Non-traversable tiles like walls and such
Yes, now the player must adhere to the laws of physics! Weird, right? Really wack? Super-weird?
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@ -31,68 +31,69 @@
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;;; Overworld loop
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;;; ———————————————————————————————————
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(defun overworld-state
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(matrix &key (map-path nil) (map (getf (load-map map-path) :tile-chunks))
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(entities-alist
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'((player :coords (:x 3 :y 3) :face "uwu" :direction right))))
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(matrix &key (map-path nil) (map (load-map map-path)))
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"Render the given map to the matrix and take user-input — for one frame.
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A state-function for use with STATE-LOOP."
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(sleep .02)
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(overworld-state-draw matrix map entities-alist)
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(overworld-state-update map entities-alist))
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(overworld-state-draw matrix map)
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(overworld-state-update map))
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(defun overworld-state-draw (matrix map entities)
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(defun overworld-state-draw (matrix map)
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"Draw the overworld map to the given matrix.
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A core part of OVERWORLD-STATE."
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(let* ((player-data (cdr (assoc 'player entities)))
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(chunk (getf (world-coords->screen-coords (getf player-data :coords)) :chunk)))
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(let* ((player-data (cdr (assoc 'player (getf map :entities))))
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(chunk (world-coords-chunk (getf player-data :coords))))
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(matrix-write-tiled-map-chunk matrix map chunk)
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(matrix-write-entities matrix entities)))
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(matrix-write-entities matrix map)))
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(defun overworld-state-update (map entities-alist)
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(defun overworld-state-update (map)
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"Do nothing, lol. Core part of OVERWORLD-STATE.
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Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(process-overworld-input map entities-alist)
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(list :map map :entities-alist entities-alist))
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(process-overworld-input map)
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(list :map map))
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;;; ———————————————————————————————————
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;;; Overworld logic
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;;; ———————————————————————————————————
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(defun process-overworld-input (map entities)
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(defun process-overworld-input (map)
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"Get and process any keyboard input, modifying the map or entities as necessary."
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(if (listen)
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(let* ((input (normalize-char-plist (read-char-plist))))
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(cond
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((plist= input '(:modifier nil :char #\→))
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(move-entity 'player entities :x 1))
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(move-entity map 'player :x 1))
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((plist= input '(:modifier nil :char #\←))
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(move-entity 'player entities :x -1))
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(move-entity map 'player :x -1))
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((plist= input '(:modifier nil :char #\↑))
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(move-entity 'player entities :y -1))
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(move-entity map 'player :y -1))
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((plist= input '(:modifier nil :char #\↓))
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(move-entity 'player entities :y 1))))))
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(move-entity map 'player :y 1))))))
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(defun move-entity (entity entities-alist &key (x 0) (y 0))
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(defun move-entity (map entity &key (x 0) (y 0))
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"Move an entity relative to its current position."
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(let ((entity-plist (cdr (assoc entity entities-alist))))
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(let ((entity-plist (cdr (assoc entity (getf map :entities)))))
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(when (< x 0)
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(setf (getf entity-plist :direction) 'left))
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(when (> x 0)
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(setf (getf entity-plist :direction) 'right))
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(move-entity-to entity entities-alist
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(move-entity-to map entity
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:x (+ x (getf (getf entity-plist :coords) :x))
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:y (+ y (getf (getf entity-plist :coords) :y)))))
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(defun move-entity-to (entity entities-alist &key (x 0) (y 0))
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(defun move-entity-to (map entity &key (x 0) (y 0))
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"Move the given entity to the given coordinates."
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(let ((entity-plist (cdr (assoc entity entities-alist))))
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(let ((entity-plist (cdr (assoc entity (getf map :entities)))))
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(when (walkable-tile-p map x y)
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(setf (getf (getf entity-plist :coords) :x) x)
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(setf (getf (getf entity-plist :coords) :y) y)))
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(setf (getf (getf entity-plist :coords) :y) y))))
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@ -103,16 +104,20 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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"Parse a map-file into an plist of its data.)
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At the moment, this consists solely of :TILE-CHUNKS, all visible cells sorted
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into an alist by their “chunk” on the map."
