Begin the Casino map!
… including the gambler-dude story arc.
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@ -48,6 +48,10 @@
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`(getf (gethash :knows ,map) ,idea))
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`(getf (gethash :knows ,map) ,idea))
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;;; ———————————————————————————————————
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;;; Childhood friend (Sasha) arc
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;;; ———————————————————————————————————
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(defun childhood-friend-greetings (map)
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(defun childhood-friend-greetings (map)
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(if (getf-act map :sasha-greetings)
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(if (getf-act map :sasha-greetings)
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(incf (getf-act map :sasha-greetings))
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(incf (getf-act map :sasha-greetings))
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@ -123,6 +127,159 @@
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(make-dialogue-state map (childhood-friend-dialogue map)))
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(make-dialogue-state map (childhood-friend-dialogue map)))
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;;; ———————————————————————————————————
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;;; Random casino NPCs
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;;; ———————————————————————————————————
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(defun boozy-lady-dialogue (&optional map)
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(let ((messages
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'((:eo "SaaaAAAl' belul', ĉu vjifik...vekfj/?"
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:en "HeeeEey sweet-cheeks, u wan sum..?")
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(:eo "Iu prenu bieron por tiu ĉi BELULO--!"
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:en "Someone get this HUNK a beer--!")
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(:eo "Kara, ĉu vi volus iri... min?"
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:en "Baby, wanna take a ride on my... me?")
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(:eo "Restu kun miii! <3"
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:en "Stay a whileee! <3")
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(:eo "Mia sino malvarmassss! Hlepu min, karulo~"
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:en "My lap's coldd! Gimem some help, sweetie.")
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(:eo "Lasu panjon instrui vin *hik* boooone"
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:en "Let momma show you a good *hic* timeee")
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(:eo "kaj mi diris RIKAŜIKA! DIN-DON!"
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:en "and then I said BAZINGA! CA-CHOW!"))))
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(start-dialogue
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(apply #'say (append '("boozy-lady")
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(nth (random (length messages)) messages))))))
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(defun boozy-lady-interact (map)
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(make-dialogue-state map (boozy-lady-dialogue map)))
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(defun boozy-friend-interact (map)
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(make-dialogue-state
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map
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(start-dialogue
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(say "boozy-friend" :eo "Kial ŝi ĉiufoje tiom ebriiĝas?"
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:en "I swear, she gets like this every time.")
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(say "boozy-friend" :eo "Kia ĝeno, tiom hontindas...!"
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:en "It's so embarrasing..."))))
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;;; ———————————————————————————————————
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;;; Destitute Gambler arc
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;;; ———————————————————————————————————
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(defun bad-gambler-greetings (map)
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(if (getf-act map :gambler-greetings)
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(incf (getf-act map :gambler-greetings))
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(setf (getf-act map :gambler-greetings) 0))
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(let ((gambler "bad-gambler"))
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(case (getf-act map :gambler-greetings)
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(0
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(start-dialogue
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(face gambler "xD ")
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(mumble gambler :en "Hahaha... haha.")
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(say gambler :eo "Kia spektalo! Hahaha!"
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:en "Good one! Hahaha!"
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:face "xDD")
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(say gambler :en "Hahahaha! Hahahahaha!"
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:face "x'D")
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(face gambler ">V<")
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(say gambler :eo "Tiom amuze! Bona ŝerco!"
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:en "Shit that's funny!"
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:face ">V<")
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(say gambler :eo "Mi tute ruinigis mian vivon! MDR!"
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:en "I totally fucked my life! LMAO!"
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:face ">V<")
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(say gambler :en "HAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHA"
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:face ">O<")
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(face gambler "=w=")
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(mumble gambler :en "...")
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(mumble gambler :eo "Fek'."
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:en "Fuck.")))
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(1
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(start-dialogue
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(say 'player :eo "Ĉu... ĉio enordas, samideano?"
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:en "Everything alright, friend..?")
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(say gambler :eo "Jes! Tutorde! Bonas!"
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:en "Yup! For sure! All good!")
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(say gambler :eo "Mi simple trafis iujn monproblemojn, ne problemas."
