Add settings menu
This commit is contained in:
parent
0993fed70e
commit
0aec94be2b
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@ -8,6 +8,7 @@
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(:file "display")
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(:file "input")
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(:file "menu")
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(:file "settings")
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(:file "inventory")
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(:file "intermission")
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(:file "overworld.util")
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@ -13,7 +13,7 @@
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;;;; You should have received a copy of the GNU General Public License
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;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;;; FLORA-SEARCH-AURORA
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;;;; FLORA-SEARCH-AURORA ✿
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;;;; A simple TUI-game made for the text-flavoured LibreJam of 2023-06!
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;;;; See: https://jamgaroo.xyz/jams/2
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@ -561,7 +561,7 @@ avoid triggering this."
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;;; ———————————————————————————————————
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;;; Military base!
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;;; Military-base!
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;;; ———————————————————————————————————
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(defun captain-snake-interact (map &optional entity-id)
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(make-dialogue-state
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@ -962,30 +962,23 @@ avoid triggering this."
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Initializes the current instance of the game, and such."
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;; We’ve gotta make fresh copies of the maps, in case the user’s restarted the game.
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;; metacopy, I love you <3 <3 <3
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(lambda (matrix)
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(defparameter *base-map* (🌍:plist->map (metacopy:copy-thing *base-map-plist*)))
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(defparameter *casino-map* (🌍:plist->map (metacopy:copy-thing *casino-map-plist*)))
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(defparameter *flashback-casino-map* (🌍:plist->map (metacopy:copy-thing *flashback-casino-map-plist*)))
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(defparameter *flashback-school-map* (🌍:plist->map (metacopy:copy-thing *flashback-school-map-plist*)))
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(defparameter *outdoors-map* (🌍:plist->map (metacopy:copy-thing *outdoors-map-plist*)))
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;; (make-flashback-function (alexandria:random-elt (flashbacks))))
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(make-overworld-function *base-map*))
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(defun submenu ()
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`((:en "IDK"
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:selection 100 :selected t)
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(:en "GO BACK"
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:drop 1)))
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(make-overworld-state *casino-map*)))
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(defun main-menu ()
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`((:en "PLAY" :eo "EKLUDI"
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:selection 100 :selected t
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`((:en "Play" :eo "Ekludi"
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:selection 50 :selected t
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:function ,(start-game-function))
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(:en "SUBMENU" :eo "SUBMENUO" :row 1
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:function ,(📋:make-menu-function (submenu)))
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(:en "TERURE" :eo "BADLY" :row 1)
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(:en "QUIT" :eo "REZIGNI" :row 2
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(:en "Settings" :eo "Agordoj" :row 1
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:function ,(🔧:make-settings-menu-function))
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(:en "Give in" :eo "Cedi" :row 2
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:drop 1)))
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13
input.lisp
13
input.lisp
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@ -13,7 +13,7 @@
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;;;; You should have received a copy of the GNU General Public License
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;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;;; FLORA-SEARCH-AURORA.INPUT
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;;;; FLORA-SEARCH-AURORA.INPUT ⌨
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;;;; All input-related voodoo goes here: Input reading, translating, parsing, etc.
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(in-package :flora-search-aurora.input)
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@ -58,6 +58,10 @@
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+numpad-game-layout+))
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(defparameter *keyboard* +qwerty-layout+)
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(defparameter *controls* +arrows-game-layout+)
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(defun read-char-plist (&optional (stream *standard-input*))
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"Reads a character directly from standard-input (sans buffering).
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Simple terminal escape codes (like arrow-keys) are translated into
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@ -84,7 +88,7 @@ docstring of #'escape-code-to-character for more info."
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(list :char the-char :modifier modifier :escaped escaped))))
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(defun normalize-char-plist (char-plist &optional (layout +qwerty-layout+))
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(defun normalize-char-plist (char-plist &optional (layout *keyboard*))
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"Given a character input property list (as received from READ-CHAR-PLIST),
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massage the output into parsable, deescaped, QWERTY-according format."
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(let ((normalized (deescape-char-plist char-plist)))
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@ -102,7 +106,7 @@ Not at all comprehensive, but probably-mostly-just-good-enough. ¯\_ (ツ)_/¯"
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(defun read-gamefied-char-plist
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(&optional (stream *standard-input*) (layout +qwerty-layout+) (game-layout +arrows-game-layout+))
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(&optional (stream *standard-input*) (layout *keyboard*) (game-layout *controls*))
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"Read a character directly from standard-input, then translating its character into the QWERTY
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equivalent, then parsing that character into semantic meaning. Results in a plist like so:
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(:char #\w :semantic ↑ :modifier nil :escaped nil)"
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@ -110,7 +114,7 @@ equivalent, then parsing that character into semantic meaning. Results in a plis
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game-layout))
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(defun gameify-char-plist (char-plist &optional (game-layout +arrows-game-layout+))
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(defun gameify-char-plist (char-plist &optional (game-layout *keyboard*))
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"Given a character input plist (as received by READ-CHAR-PLIST), return a
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char plist containing a :FUNCTION property, which contains one of several
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semantic symbols that match up for menus/gameplay: ↑, →, ←, ↓, 🆗, or ❎."
