Minor refactoring; add accessors
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overworld.lisp
114
overworld.lisp
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@ -27,6 +27,59 @@
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(in-package :flora-search-aurora.overworld)
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;;; ———————————————————————————————————
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;;; Accessors
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;;; ———————————————————————————————————
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(defmacro getf-entity (map entity-id)
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"Get an entity from the map-data, using its ID."
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`(assoc ,entity-id (gethash :entities ,map)))
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(defmacro getf-entity-data (map entity-id key)
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"Get a specific piece of data from the given entity's property-list."
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`(getf (cdr (assoc ,entity-id (gethash :entities ,map))) ,key))
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;; `(getf (cdr (getf-entity map entity-id)) key))
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(defun entities-near-coords (coords radius entities &key (x-radius radius) (y-radius radius))
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"Return a list of entity-plists that are near the given coordinates within the given RADIUS."
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(remove-if-not
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(lambda (test-entity)
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(let ((test-coords (getf (cdr test-entity) :coords)))
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(and (< (abs (- (getf coords :x)
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(getf test-coords :x)))
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x-radius)
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(< (abs (- (getf coords :y)
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(getf test-coords :y)))
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y-radius))))
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entities))
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(defun entities-near-entity (entity entities)
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"Return a list of entities near the given entity — that is, within touching-distance."
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(remove-if
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(lambda (test-entity)
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(plist= (cdr entity)
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(cdr test-entity)))
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(entities-near-coords (getf (cdr entity) :coords)
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(+ (length (getf (cdr entity) :face)) 2)
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entities
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:y-radius 2)))
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(defun cell-at-world-coords-p (map-chunks coords)
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"Return whether or not there is a cell at the given coordinates."
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(let ((chunk (world-coords-chunk coords)))
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(member 't (cdr (assoc chunk map-chunks))
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:test (lambda (ignored cell)
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(plist= (getf cell :coords) coords)))))
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(defun walkable-tile-p (map x y)
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"Return whether or not the given coordinates on the map are traversable for an entity."
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(not (cell-at-world-coords-p (gethash :bump-map map)
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(list :x x :y y))))
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;;; ———————————————————————————————————
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;;; Overworld loop
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@ -43,8 +96,7 @@ A state-function for use with STATE-LOOP."
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(defun overworld-state-draw (matrix map)
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"Draw the overworld map to the given matrix.
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A core part of OVERWORLD-STATE."
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(let* ((player-data (cdr (assoc 'player (gethash :entities map))))
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(chunk (world-coords-chunk (getf player-data :coords))))
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(let* ((chunk (world-coords-chunk (getf-entity-data map 'player :coords))))
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(matrix-write-map-chunk matrix map chunk)
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(matrix-write-entities matrix map)))
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@ -67,7 +119,7 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(cond
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;; Interacting with nearby characters/entities
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((plist= input '(:modifier nil :char #\return))
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(let* ((player (assoc 'player (gethash :entities map)))
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(let* ((player (getf-entity map 'player))
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(interactee (car (entities-near-entity player (gethash :entities map))))
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(interaction (getf (cdr interactee) :interact)))
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(if interaction
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@ -83,16 +135,16 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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(move-entity map 'player :y 1))))))
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(defun move-entity (map entity &key (x 0) (y 0))
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(defun move-entity (map entity-id &key (x 0) (y 0))
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"Move an entity relative to its current position."
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(let ((entity-plist (cdr (assoc entity (gethash :entities map)))))
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(when (< x 0)
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(setf (getf entity-plist :direction) 'left))
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(setf (getf-entity-data map entity-id :direction) 'left))
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(when (> x 0)
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(setf (getf entity-plist :direction) 'right))
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(move-entity-to map entity
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:x (+ x (getf (getf entity-plist :coords) :x))
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:y (+ y (getf (getf entity-plist :coords) :y)))))
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(setf (getf-entity-data map entity-id :direction) 'right))
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(let ((coords (getf-entity-data map entity-id :coords)))
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(move-entity-to map entity-id
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:x (+ x (getf coords :x))
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:y (+ y (getf coords :y)))))
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(defun move-entity-to (map entity &key (x 0) (y 0))
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@ -105,7 +157,7 @@ Returns parameters to be used in the next invocation of OVERWORLD-STATE."
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;;; ———————————————————————————————————
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;;; Mapping & map-rendering
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;;; Overworld-drawing: Map-rendering
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;;; ———————————————————————————————————
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(defun matrix-write-map-chunk (matrix map chunk
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&key (chunk-width 72) (chunk-height 20))
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@ -125,23 +177,9 @@ alist containing a character (:CHAR) and :X & :Y coordinates."
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(getf cell :char))))
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(defun cell-at-world-coords-p (map-chunks coords)
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"Return whether or not there is a cell at the given coordinates."
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(let ((chunk (world-coords-chunk coords)))
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(member 't (cdr (assoc chunk map-chunks))
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:test (lambda (ignored cell)
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(plist= (getf cell :coords) coords)))))
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(defun walkable-tile-p (map x y)
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"Return whether or not the given coordinates on the map are traversable for an entity."
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(not (cell-at-world-coords-p (gethash :bump-map map)
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(list :x x :y y))))
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;;; ———————————————————————————————————
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;;; Entity magic (AKA player, NPCs)
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;;; Overworld-drawing: Entity-rendering
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;;; ———————————————————————————————————
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(defun matrix-write-entities (matrix map)
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"Draw all entities from an alist of entities to the matrix."
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@ -190,30 +228,6 @@ alist containing a character (:CHAR) and :X & :Y coordinates."
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;;; ———————————————————————————————————
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;;; Misc. utility
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;;; ———————————————————————————————————
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(defun entities-near-coords (coords radius entities &key (x-radius radius) (y-radius radius))
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(remove-if-not
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(lambda (test-entity)
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(let ((test-coords (getf (cdr test-entity) :coords)))
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(and (< (abs (- (getf coords :x)
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(getf test-coords :x)))
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x-radius)
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(< (abs (- (getf coords :y)
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(getf test-coords :y)))
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y-radius))))
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entities))
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(defun entities-near-entity (entity entities)
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(remove-if
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(lambda (test-entity)
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(plist= (cdr entity)
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(cdr test-entity)))
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(entities-near-coords (getf (cdr entity) :coords)
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(+ (length (getf (cdr entity) :face)) 2)
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entities
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:y-radius 2)))
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(defun every-other-element (list)
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"Collect every-other-element of a list. E.g., (1 2 3 4) → (1 3)."
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(when list
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