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:en "I've just hit a slight snag financially, it's no problem.")
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(say gambler :eo "Nur povas ne repagi monprunton."
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:en "I just can't repay my mortgage.")
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(say gambler :eo "... kiun mi pruntis por repagi alian monprunton."
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:en "... that I took out to pay back a loan.")
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(say gambler :eo "... kiun mi pruntis por subteni la kompanion de mia frato."
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:en "... that I borrowed to support my bro's company.")
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(say gambler :eo "... kiu estas senpaga lernejo por handikapuloj."
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:en "... that's a non-profit school for disabled kids.")
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(say gambler :eo "... danke al kiu mia filino povas edukiĝi bone."
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:en "... thanks to which my daughter can receive a good education.")
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(say gambler :eo "Kial mi vetis la monprunton tie ĉi?! Fek!!"
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:en "Why'd I bet the payment here?! FUCK!!")))
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(2
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(start-dialogue
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(say gambler :eo "Nu, ĉio enordas! Ni simple perdos la domon, jen ĉio."
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:en "Anyways, all good! We'll just lose the house, that's all.")
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(say gambler :eo "Kompreneble, perdinte la domon, mia edzino lasos min, kunprenante la gefilojn..."
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:en "Obviously, after losing the house, my wife'll take leave with the kids...")
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(say gambler :eo "Dommastrino sen domo ja ne sencas, do!"
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:en "A house-mistress without a house is no mistress at all, of course!")
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(say gambler :eo "Kaj kromvirino sen edzino ja ne sencas, do lasos min ankaŭ ŝi..."
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:en "And a side-piece without a 'main-piece' is no side-piece at all, so she'll leave me too...")
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(say gambler :eo "Neniu mono, neniu domo, neniu filo, neniu edzino, neniu kromvirino!"
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:en "No money, no house, no children, no wife, no mistress!")
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(say gambler :eo "Neniu vivo!"
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:en "No life!")))
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(3
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(start-dialogue
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(say gambler :eo "Mi cedu al la mallumo! Tro malfruas al mi!"
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:en "I'm giving into the void! It's too late for me!")
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(say gambler :eo "Mi memmortigu, ĉu ne, kara amiko? Ĉu neeee?"
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:en "I should let go, right, pal? Righttt?")
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(say 'player :eo "Ja ne! Je la dioj! Sinjoro, restas al vi fuĝvojo, sendube!"
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:en "Of course not! Jesus! Guy, there's still hope for you, somewhere!")
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(say gambler :eo "Mi ideas IAN fuĝvojon..."
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:en "Five feet under, maybe..."))))))
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(defun bad-gambler-partings (&optional map)
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(let ((messages
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'((:eo "... kaj ŝiaj mamoj tiom belis..."
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:en "... her titties were so nice, too...")
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(:eo "... vakuo, nenio, detruo..."
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:en "... emptiness, nothing, destruction...")
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(:eo "... vivo, bruo. morto, paco..."
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:en "... life, noise. death, peace...")
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(:eo "... laco, kaco, maĉo-veneno..."
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:en "... tired, weary, dreary...")
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(:eo "... tempo, tik-tok, malfruo..."
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:en "... time, tick-tock, too late...")
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(:eo "... finiĝo, ĉesiĝo, paciĝo..."
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:en "... endings, partings, peace-ings..."))))
