Print a desc. of the selected item in inventory
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@ -20,7 +20,7 @@
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;;; ———————————————————————————————————
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;;; Menu-creation! How fun!
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;;; Misc. Utils
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;;; ———————————————————————————————————
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(defun subseq-head (length sequence)
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"Get a subsequence of SEQUENCE containing its first LENGTH elements. If LENGTH
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@ -28,11 +28,15 @@ exceeds the size of SEQUENCE, the returned subsequence is equivalent to SEQUENCE
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(subseq sequence 0 (…:at-most (length sequence) length)))
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;;; ———————————————————————————————————
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;;; Menu-creation! How fun!
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;;; ———————————————————————————————————
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(defun items->menu-plist (item-plists &key (row-width 72))
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"Convert a list of items’ plists (that one might get from OVERWORLD’s map
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:ITEMS) into a pretty and presentable menu-grid of items, for use with
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📋:MENU-STATE(-*)."
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(format *error-output* "ITEMS ~A~%" item-plists)
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(format *error-output* "ITEMS ~S~%" item-plists)
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(let* ((label-width 7)
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(border-width 2)
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;; Weird bounding, whoops! I’m so clumsy, it’s endearing instead of just annoying! … Right? =w=”
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@ -43,21 +47,26 @@ exceeds the size of SEQUENCE, the returned subsequence is equivalent to SEQUENCE
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(when (>= column row-width)
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(incf row)
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(setf column 0))
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(list :en (subseq-head label-width (or (getf (cdr item) :name-en) (getf (cdr item) :id)))
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:eo (subseq-head label-width (getf (cdr item) :name-eo))
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:selected (and (eq row 0) (eq column 0))
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:selection (if (and (eq row 0) (eq column 0)) 100 0)
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:return nil
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:row row))
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(append (list :en (subseq-head label-width (or (getf (cdr item) :inv-name-en)
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(getf (cdr item) :name-en)
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(getf (cdr item) :id)))
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:eo (subseq-head label-width (or (getf (cdr item) :inv-name-eo)
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(getf (cdr item) :name-eo)))
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:selected (and (eq row 0) (eq column 0))
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:selection (if (and (eq row 0) (eq column 0)) 100 0)
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:return nil
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:row row)
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(cdr item)))
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item-plists)))
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;;; ———————————————————————————————————
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;;; Inventory loop logic
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;;; ———————————————————————————————————
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(defun inventory-state-update (map inventory-menu)
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"The input-taking/logic-handling component of the inventory state-function.
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Part of INVENTORY-STATE."
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(if (📋:menu-state-update inventory-menu)
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(list :map map :inventory inventory-menu)
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(values nil
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@ -68,8 +77,26 @@ exceeds the size of SEQUENCE, the returned subsequence is equivalent to SEQUENCE
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;;; ———————————————————————————————————
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;;; Inventory loop drawing
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;;; ———————————————————————————————————
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(defun render-selected-item (matrix items)
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"Draw the title, avatar, and description of the currently-selected item to
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the bottom of the screen."
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(let* ((item (menu:selected-menu-item items))
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(name (list :en (or (getf item :name-en) (getf item :inv-name-en) (getf item :id))
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:eo (or (getf item :name-eo) (getf item :inv-name-eo))))
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(desc (list :en (getf item :desc-en)
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:eo (getf item :desc-eo))))
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(display:render-string-verbatim matrix (str:concat ":" (…:getf-lang name) ": "
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(getf item :avatar))
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'(:x 1 :y 17))
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(display:render-string matrix (…:getf-lang desc)
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'(:x 1 :y 18) :width 70)))
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(defun inventory-state-draw (matrix items)
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(📋:menu-state-draw matrix items))
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"The drawing component of the inventory state-function.
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Part of INVENTORY-STATE."
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(📋:menu-state-draw matrix items)
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(render-selected-item matrix items))
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@ -259,6 +259,11 @@ on that same ROW."
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0))
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(defun selected-menu-item (menu-plist)
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(nth (selected-menu-item-position menu-plist)
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menu-plist))
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;;; ———————————————————————————————————
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;;; Misc. utils
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@ -47,6 +47,7 @@
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(:nicknames :fsa.men :menu :📋)
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(:use :cl)
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(:export #:menu-state #:menu-state-update #:menu-state-draw #:make-menu-state
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#:selected-menu-item
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:label :selection :selected))
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(defpackage :flora-search-aurora.dialogue
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