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@ -120,7 +124,6 @@ semantic symbols that match up for menus/gameplay: ↑, →, ←, ↓, 🆗, or
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char-plist)))
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(defun deescape-char-plist (char-plist)
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"Translate escaped characters into somewhat-semantically-adjacent
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characters, like left arrow-key (escaped D) into ← (“LEFTWARDS ARROW”)."
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@ -13,7 +13,7 @@
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;;;; You should have received a copy of the GNU General Public License
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;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;;; FLORA-SEARCH-AURORA.UI
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;;;; FLORA-SEARCH-AURORA.MENU 📋
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;;;; Generic menu-making, displaying, and management.
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;;;; Let's get to it, we're on a deadline!
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@ -168,7 +168,7 @@ That is, 0 for non-selected items and 100 for selected items."
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(select-right-menu-item menu-plist)
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't))
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('⌨:❎
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nil)
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(list :drop 1))
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('⌨:🆗
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(if (getf selected-item :exec)
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(apply (getf selected-item :exec) '())
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@ -13,7 +13,7 @@
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;;;; You should have received a copy of the GNU General Public License
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;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;;; FLORA-SEARCH-AURORA.OVERWORLD
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;;;; FLORA-SEARCH-AURORA.OVERWORLD 🌍
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;;;; All game-functions and data relating to the “overworld” (that is,
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;;;; the primary gameplay, the RPG-ish-ish bits).
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(apply (…:string->symbol interaction) (list map interactee-id))
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(list :parameters (list :map map)))))
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('⌨:❎
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(list :function (🎒:make-inventory-state map)))
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(list :function
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(📋:make-menu-function
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`((:en "Continue" :eo "Malpaŭzigi"
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:drop 1 :selected t :selection 50)
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(:en "Backpack" :eo "Sako"
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:function ,(🎒:make-inventory-function map)
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:drop 1)
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(:en "Settings" :eo "Agordoj"
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:function ,(🔧:make-settings-menu-function))
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(:en "Give up" :eo "Rezigni"
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:drop 3)))))
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;; Simple up-down-left-right movements
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('⌨:→
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(move-player map :Δx 1))
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;;; ———————————————————————————————————
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(defun overworld-state
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(matrix &key map (Δt .02))
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"Render the given map to the matrix and take user-input — for one frame.
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"Render the given map to the MATRIX and take user-input — for one frame.
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A state-function for use with STATE-LOOP."
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(sleep Δt)
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(overworld-state-draw matrix map)
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(defun make-overworld-function (map)
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"Return a state-function for a a map, for use with STATE-LOOP."
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"Return a state-function for a a MAP, for use with STATE-LOOP."
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(lambda (matrix &key (map map))
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(apply #'🌍:overworld-state
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(list matrix :map map))))
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(defun make-overworld-state (map)
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"Return a state-plist for a a MAP, for use with STATE-LOOP."
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(list :function (make-overworld-function map)))
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@ -23,8 +23,8 @@
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#:incf-0
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#:at-least #:at-most
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#:string->symbol
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#:system-language #:langcode->keysym #:getf-lang))
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#:system-language #:langcode->keysym #:getf-lang
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:*language*))
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(defpackage :flora-search-aurora.input
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(:use :cl)
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:control :meta :shift
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+qwerty-layout+ +dvorak-layout+
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+arrows-game-layout+ +wasd-game-layout+ +ijkl-game-layout+
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:↑ :← :→ :↓ :↰ :↱ :↲ :↳ :🆗 :❎))
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:↑ :← :→ :↓ :↰ :↱ :↲ :↳ :🆗 :❎
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:*keyboard* :*controls*))
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(defpackage :flora-search-aurora.display
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(:nicknames :fsa.dsp :display :✎)
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#:selected-menu-item
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:label :selection :selected))
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(defpackage :flora-search-aurora.settings
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(:nicknames :fsa.set :settings :🔧)
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(:use :cl)
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(:export #:make-settings-menu-function #:settings-menu))
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(defpackage :flora-search-aurora.dialogue
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(:nicknames :fsa.dia :dialogue :💬)
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(:use :cl)
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(defpackage :flora-search-aurora.inventory
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(:nicknames :fsa.inv :inventory :🎒)
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(:use :cl)
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(:export #:inventory-state #:make-inventory-state))
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(:export #:inventory-state #:make-inventory-function))
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(defpackage :flora-search-aurora.intermission
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(:nicknames :fsa.int :intermission :🎭)
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:make-intermission-function))
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(defpackage :flora-search-aurora.overworld.util
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(:nicknames :fsa.o.u :overworld.util :🌍.…)
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(:nicknames :fsa.ovr.… :overworld.util :🌍.…)
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(:use :cl)
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(:export #:coords->symbol #:symbol->coords
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#:world-coords->screen-coords
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#:world-coords-chunk
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#:map->plist #:plist->map
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#:save-map-to-file))
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#:save-map-to-file
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:*language*))
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(defpackage :flora-search-aurora.overworld
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(:nicknames :fsa.o :overworld :🌍)
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(:nicknames :fsa.ovr :overworld :🌍)
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(:use :cl
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:flora-search-aurora.overworld.util)
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(:export #:overworld-state #:overworld-state-draw #:make-overworld-function
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(:export #:make-overworld-state #:make-overworld-function
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#:overworld-state #:overworld-state-draw
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#:merge-maps
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#:world-coords->screen-coords
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#:getf-entity #:getf-entity-data #:removef-entity
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@ -0,0 +1,92 @@
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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
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;;;;
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;;;; This program is free software: you can redistribute it and/or
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;;;; modify it under the terms of the GNU General Public License as
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;;;; published by the Free Software Foundation, either version 3 of
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;;;; the License, or (at your option) any later version.
