flora-search-aurora/overworld.lisp

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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
;;;;
;;;; This program is free software: you can redistribute it and/or
;;;; modify it under the terms of the GNU General Public License as
;;;; published by the Free Software Foundation, either version 3 of
;;;; the License, or (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU General Public License
;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;;; FLORA-SEARCH-AURORA.OVERWORLD
;;;; All game-functions and data relating to the “overworld” (that is,
;;;; the primary gameplay, the RPG-ish-ish bits).
(defpackage :flora-search-aurora.overworld
(:use :cl
:flora-search-aurora.input :flora-search-aurora.display
:flora-search-aurora.ui)
(:export #:overworld-loop))
(in-package :flora-search-aurora.overworld)
;;; ———————————————————————————————————
;;; Overworld loop
;;; ———————————————————————————————————
(defun overworld-loop (matrix map)
"The state loop to be used for displaying/processing/input-managing
with menus."
(let ((map (if (or (stringp map) (pathnamep map))
(cl-tiled:load-map map)
map)))
(sleep .02)
(overworld-loop-draw matrix map)
(overworld-loop-update map)))
(defun overworld-loop-draw (matrix map)
"Drawing for."
(matrix-write-tiled-map matrix map))
(defun overworld-loop-update (map)
"The update loop for menus. It processes all input, state, etc, and
returns the new state of the menu."
't)
;;; ———————————————————————————————————
;;; Mapping & map-rendering
;;; ———————————————————————————————————
(defun matrix-write-tiled-cell (matrix cell)
"Set a matrice's (2d array's) element corresponding to
a Tiled cell's character-value, using it's column and row."
(setf (aref matrix
(cl-tiled:cell-row cell)
(cl-tiled:cell-column cell))
(tiled-tile-character
(cl-tiled:cell-tile cell))))
(defun matrix-write-tiled-map (matrix map)
"Draw a Tiled-format tilemap to the 2D array."
(mapcar (lambda (layer) (matrix-write-tiled-map-layer matrix layer))
(cl-tiled:map-layers map))
matrix)
(defun matrix-write-tiled-map-layer (matrix tile-layer)
"Set an array's elements to those corresponding the given Tiled
tile-layer's cells. a Tiled tile-layer to the screen."
(mapcar (lambda (cell) (matrix-write-tiled-cell matrix cell))
(cl-tiled:layer-cells tile-layer))
matrix)
(defun tiled-tile-character (tile)
"Given a tileset's tile, return it's corresponding text character,
assuming that the tileset is a bitmap font starting with char-code 32
with 15 characters-per-line."
(code-char
(+ (* (cl-tiled:tile-row tile) 15)
(cl-tiled:tile-column tile)
32)))