Init: Basic one-tile map-drawing

This commit is contained in:
Jaidyn Ann 2023-05-31 23:04:36 -05:00
commit 7de2dbe941
5 changed files with 95 additions and 0 deletions

58
flora-sercha-sauna.lisp Normal file
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;;
;; Copyright 2023, Jaidyn Ann <jadedctrl@posteo.at>
;;
;; This program is free software: you can redistribute it and/or
;; modify it under the terms of the GNU General Public License as
;; published by the Free Software Foundation, either version 3 of
;; the License, or (at your option) any later version.
;;
;; This program is distributed in the hope that it will be useful,
;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;; GNU General Public License for more details.
;;
;; You should have received a copy of the GNU General Public License
;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;
;; Made for the text-flavoured LibreJam of 2023-06!
;; https://jamgaroo.xyz/jams/2
;; 72x20
(ql:quickload :cl-tiled)
(defun main ()
(clear-screen)
(draw-map "/home/jaidyn/.local/src/games/flower/res/mom.tmx"))
(defun move-cursor (row column &key (stream *standard-output*))
"Moves cursor to desired position.
Borrowed from https://github.com/gorozhin/chlorophyll/
© 2022 Mikhail Gorozhin MIT license"
(format stream "~C[~A;~AH" #\Esc row column))
(defun clear-screen (&key (stream *standard-output*))
"Completely clear the terminal screen."
(move-cursor 0 0 :stream stream)
(format stream "~C[J" #\Esc))
(defun draw-map (map-path)
(mapcar #'draw-tile-layer
(cl-tiled:map-layers (cl-tiled:load-map map-path))))
(defun draw-tile-layer (tile-layer)
(mapcar #'draw-cell
(cl-tiled:layer-cells tile-layer)))
(defun draw-cell (cell)
(move-cursor (cl-tiled:cell-row cell)
(cl-tiled:cell-column cell))
(write-char #\A))
(main)

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<?xml version="1.0" encoding="UTF-8"?>
<tileset version="1.10" tiledversion="1.10.1" name="map font" tilewidth="7" tileheight="9" tilecount="126" columns="18">
<image source="map font.png" trans="000000" width="128" height="64"/>
</tileset>

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res/map font.txt Normal file
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License: CC0
Author: domsson
URL: https://opengameart.org/content/ascii-bitmap-font-oldschool
Used as a tilemap in Tiled — just to help visualize the maps!

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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="72" height="20" tilewidth="9" tileheight="9" infinite="0" nextlayerid="5" nextobjectid="4">
<tileset firstgid="1" source="map font.tsx"/>
<layer id="4" name="Foreground" width="72" height="20">
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