Begin the Casino map!

… including the gambler-dude story arc.
This commit is contained in:
Jaidyn Ann 2023-06-24 17:01:12 -05:00
parent 37eacc43f5
commit 1a44f2bcac
2 changed files with 348 additions and 1 deletions

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@ -48,6 +48,10 @@
`(getf (gethash :knows ,map) ,idea)) `(getf (gethash :knows ,map) ,idea))
;;; ———————————————————————————————————
;;; Childhood friend (Sasha) arc
;;; ———————————————————————————————————
(defun childhood-friend-greetings (map) (defun childhood-friend-greetings (map)
(if (getf-act map :sasha-greetings) (if (getf-act map :sasha-greetings)
(incf (getf-act map :sasha-greetings)) (incf (getf-act map :sasha-greetings))
@ -123,6 +127,159 @@
(make-dialogue-state map (childhood-friend-dialogue map))) (make-dialogue-state map (childhood-friend-dialogue map)))
;;; ———————————————————————————————————
;;; Random casino NPCs
;;; ———————————————————————————————————
(defun boozy-lady-dialogue (&optional map)
(let ((messages
'((:eo "SaaaAAAl' belul', ĉu vjifik...vekfj/?"
:en "HeeeEey sweet-cheeks, u wan sum..?")
(:eo "Iu prenu bieron por tiu ĉi BELULO--!"
:en "Someone get this HUNK a beer--!")
(:eo "Kara, ĉu vi volus iri... min?"
:en "Baby, wanna take a ride on my... me?")
(:eo "Restu kun miii! <3"
:en "Stay a whileee! <3")
(:eo "Mia sino malvarmassss! Hlepu min, karulo~"
:en "My lap's coldd! Gimem some help, sweetie.")
(:eo "Lasu panjon instrui vin *hik* boooone"
:en "Let momma show you a good *hic* timeee")
(:eo "kaj mi diris RIKAŜIKA! DIN-DON!"
:en "and then I said BAZINGA! CA-CHOW!"))))
(start-dialogue
(apply #'say (append '("boozy-lady")
(nth (random (length messages)) messages))))))
(defun boozy-lady-interact (map)
(make-dialogue-state map (boozy-lady-dialogue map)))
(defun boozy-friend-interact (map)
(make-dialogue-state
map
(start-dialogue
(say "boozy-friend" :eo "Kial ŝi ĉiufoje tiom ebriiĝas?"
:en "I swear, she gets like this every time.")
(say "boozy-friend" :eo "Kia ĝeno, tiom hontindas...!"
:en "It's so embarrasing..."))))
;;; ———————————————————————————————————
;;; Destitute Gambler arc
;;; ———————————————————————————————————
(defun bad-gambler-greetings (map)
(if (getf-act map :gambler-greetings)
(incf (getf-act map :gambler-greetings))
(setf (getf-act map :gambler-greetings) 0))
(let ((gambler "bad-gambler"))
(case (getf-act map :gambler-greetings)
(0
(start-dialogue
(face gambler "xD ")
(mumble gambler :en "Hahaha... haha.")
(say gambler :eo "Kia spektalo! Hahaha!"
:en "Good one! Hahaha!"
:face "xDD")
(say gambler :en "Hahahaha! Hahahahaha!"
:face "x'D")
(face gambler ">V<")
(say gambler :eo "Tiom amuze! Bona ŝerco!"
:en "Shit that's funny!"
:face ">V<")
(say gambler :eo "Mi tute ruinigis mian vivon! MDR!"
:en "I totally fucked my life! LMAO!"
:face ">V<")
(say gambler :en "HAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAAHAHAHAHAHAHAHAHAHAHAHAHA"
:face ">O<")
(face gambler "=w=")
(mumble gambler :en "...")
(mumble gambler :eo "Fek'."
:en "Fuck.")))
(1
(start-dialogue
(say 'player :eo "Ĉu... ĉio enordas, samideano?"
:en "Everything alright, friend..?")
(say gambler :eo "Jes! Tutorde! Bonas!"
:en "Yup! For sure! All good!")
(say gambler :eo "Mi simple trafis iujn monproblemojn, ne problemas."
:en "I've just hit a slight snag financially, it's no problem.")
(say gambler :eo "Nur povas ne repagi monprunton."
:en "I just can't repay my mortgage.")
(say gambler :eo "... kiun mi pruntis por repagi alian monprunton."
:en "... that I took out to pay back a loan.")
(say gambler :eo "... kiun mi pruntis por subteni la kompanion de mia frato."
:en "... that I borrowed to support my bro's company.")
(say gambler :eo "... kiu estas senpaga lernejo por handikapuloj."
:en "... that's a non-profit school for disabled kids.")
(say gambler :eo "... danke al kiu mia filino povas edukiĝi bone."
:en "... thanks to which my daughter can receive a good education.")
(say gambler :eo "Kial mi vetis la monprunton tie ĉi?! Fek!!"
:en "Why'd I bet the payment here?! FUCK!!")))
(2
(start-dialogue
(say gambler :eo "Nu, ĉio enordas! Ni simple perdos la domon, jen ĉio."