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;;;;
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;;;; This program is distributed in the hope that it will be useful,
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;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
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;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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;;;; GNU General Public License for more details.
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;;;;
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;;;; You should have received a copy of the GNU General Public License
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;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
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;;;; FLORA-SEARCH-AURORA.SETTINGS 🔧
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;;;; Guess whatttt? Settings, that’s what. =w=
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;;;; How riveting!
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(in-package :flora-search-aurora.settings)
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(defun make-controls-function (controls)
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"Simple state-function (for use with STATE-LOOP's state plists) that sets the
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keyboard controls to the given CONTROLS."
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(lambda (matrix)
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(setq ⌨:*controls* controls)
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(list :drop 1)))
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(defun make-keyboard-function (layout)
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"Simple state-function (for use with STATE-LOOP's state plists) that sets the
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keyboard layout to the given LAYOUT."
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(lambda (matrix)
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(setq ⌨:*keyboard* layout)
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(list :drop 1)))
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(defun make-language-function (language)
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"Simple state-function (for use with STATE-LOOP's state plists) that sets the
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game language to the given LANGUAGE."
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(lambda (matrix)
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(setq …:*language* language)
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(list :drop 1)))
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(defun keyboard-menu ()
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`((:en "QWERTY"
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:selection 50 :selected t
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:function ,(make-keyboard-function ⌨:+qwerty-layout+)
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:drop 1)
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(:en "Dvorak"
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:function ,(make-keyboard-function ⌨:+dvorak-layout+)
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:drop 1)
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(:en "Arrows" :eo "Sagoj"
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:function ,(make-controls-function ⌨:+arrows-game-layout+)
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:row 1 :drop 1)
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(:en "WASD"
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:function ,(make-controls-function ⌨:+wasd-game-layout+)
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:row 1 :drop 1)
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(:en "IJKL" :eo "IJKL"
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:function ,(make-controls-function ⌨:+ijkl-game-layout+)
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:row 1 :drop 1)))
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(defun language-menu ()
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`((:en "Esperanto"
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:selected t :selection 50
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:function ,(make-language-function :eo)
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:drop 1)
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(:en "English"
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:function ,(make-language-function :en)
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:row 1 :drop 1)))
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(defun settings-menu ()
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`((:en "Keyboard" :eo "Klavararanĝo"
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:selection 50 :selected t
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:function
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,(📋:make-menu-function (keyboard-menu))
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:drop 1)
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(:en "Language" :eo "Lingvo"
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:function ,(📋:make-menu-function (language-menu))
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:drop 1)
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(:en "Back" :eo "Reiri"
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:drop 1)))
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(defun make-settings-menu-function ()
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"Create a menu state-function for use with STATE-LOOP, displaying settings
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and allowing the user to modify them. Pretty self-explanatory, tbh."
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(📋:make-menu-function (settings-menu)))
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:en))
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(defun getf-lang (plist &optional (language (system-language)) (fallback-lang :en))
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"With a plist containing keys of language-codes, return the property either fitting the
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(defun getf-lang (plist &key language (fallback-lang :en))
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"With a PLIST containing keys of language-codes, return the property either fitting the
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preferred LANGUAGE, or the backup FALLBACK-LANG (if LANGUAGE’s is NIL)."
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(or (getf plist language)
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(or (getf plist (or language (ignore-errors *language*) (system-language)))
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(getf plist fallback-lang)))
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(defparameter *language* (…:system-language))
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