Slightly tweak the engine thingy
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@ -213,19 +213,20 @@ Returns the state for use with STATE-LOOP, pay attention!"
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((or (and did-press-enter-p did-finish-printing-p did-finish-moving-p)
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(and (not text) did-finish-moving-p))
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(if (cdr dialogue-list)
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(list :dialogue (cdr dialogue-list) :map map)
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(list :parameters (list :dialogue (cdr dialogue-list) :map map))
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(progn
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(✎:hide-cursor)
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(values (or (getf dialogue :return) nil)
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(or (getf dialogue :return-2)
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(list :map map))))))
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(list :drop 1
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:function (getf dialogue :function)
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:parameters (or (getf dialogue :parameters)
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(list :map map))))))
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;; Allow interupting text-printing to end it!
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((and did-press-enter-p (not did-finish-printing-p))
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(setf (getf (car dialogue-list) :progress) (length text))
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(list :dialogue dialogue-list :map map))
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(list :parameters (list :dialogue dialogue-list :map map)))
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;; If no input, keep steady!
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('t
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(list :dialogue dialogue-list :map map)))))
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(list :parameters (list :dialogue dialogue-list :map map))))))
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@ -394,9 +395,10 @@ A state-function for use with STATE-LOOP."
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(defun make-dialogue-state (map dialogue-list)
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"Return a state-function for a section of dialogue, for use with STATE-LOOP."
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(lambda (matrix &key (map map) (dialogue dialogue-list))
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(🌍:overworld-state-draw matrix map)
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(dialogue-state matrix :map map :dialogue dialogue)))
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(list :function
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(lambda (matrix &key (map map) (dialogue dialogue-list))
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(🌍:overworld-state-draw matrix map)
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(dialogue-state matrix :map map :dialogue dialogue))))
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;; Split a banana in two, bisection-fruit,
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38
engine.lisp
38
engine.lisp
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@ -31,31 +31,31 @@ to the terminal.
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What the state-function returns is pretty important, having different repercussions:
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* NIL — The function is removed from STATES, and so the next function in STATES will start
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getting executed instead.
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* NIL; List — The function is popped off STATES and the list is used as the new parameters for
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the next function in STATES.
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* Function — The function is pushed to the front of STATES, and so is executed instead of the
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current function.
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* List — The current function (front of STATES) continues to be executed with the given
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list as a parameters list.
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* T — The function will continue to be run with the same parameters.
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* (:FUNCTION FUNCTION :PARAMETERS LIST :DROP NUMBER)
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Make note to add a delay w SLEEP to your state functions, or… well, y’know. Your computer will
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overheat, or something ¯\_(ツ)_/¯"
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(when states
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(multiple-value-bind (state-result new-state-params)
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(apply (car states) (cons matrix state-params)) ;; Run the latest-added update/draw loop
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(let ((state-result
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(apply (car states) (cons matrix state-params)))) ;; Run the last-added state-loop.
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(✎:print-screen-matrix (✎:matrix-delta last-matrix matrix)) ;; Print its results.
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(format *error-output* "~S~%" state-result)
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(force-output)
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(state-loop
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(cond ((functionp state-result)
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(cons state-result states))
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((not state-result)
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(cdr states))
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('t states))
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:last-matrix matrix
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:state-params
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(cond ((not state-result)
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new-state-params)
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((listp state-result)
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state-result))))))
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(cond ((listp state-result)
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(nconc (if (getf state-result :function)
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(list (getf state-result :function)))
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(nthcdr (or (getf state-result :drop) 0) states)))
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((not state-result)
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(cdr states))
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('t states))
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:state-params
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(cond ((listp state-result)
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(getf state-result :parameters))
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((not state-result)
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nil)
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('t state-params))
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:last-matrix matrix))))
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(defun main (states)
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@ -129,7 +129,8 @@ Useful for making barriers the player character refuses to traverse."
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(defun entrance-trigger (map trigger-plist)
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"A trigger that can be used to move the user from one MAP to another, via the
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:MAP property in a trigger’s Tiled entity."