:en "Anyways, all good! We'll just lose the house, that's all.")
(say gambler :eo "Kompreneble, perdinte la domon, mia edzino lasos min, kunprenante la gefilojn..."
:en "Obviously, after losing the house, my wife'll take leave with the kids...")
(say gambler :eo "Dommastrino sen domo ja ne sencas, do!"
:en "A house-mistress without a house is no mistress at all, of course!")
(say gambler :eo "Kaj kromvirino sen edzino ja ne sencas, do lasos min ankaŭ ŝi..."
:en "And a side-piece without a 'main-piece' is no side-piece at all, so she'll leave me too...")
(say gambler :eo "Neniu mono, neniu domo, neniu filo, neniu edzino, neniu kromvirino!"
:en "No money, no house, no children, no wife, no mistress!")
(say gambler :eo "Neniu vivo!"
:en "No life!")))
(3
(start-dialogue
(say gambler :eo "Mi cedu al la mallumo! Tro malfruas al mi!"
:en "I'm giving into the void! It's too late for me!")
(say gambler :eo "Mi memmortigu, ĉu ne, kara amiko? Ĉu neeee?"
:en "I should let go, right, pal? Righttt?")
(say 'player :eo "Ja ne! Je la dioj! Sinjoro, restas al vi fuĝvojo, sendube!"
:en "Of course not! Jesus! Guy, there's still hope for you, somewhere!")
(say gambler :eo "Mi ideas IAN fuĝvojon..."
:en "Five feet under, maybe..."))))))
(defun bad-gambler-partings (&optional map)
(let ((messages
'((:eo "... kaj ŝiaj mamoj tiom belis..."
:en "... her titties were so nice, too...")
(:eo "... vakuo, nenio, detruo..."
:en "... emptiness, nothing, destruction...")
(:eo "... vivo, bruo. morto, paco..."
:en "... life, noise. death, peace...")
(:eo "... laco, kaco, maĉo-veneno..."
:en "... tired, weary, dreary...")
(:eo "... tempo, tik-tok, malfruo..."
:en "... time, tick-tock, too late...")
(:eo "... finiĝo, ĉesiĝo, paciĝo..."
:en "... endings, partings, peace-ings..."))))
(start-dialogue
(apply #'say (append '("bad-gambler")
(nth (random (length messages)) messages))))))
(defun bad-gambler-dialogue (map)
(let ((greetings (getf-act map :gambler-greetings)))
(cond ((or (not greetings)
(< greetings 3))
(bad-gambler-greetings map))
('t
(bad-gambler-partings)))))
(defun bad-gambler-interact (map)
(make-dialogue-state map (bad-gambler-dialogue map)))
;;; ———————————————————————————————————
;;; Main-menu data
;;; ———————————————————————————————————
(defparameter *submenu* `(((LABEL :en "IDK") (selection . 100) (selected t)) (defparameter *submenu* `(((LABEL :en "IDK") (selection . 100) (selected t))
((LABEL :en "GO BACK") (return . nil)))) ((LABEL :en "GO BACK") (return . nil))))
@ -130,13 +287,17 @@
(defparameter *main-menu* `(((LABEL :en "PLAY" :eo "EKLUDI") (defparameter *main-menu* `(((LABEL :en "PLAY" :eo "EKLUDI")
(selection . 100) (selected . t) (selection . 100) (selected . t)
(return . ,(🌍:make-overworld-state (return . ,(🌍:make-overworld-state
(format nil "~Ares/map.tmx" (uiop:getcwd))))) (format nil "~Ares/casino.tmx" (uiop:getcwd)))))
((LABEL :en "SUBMENU" :eo "SUBMENUO") ((LABEL :en "SUBMENU" :eo "SUBMENUO")
(return . ,(📋:make-menu-state *submenu*))) (return . ,(📋:make-menu-state *submenu*)))
((LABEL :en "QUIT" :eo "REZIGNI") ((LABEL :en "QUIT" :eo "REZIGNI")
(return . nil)))) (return . nil))))
;;; ———————————————————————————————————
;;; Invocation station! 🚆
;;; ———————————————————————————————————
(defun main () (defun main ()
"A pathetic fascimile of a main loop. What does it do? WHAST DOES TI DODOO? "A pathetic fascimile of a main loop. What does it do? WHAST DOES TI DODOO?
What a mysteryyy! Youll have to check out the engine to uncover it. What a mysteryyy! Youll have to check out the engine to uncover it.

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res/casino.tmx Normal file
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<?xml version="1.0" encoding="UTF-8"?>
<map version="1.10" tiledversion="1.10.1" orientation="orthogonal" renderorder="left-down" width="72" height="41" tilewidth="17" tileheight="17" infinite="0" nextlayerid="7" nextobjectid="5">
<tileset firstgid="1" source="font.tsx"/>
<layer id="4" name="Background" width="72" height="41">
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