Begin overworld-rendering loop
It draws to the screen, now! Err, well, it has been able to do that, since my first day on this project. But until now, there wasn't a menu leading you there! c:<
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display.lisp
48
display.lisp
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@ -18,7 +18,8 @@
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(defpackage :flora-search-aurora.display
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(:use :cl)
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(:export #:make-screen-matrix #:print-screen-matrix #:screen-matrix-set-map))
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(:export #:make-screen-matrix #:print-screen-matrix #:matrix-delta
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#:clear-screen))
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(in-package :flora-search-aurora.display)
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@ -65,7 +66,9 @@ that change between a→b (favouring those in b) — all others are nil."
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(do-for-cell matrix
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(when (characterp cell)
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(move-cursor (+ i 1) (+ j 1))
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(write-char cell))))
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(write-char cell)))
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(destructuring-bind (i j) (array-dimensions matrix)
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(move-cursor i j)))
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(defun make-screen-matrix ()
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@ -74,43 +77,10 @@ that change between a→b (favouring those in b) — all others are nil."
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(make-array '(20 72) :initial-element #\space))
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(defun screen-matrix-set-char-cell (matrix cell)
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"Set a matrice's (2d array's) element corresponding to
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a Tiled cell's character-value, using it's column and row."
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(setf (aref matrix
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(cl-tiled:cell-row cell)
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(cl-tiled:cell-column cell))
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(tile-character
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(cl-tiled:cell-tile cell))))
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(defun screen-matrix-set-map (matrix map-path)
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"Draw a Tiled-format tilemap to the 2D array."
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(mapcar (lambda (layer) (screen-matrix-set-map-layer matrix layer))
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(cl-tiled:map-layers (cl-tiled:load-map map-path)))
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matrix)
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(defun screen-matrix-set-map-layer (matrix tile-layer)
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"Set an array's elements to those corresponding the given Tiled
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tile-layer's cells. a Tiled tile-layer to the screen."
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(mapcar (lambda (cell) (screen-matrix-set-char-cell matrix cell))
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(cl-tiled:layer-cells tile-layer))
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matrix)
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(defun tile-character (tile)
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"Given a tileset's tile, return it's corresponding text character,
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assuming that the tileset is a bitmap font starting with char-code 32
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with 15 characters-per-line."
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(code-char
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(+ (* (cl-tiled:tile-row tile) 15)
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(cl-tiled:tile-column tile)
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32)))
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;;; ~ Utilities ~
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;;; ———————————————————————————————————
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;;; Misc. utils
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;;; ———————————————————————————————————
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(defun move-cursor (row column &key (stream *standard-output*))
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"Moves cursor to desired position.
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Borrowed from https://github.com/gorozhin/chlorophyll/
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@ -22,12 +22,13 @@
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(load "input.lisp")
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(load "display.lisp")
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(load "ui.lisp")
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(load "overworld.lisp")
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(defpackage :flora-search-aurora
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(:export #:main)
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(:use :cl
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:flora-search-aurora.input :flora-search-aurora.display
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:flora-search-aurora.ui))
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:flora-search-aurora.overworld :flora-search-aurora.ui))
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(in-package :flora-search-aurora)
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@ -67,21 +68,18 @@
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(menu-loop matrix options-menu))))
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(defun make-main-overworld-loop ()
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(lambda (matrix)
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(overworld-loop matrix "/home/jaidyn/.local/src/games/flora search aurora/res/map.tmx")))
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(defun main ()
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"A pathetic fascimile of a main loop. Look, I'm still tinkering!"
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(cl-charms:with-curses ()
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(cl-charms:enable-raw-input :interpret-control-characters 't)
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(clear-screen)
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(state-loop (list (make-main-menu-loop)))))
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(state-loop (list (make-main-menu-loop)
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(make-main-overworld-loop)))))
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;; (print-screen-matrix
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; (render-menu-strip matrix items 2 5
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;; :max-item-width 20 :height 3)))
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;; (screen-matrix-set-map
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;; matrix
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;; (print-screen-matrix matrix)
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;; (loop (print (normalize-char-plist (read-char-plist))))
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;; (sleep 5)))
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(main)
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@ -0,0 +1,93 @@
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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
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;;;;
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;;;; This program is free software: you can redistribute it and/or
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;;;; modify it under the terms of the GNU General Public License as
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;;;; published by the Free Software Foundation, either version 3 of
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;;;; the License, or (at your option) any later version.
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;;;;
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;;;; This program is distributed in the hope that it will be useful,
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;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;;; GNU General Public License for more details.
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;;;;
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;;;; You should have received a copy of the GNU General Public License
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;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;;; FLORA-SEARCH-AURORA.OVERWORLD
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;;;; All game-functions and data relating to the “overworld” (that is,
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;;;; the primary gameplay, the RPG-ish-ish bits).
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(defpackage :flora-search-aurora.overworld
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(:use :cl
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:flora-search-aurora.input :flora-search-aurora.display
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:flora-search-aurora.ui)
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(:export #:overworld-loop))
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(in-package :flora-search-aurora.overworld)
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;;; ———————————————————————————————————
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;;; Overworld loop
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;;; ———————————————————————————————————
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(defun overworld-loop (matrix map)
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"The state loop to be used for displaying/processing/input-managing
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with menus."
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(let ((map (if (or (stringp map) (pathnamep map))
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(cl-tiled:load-map map)
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map)))
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(sleep .02)
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(overworld-loop-draw matrix map)
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(overworld-loop-update map)))
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(defun overworld-loop-draw (matrix map)
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"Drawing for."
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(matrix-write-tiled-map matrix map))
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(defun overworld-loop-update (map)
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"The update loop for menus. It processes all input, state, etc, and
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returns the new state of the menu."
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't)
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;;; ———————————————————————————————————
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;;; Mapping & map-rendering
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;;; ———————————————————————————————————
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(defun matrix-write-tiled-cell (matrix cell)
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"Set a matrice's (2d array's) element corresponding to
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a Tiled cell's character-value, using it's column and row."
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(setf (aref matrix
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(cl-tiled:cell-row cell)
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(cl-tiled:cell-column cell))
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(tiled-tile-character
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(cl-tiled:cell-tile cell))))
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(defun matrix-write-tiled-map (matrix map)
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"Draw a Tiled-format tilemap to the 2D array."
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(mapcar (lambda (layer) (matrix-write-tiled-map-layer matrix layer))
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(cl-tiled:map-layers map))
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matrix)
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(defun matrix-write-tiled-map-layer (matrix tile-layer)
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"Set an array's elements to those corresponding the given Tiled
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tile-layer's cells. a Tiled tile-layer to the screen."
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(mapcar (lambda (cell) (matrix-write-tiled-cell matrix cell))
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(cl-tiled:layer-cells tile-layer))
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matrix)
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(defun tiled-tile-character (tile)
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"Given a tileset's tile, return it's corresponding text character,
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assuming that the tileset is a bitmap font starting with char-code 32
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with 15 characters-per-line."
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(code-char
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(+ (* (cl-tiled:tile-row tile) 15)
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(cl-tiled:tile-column tile)
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32)))
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