Add generic trigger func. for movement/barriers
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@ -75,9 +75,12 @@ If not, have some tea on me: I’m paying. =w="
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:face (getf keys :face))))
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(defun move (speaker world-coords &key (delay .05))
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(list
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(list :speaker speaker :coords world-coords :delay delay)))
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(defun move (speaker coords &key (delay .05))
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(if (or (getf coords :Δx) (getf coords :Δy))
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(list
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(list :speaker speaker :relative-coords coords :delay delay))
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(list
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(list :speaker speaker :coords coords :delay delay))))
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@ -166,6 +169,19 @@ coordinates listed in the DIALOGUE’s :COORDS property. … If applicable, ofc.
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finished-moving-p))
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(defun ensure-dialogue-movement (map dialogue-list)
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"Given a DIALOGUE-LIST, ensure that the first line of dialogue’s movement is
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absolute rather than relative, if it contains any movement at all."
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(let ((dialogue (car dialogue-list)))
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(when (and (getf dialogue :relative-coords)
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(not (getf dialogue :coords)))
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(let ((speaker-coords (🌍:getf-entity-data map (dialogue-speaker dialogue) :coords))
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(relative-coords (getf dialogue :relative-coords)))
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(setf (getf (car dialogue-list) :coords)
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(list :x (+ (getf speaker-coords :x) (or (getf relative-coords :Δx) 0))
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:y (+ (getf speaker-coords :y) (or (getf relative-coords :Δy) 0))))))))
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(defun finished-printing-p (dialogue)
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"Whether or not a line of dialogue has been completely printed to the screen."
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(or (not (getf dialogue :text))
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@ -180,6 +196,7 @@ Returns the state for use with STATE-LOOP, pay attention!"
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(update-speaking-face map (car dialogue-list))
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(update-entity-data map (car dialogue-list))
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(progress-line-delivery (car dialogue-list))
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(ensure-dialogue-movement map dialogue-list)
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;; Progress to the next line of dialogue as appropriate.
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(let* ((dialogue (car dialogue-list))
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(text (getf dialogue :text))
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@ -315,6 +332,7 @@ and max-row; for use with RENDER-STRING. Like so:
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(optimal-text-placement-vertically text coords :width width :height height
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:downp (not playerp)))))
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(defun ensure-dialogue-layout (map dialogue-list)
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"Given a DIALOGUE-LIST, ensure that the FIRST line of dialogue has a :layout
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property — that is, a property detailing the optimal width and coordinates for
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@ -107,16 +107,23 @@ dialogue, among which one will be selected randomly."
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map (start-dialogue (say interactee-id :en en-line :eo eo-line)))))
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(defun string->symbol (string)
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"Given a STRING with an optionally defined package (e.g., “package:symbol”),
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return it as an appopriate symbol."
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(let* ((split (str:split ":" (string-upcase string)))
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(package (when (eq (length split) 2)
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(car split)))
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(symbol (or (cadr split) (car split))))
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(if package
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(intern symbol package)
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(intern symbol))))
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(defun move-trigger (map trigger-plist)
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"A trigger function that forces the player to move either relatively or
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absolutely, depending on the properties of TRIGGER-PLIST (:ΔX & ΔY or X & Y).
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It will also display a monologue of the :DESC-* properties before movement.
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Useful for making barriers the player character refuses to traverse."
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(make-dialogue-state
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map
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(apply
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#'start-dialogue
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(append
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(loop for en-line in (str:lines (getf trigger-plist :desc-en))
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for eo-line in (str:lines (getf trigger-plist :desc-eo))
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collect (mumble 'player :en en-line :eo eo-line))
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(list (move 'player (list :Δx (getf trigger-plist :Δx)
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:Δy (getf trigger-plist :Δy)
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:x (getf trigger-plist :x)
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:y (getf trigger-plist :y))))))))
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(defun entrance-trigger (map trigger-plist)
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@ -617,32 +624,12 @@ avoid triggering this."
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(flashback-casino-outro map)))
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(defun flashback-casino-trigger (map &optional trigger-plist)
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(defun flashback-casino-seat-trigger (map &optional trigger-plist)
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(make-dialogue-state
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map
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(flashback-casino-dialogue map)))
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(defun flashback-casino-exit-top-trigger (map &optional trigger-plist)
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(make-dialogue-state
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map
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(start-dialogue
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(mumble 'player :eo "(Mi eble reiru al la gepatroj.)"
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:en "(I should probably get back to my folks.)")