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(let ((tile-chunks '()))
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(let ((tile-chunks '())
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(bump-map '())
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(entities '((player :coords (:x 10 :y 10) :face "uwu" :direction right))))
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(mapcar (lambda (layer)
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(typecase layer
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(cl-tiled.data-types:tile-layer
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(setf tile-chunks (load-map-tile-layer layer tile-chunks)))))
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(when (gethash "colliding" (cl-tiled:properties layer) #'string-equal)
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(setf bump-map (tile-layer-chunks layer bump-map)))
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(setf tile-chunks (tile-layer-chunks layer tile-chunks)))))
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(cl-tiled:map-layers (cl-tiled:load-map map-file)))
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(list :tile-chunks tile-chunks)))
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(list :tiles tile-chunks :bump-map bump-map :entities entities)))
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(defun load-map-tile-layer (layer &optional (tile-chunks '()))
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(defun tile-layer-chunks (layer &optional (chunks '()))
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"Given a Tiled tile-layer (that is, graphics of the map), parse it into an
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alist of Tiled cell “chunks”."
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(let ((cells (cl-tiled:layer-cells layer)))
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@ -121,14 +126,15 @@ alist of Tiled cell “chunks”."
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(lambda (cell)
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(getf (world-coords->screen-coords (tiled-cell-world-coords cell))
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:chunk))
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:groups tile-chunks)))
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:groups chunks)))
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(defun matrix-write-tiled-map-chunk (matrix map-alist chunk
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(defun matrix-write-tiled-map-chunk (matrix map chunk
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&key (chunk-width 72) (chunk-height 20))
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"Draw a map’s specific chunk (by its ID) to the matrix."
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(mapcar (lambda (cell)
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(matrix-write-tiled-cell matrix cell))
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(cdr (assoc chunk map-alist))))
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(cdr (assoc chunk (getf map :tiles)))))
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(defun matrix-write-tiled-cell (matrix cell)
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@ -153,10 +159,28 @@ with 15 characters-per-line."
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(defun tiled-cell-world-coords (cell)
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"Return the world coordinates of a cell."
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(list :x (cl-tiled:cell-column cell) :y (cl-tiled:cell-row cell)))
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(defun tiled-cell-at-world-coords-p (map-chunks coords)
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"Return whether or not there is a Tiled cell at the given coordinates."
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(let ((chunk (world-coords-chunk coords)))
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(member 't (cdr (assoc chunk map-chunks))
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:test (lambda (ignored cell)
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(plist= (tiled-cell-world-coords cell) coords)))))
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(defun walkable-tile-p (map x y)
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"Return whether or not the given coordinates on the map are traversable for an entity."
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(not (tiled-cell-at-world-coords-p (getf map :bump-map)
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(list :x x :y y))))
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(defun world-coords->screen-coords (world-coords &key (chunk-width 72) (chunk-height 20))
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"Given a set of “world” coordinates, determine where this spot would be on the screen.
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The world is split into screen-sized “chunks” to this end.
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— Chester P. Runk"
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(let* ((chunk-x (floor (/ (getf world-coords :x)
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chunk-width)))
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(chunk-y (floor (/ (getf world-coords :y)
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@ -168,6 +192,10 @@ with 15 characters-per-line."
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:chunk (coords->symbol chunk-x chunk-y))))
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(defun world-coords-chunk (coords)
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(getf (world-coords->screen-coords coords) :chunk))
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(defun coords->symbol (x y)
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(intern (format nil "~A,~A" x y)))
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@ -180,12 +208,11 @@ with 15 characters-per-line."
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;;; ———————————————————————————————————
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;;; Entity magic (AKA player, NPCs)
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;;; ———————————————————————————————————
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(defun matrix-write-entities (matrix entities-alist)
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(defun matrix-write-entities (matrix map)
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"Draw all entities from an alist of entities to the matrix."
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(mapcar (lambda (entity-assoc)
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;; (ignore-errors
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(matrix-write-entity matrix (cdr entity-assoc)))
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entities-alist))
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(getf map :entities)))
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(defun matrix-write-entity (matrix entity-plist)
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