfido kontraŭ via urbo.</property>
<property name="talking-face" value="u,,,o"/>
<property name="use" value="✿:refusal-use"/>
</properties>
<point/>
</object>
<object id="72" name="Disgruntled scientist" type="Person" x="1534.5" y="215.667">
<properties>
<property name="facing-right" type="bool" value="true"/>
<property name="id" value="✿:scientist"/>
<property name="interact" value="✿:scientist-interact"/>
<property name="item-default-en" value="Oh, why thank you, but you can hold onto that."/>
<property name="item-default-eo" value="Ho, altan dankon, sed ne zorgu; vi plutenu tion."/>
<property name="normal-face" value="8~8"/>
<property name="talking-face" value="8o8"/>
<property name="use" value="✿:refusal-use"/>
</properties>
<point/>
</object>
</objectgroup> </objectgroup>
</map> </map>