Create general “state”-system
… by which an individual state's loop can plug in another superceding loop function. Ex., a menu giving way to a sub-menu.
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@ -13,9 +13,9 @@
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;;;; You should have received a copy of the GNU General Public License
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;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;; FLORA-SEARCH-AURORA
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;; A simple TUI-game made for the text-flavoured LibreJam of 2023-06!
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;; See: https://jamgaroo.xyz/jams/2
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;;;; FLORA-SEARCH-AURORA
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;;;; A simple TUI-game made for the text-flavoured LibreJam of 2023-06!
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;;;; See: https://jamgaroo.xyz/jams/2
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(ql:quickload '(alexandria assoc-utils cl-charms cl-tiled str))
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@ -32,18 +32,42 @@
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(in-package :flora-search-aurora)
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(defun state-loop (loops &optional (last-matrix (make-screen-matrix)) (matrix (make-screen-matrix)))
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(when loops
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(let ((loop-result
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(apply (car loops) (list matrix))))
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(print-screen-matrix (matrix-delta last-matrix matrix))
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(force-output)
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(state-loop
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(cond ((functionp loop-result)
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(cons loop-result loops))
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((not loop-result)
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(cdr loops))
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('t loops))
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matrix))))
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(defun main ()
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"A pathetic fascimile of a main loop. Look, I'm still tinkering!"
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(let ((matrix (make-screen-matrix))
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(items `(((LABEL . "PLAY") (SELECTION . 100) (SELECTED . T))
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((LABEL . "QUIT") (SELECTION . 100) (FUNCTION . ,(lambda () (print "AAAAAA"))))
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((LABEL . "ESCAPE"))
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((LABEL . "RUN AWAY") (SELECTION . -100)))))
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(let* ((options-menu
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`(((LABEL . "IDK") (SELECTION . 100) (SELECTED . T)
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(FUNCTION . ,(lambda () (print "¯\_(ツ)_/¯"))))
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((LABEL . "GO BACK") (FUNCTION . ,(lambda () nil)))))
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(main-menu
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`(((LABEL . "CRY OUT") (SELECTED . T) (FUNCTION . ,(lambda () (print "AAAAAA"))))
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((LABEL . "RUN AWAY") (FUNCTION . ,(lambda () nil)))
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((LABEL . "SUBMENU")
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(SELECTION . -100)
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(FUNCTION
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. ,(lambda ()
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(lambda (matrix)
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(menu-loop matrix options-menu))))))))
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(cl-charms:with-curses ()
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(cl-charms:enable-raw-input :interpret-control-characters 't)
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(clear-screen)
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(print-screen-matrix matrix)
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(ui-loop matrix items))))
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(state-loop (list (lambda (matrix) (menu-loop matrix main-menu)))))))
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;; (print-screen-matrix
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; (render-menu-strip matrix items 2 5
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;; :max-item-width 20 :height 3)))
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34
ui.lisp
34
ui.lisp
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@ -19,7 +19,7 @@
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(defpackage :flora-search-aurora.ui
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(:use :cl :flora-search-aurora.display :flora-search-aurora.input :assoc-utils)
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(:export #:ui-loop #:render-menu-strip :label :selection :selected))
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(:export #:menu-loop #:render-menu-strip :label :selection :selected))
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(in-package :flora-search-aurora.ui)
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@ -27,29 +27,24 @@
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;;; ———————————————————————————————————
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;;; Menu loops
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;;; ———————————————————————————————————
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(defun ui-loop (last-matrix menu-alist)
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(defun menu-loop (matrix menu-alist)
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"The state loop to be used for displaying/processing/input-managing
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with menus."
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(let* ((matrix (make-screen-matrix))
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(new-menu (ui-update matrix menu-alist)))
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(ui-draw matrix last-matrix)
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(sleep .02)
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(ui-loop matrix new-menu)))
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(menu-loop-draw matrix menu-alist)
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(menu-loop-update menu-alist))
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(defun ui-draw (matrix last-matrix)
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"The draw loop for menus."
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(print-screen-matrix (matrix-delta last-matrix matrix))
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(finish-output))
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(defun menu-loop-draw (matrix menu-alist)
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"Drawing for."
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(render-menu-strip matrix menu-alist 0 0))
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(defun ui-update (matrix menu-alist)
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(defun menu-loop-update (menu-alist)
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"The update loop for menus. It processes all input, state, etc, and
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returns the new state of the menu."
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(render-menu-strip matrix menu-alist 0 0)
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(progress-menu-items menu-alist)
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(process-menu-input menu-alist)
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menu-alist)
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(process-menu-input menu-alist))
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@ -171,15 +166,18 @@ That is, 0 for non-selected items and 100 for selected items."
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(defun process-menu-input (menu-alist)
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"Get and process any keyboard input, modifying the menu alist as necessary."
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(when (listen)
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(if (listen)
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(let* ((input (normalize-char-plist (read-char-plist)))
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(selected-item (nth (selected-menu-item-position menu-alist)
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menu-alist)))
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menu-alist))
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(func (cdr (assoc 'function selected-item))))
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(case (getf input :char)
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(#\→ (select-right-menu-item menu-alist))
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(#\← (select-left-menu-item menu-alist)))
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(if (eq (getf input :char) #\return)
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(ignore-errors (apply (cdr (assoc 'function selected-item)) '()))))))
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(if (and func (eq (getf input :char) #\return))
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(apply func '())
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't))
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't))
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(defun select-menu-item (menu-alist position)
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