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(mumble 'player :eo "(Ili atendas min por ekfesti!)"
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:en "(They're waiting on me, after all!)")
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(move 'player '(:x 35 :y 2)))))
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(defun flashback-casino-exit-bottom-trigger (map &optional trigger-plist)
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(make-dialogue-state
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map
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(start-dialogue
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(mumble 'player :eo "(Mi ne fuĝu de mia propra naskiĝtaga festo!)"
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:en "(I can't ditch my own birthday party!)")
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(move 'player '(:x 36 :y 17)))))
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;;; ———————————————————————————————————
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;;; Main-menu data
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@ -85,22 +85,34 @@
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<objectgroup id="13" name="Triggers">
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<object id="47" name="Sitting down" type="Trigger" x="672.06" y="139.548" width="19.7552" height="12.1666">
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<properties>
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<property name="function" value="✿:flashback-casino-trigger"/>
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<property name="function" value="✿:flashback-casino-seat-trigger"/>
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</properties>
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</object>
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<object id="48" name="Sitting down" type="Trigger" x="737.185" y="223.756" width="9.3802" height="12.1666">
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<properties>
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<property name="function" value="✿:flashback-casino-trigger"/>
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<property name="function" value="✿:flashback-casino-seat-trigger"/>
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</properties>
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</object>
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<object id="54" name="Don’t leave!!" type="Trigger" x="15" y="3.66667" width="763.333" height="9.66667">
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<properties>
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<property name="function" value="✿:flashback-casino-exit-top-trigger"/>
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<property name="desc-en">(I should probably get back to my folks.)
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(They're waiting on me, after all!)
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</property>
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<property name="desc-eo">(Mi eble reiru al la gepatroj.)
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(Ili atendas min por ekfesti!)
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</property>
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<property name="function" value="✿:move-trigger"/>
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<property name="Δx" type="int" value="0"/>
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<property name="Δy" type="int" value="3"/>
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</properties>
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</object>
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<object id="55" name="Nooo don’t goo!" type="Trigger" x="377.667" y="328.667" width="37.3333" height="6">
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<properties>
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<property name="function" value="✿:flashback-casino-exit-bottom-trigger"/>
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<property name="desc-en" value="(I can't ditch my own birthday party!)"/>
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<property name="desc-eo" value="(Mi ne fuĝu de mia propra naskiĝtaga festo!)"/>
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<property name="function" value="✿:move-trigger"/>
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<property name="Δx" type="int" value="0"/>
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<property name="Δy" type="int" value="-3"/>
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</properties>
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</object>
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</objectgroup>
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@ -1,5 +1,5 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="288" height="100" tilewidth="12" tileheight="17" infinite="0" nextlayerid="20" nextobjectid="119">
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="288" height="100" tilewidth="12" tileheight="17" infinite="0" nextlayerid="20" nextobjectid="121">
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<tileset firstgid="1" source="font.tsx"/>
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<layer id="1" name="Background" width="288" height="100">
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<properties>
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@ -176,12 +176,12 @@
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|
||||
</data>
|
||||
</layer>
|
||||
|
@ -1873,5 +1873,23 @@ DANĜERA LOKO - VENENA MATERIO
|
|||
<property name="map" value="✿::*casino-map*"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="119" name="Don't leave town" x="4" y="1585.5" width="4.5" height="95.5">
|
||||
<properties>
|
||||
<property name="desc-en" value="(No need to go any further down this road, That part of town's boring!)"/>
|
||||
<property name="desc-eo" value="(Ne necesas pluiri laŭ la vojo. Tiu parto de la urbo ege enuigas!)"/>
|
||||
<property name="function" value="✿:move-trigger"/>
|
||||
<property name="Δx" type="int" value="3"/>
|
||||
<property name="Δy" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
<object id="120" name="Don't leave town" x="3.75" y="1074.25" width="4.5" height="95.5">
|
||||
<properties>
|
||||
<property name="desc-en" value="(No need to go any further down this road, That part of town's boring!)"/>
|
||||
<property name="desc-eo" value="(Ne necesas pluiri laŭ la vojo. Tiu parto de la urbo ege enuigas!)"/>
|
||||
<property name="function" value="✿:move-trigger"/>
|
||||
<property name="Δx" type="int" value="3"/>
|
||||
<property name="Δy" type="int" value="0"/>
|
||||
</properties>
|
||||
</object>
|
||||
</objectgroup>
|
||||
</map>
|
||||
|
|
Ŝarĝante…
Reference in New Issue