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(list :map (🌍:merge-maps map (symbol-value (read-from-string (getf trigger-plist :map))))))
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(list :parameters
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(list :map (🌍:merge-maps map (symbol-value (read-from-string (getf trigger-plist :map)))))))
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@ -365,7 +366,7 @@ avoid triggering this."
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(say 'player :eo "Vi teruras, Saŝa."
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:en "You're the worst, Sasha.")
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(move 'player '(:x 51 :y 19))
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`((:return-2 ,(list :map (merge-maps map *casino-map*)))))))
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`((:parameters ,(list :map (merge-maps map *casino-map*)))))))
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@ -615,7 +616,7 @@ avoid triggering this."
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(say 'flashback-casino-dealer
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:eo "Nu, ĉiu krom li, metu viajn vetaĵojn. Ni komencos je la Nula Epoko!"
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:en "As for the rest of you, place your bets. It's time for the Zeroth Era!")
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`((:return-2 ,(list :map (merge-maps map *outdoors-map*))))))
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`((:parameters ,(list :map (merge-maps map *outdoors-map*))))))
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(defun flashback-casino-dialogue (map)
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@ -638,18 +639,18 @@ avoid triggering this."
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`((:en "IDK"
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:selection 100 :selected t)
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(:en "GO BACK"
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:return nil)))
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:drop 1)))
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(defun main-menu ()
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`((:en "PLAY" :eo "EKLUDI"
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:selection 100 :selected t
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:return ,(🌍:make-overworld-state *outdoors-map*))
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:function ,(🌍:make-overworld-state *outdoors-map*))
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(:en "SUBMENU" :eo "SUBMENUO" :row 1
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:return ,(📋:make-menu-state (submenu)))
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:function ,(📋:make-menu-state (submenu)))
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(:en "TERURE" :eo "BADLY" :row 1)
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(:en "QUIT" :eo "REZIGNI" :row 2
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:return nil)))
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:drop 1)))
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14
menu.lisp
14
menu.lisp
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@ -145,6 +145,7 @@ That is, 0 for non-selected items and 100 for selected items."
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(selected-item (nth (selected-menu-item-position menu-plist)
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menu-plist))
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(func (getf selected-item :function))
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(exec (getf selected-item :exec))
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(return-val-p (member :return selected-item))
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(return-val (getf selected-item :return)))
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(case (getf input :semantic)
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@ -171,16 +172,9 @@ That is, 0 for non-selected items and 100 for selected items."
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('⌨:❎
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nil)
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('⌨:🆗
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(cond ((and func return-val-p)
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(apply func '())
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return-val)
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(func
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(apply func '()))
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(return-val-p
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return-val)
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('t
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't)))
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(otherwise 't)))
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(if (getf selected-item :exec)
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(apply (getf selected-item :exec) '())
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selected-item))))
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't))
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@ -210,9 +210,9 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(interaction (getf (cdr interactee) :interact)))
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(if interaction
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(apply (string->symbol interaction) (list map interactee-id))
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(list :map map))))
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(list :parameters (list :map map)))))
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('⌨:❎
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(🎒:make-inventory-state map))
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(list :function (🎒:make-inventory-state map)))
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;; Simple up-down-left-right movements
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('⌨:→
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(move-player map :Δx 1))
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@ -231,8 +231,8 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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('⌨:↳
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(move-player map :Δx 1 :Δy 1))
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(otherwise
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(list :map map))))
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(list :map map)))
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(list :parameters (list :map map)))))
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(list :parameters (list :map map))))
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(defun move-player (map &key (Δx 0) (Δy 0))
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@ -244,7 +244,7 @@ Very kindly removes a list of parameters to be returned by the overworld state-f
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(if (and trigger (getf trigger :function))
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(apply (string->symbol (getf trigger :function))
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(list map trigger))
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(list :map map))))
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(list :parameters (list :map map)))))
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(defun move-entity (map entity-id &key (Δx 0) (Δy 0))
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