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(start-dialogue
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(apply #'say (append '("bad-gambler")
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(nth (random (length messages)) messages))))))
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(defun bad-gambler-dialogue (map)
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(let ((greetings (getf-act map :gambler-greetings)))
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(cond ((or (not greetings)
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(< greetings 3))
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(bad-gambler-greetings map))
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('t
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(bad-gambler-partings)))))
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(defun bad-gambler-interact (map)
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(make-dialogue-state map (bad-gambler-dialogue map)))
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;;; ———————————————————————————————————
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;;; Main-menu data
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;;; ———————————————————————————————————
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(defparameter *submenu* `(((LABEL :en "IDK") (selection . 100) (selected t))
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(defparameter *submenu* `(((LABEL :en "IDK") (selection . 100) (selected t))
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((LABEL :en "GO BACK") (return . nil))))
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((LABEL :en "GO BACK") (return . nil))))
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@ -130,13 +287,17 @@
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(defparameter *main-menu* `(((LABEL :en "PLAY" :eo "EKLUDI")
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(defparameter *main-menu* `(((LABEL :en "PLAY" :eo "EKLUDI")
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(selection . 100) (selected . t)
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(selection . 100) (selected . t)
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(return . ,(🌍:make-overworld-state
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(return . ,(🌍:make-overworld-state
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(format nil "~Ares/map.tmx" (uiop:getcwd)))))
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(format nil "~Ares/casino.tmx" (uiop:getcwd)))))
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((LABEL :en "SUBMENU" :eo "SUBMENUO")
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((LABEL :en "SUBMENU" :eo "SUBMENUO")
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(return . ,(📋:make-menu-state *submenu*)))
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(return . ,(📋:make-menu-state *submenu*)))
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((LABEL :en "QUIT" :eo "REZIGNI")
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((LABEL :en "QUIT" :eo "REZIGNI")
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(return . nil))))
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(return . nil))))
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;;; ———————————————————————————————————
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;;; Invocation station! 🚆
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;;; ———————————————————————————————————
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(defun main ()
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(defun main ()
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"A pathetic fascimile of a main loop. What does it do? WHAST DOES TI DODOO?
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"A pathetic fascimile of a main loop. What does it do? WHAST DOES TI DODOO?
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What a mysteryyy! You’ll have to check out the engine to uncover it.
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What a mysteryyy! You’ll have to check out the engine to uncover it.
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@ -0,0 +1,186 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="72" height="41" tilewidth="17" tileheight="17" infinite="0" nextlayerid="7" nextobjectid="5">
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<tileset firstgid="1" source="font.tsx"/>
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<layer id="4" name="Background" width="72" height="41">
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<data encoding="csv">
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0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,
|
||||||
|
0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0
|
||||||
|
</data>
|
||||||
|
</layer>
|
||||||
|
<objectgroup id="3" name="Entities">
|
||||||
|
<object id="1" name="Player" type="Person" x="266.121" y="187.818">
|
||||||
|
<properties>
|
||||||
|
<property name="facing_right" type="bool" value="true"/>
|
||||||
|
<property name="id" value="player"/>
|
||||||
|
<property name="normal_face" value="^_^"/>
|
||||||
|
<property name="talking_face" value="^o^"/>
|
||||||
|
</properties>
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="2" name="Boozy Bird" type="Person" x="230.833" y="49.3333">
|
||||||
|
<properties>
|
||||||
|
<property name="facing_right" type="bool" value="false"/>
|
||||||
|
<property name="id" value="boozy-lady"/>
|
||||||
|
<property name="interact" value="boozy-lady-interact"/>
|
||||||
|
<property name="normal_face" value="=///="/>
|
||||||
|
<property name="talking_face" value="=///="/>
|
||||||
|
</properties>
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="3" name="Boozy Friend" type="Person" x="210" y="100">
|
||||||
|
<properties>
|
||||||
|
<property name="facing_right" type="bool" value="false"/>
|
||||||
|
<property name="id" value="boozy-friend"/>
|
||||||
|
<property name="interact" value="boozy-friend-interact"/>
|
||||||
|
<property name="normal_face" value="<s<"/>
|
||||||
|
<property name="talking_face" value="<o<"/>
|
||||||
|
</properties>
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
<object id="4" name="Bad Gambler" type="Person" x="211.333" y="181.333">
|
||||||
|
<properties>
|
||||||
|
<property name="facing_right" type="bool" value="false"/>
|
||||||
|
<property name="id" value="bad-gambler"/>
|
||||||
|
<property name="interact" value="bad-gambler-interact"/>
|
||||||
|
<property name="normal_face" value=";~:"/>
|
||||||
|
<property name="talking_face" value=">o<"/>
|
||||||
|
</properties>
|
||||||
|
<point/>
|
||||||
|
</object>
|
||||||
|
</objectgroup>
|
||||||
|
</map>
|
Ŝarĝante…
Reference in New Issue