flora-search-aurora/ui.lisp

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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
;;;;
;;;; This program is free software: you can redistribute it and/or
;;;; modify it under the terms of the GNU General Public License as
;;;; published by the Free Software Foundation, either version 3 of
;;;; the License, or (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU General Public License
;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;;; FLORA-SEARCH-AURORA.UI
;;;; Generic menu-making, displaying, and management.
;;;; Let's get to it, we're on a deadline!
(defpackage :flora-search-aurora.ui
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(:nicknames :fsa.u :ui :📋)
(:use :cl :assoc-utils)
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(:export #:menu-state #:make-menu-state
#:render-line #:render-string #:render-string-partially
:label :selection :selected))
(in-package :flora-search-aurora.ui)
;;; ———————————————————————————————————
;;; Menu loops
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;;; ——————————————————————————————————
(defun make-menu-state (menu-list)
"Return a state-function for the games main menu, for use with STATE-LOOP."
(lambda (matrix)
(📋:menu-state matrix menu-list)))
(defun menu-state (matrix menu-alist)
"Render a menu in menu-alist format to the given matrix, and process user-input.
A state-function for use with the #'state-loop."
(sleep .02)
(menu-state-draw matrix menu-alist)
(menu-state-update menu-alist))
(defun menu-state-draw (matrix menu-alist)
"Render a menu in menu-alist format to the given matrix.
A core part of #'menu-state."
(render-menu-strip matrix menu-alist 0 0))
(defun menu-state-update (menu-alist)
"Update a menu that is, take user input and modify the menus alist appropriately.
A core part of #'menu-state."
(progress-menu-items menu-alist)
(process-menu-input menu-alist))
;;; ———————————————————————————————————
;;; Menu display
;;; ———————————————————————————————————
(defun render-line (matrix text x y)
"Apply a one-line string to the matrix at the given coordinates."
(let ((dims (array-dimensions matrix)))
(if (and (stringp text)
(> (length text) 0))
(progn
(ignore-errors (setf (aref matrix y x) (char text 0)))
(render-line matrix (subseq text 1)
(+ x 1) y))
matrix)))
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(defun render-menu-item
(matrix text x y &key (width (+ (length text) 2)) (height 3) (selection 0) (selected nil))
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"Render a menu-item that is, text surrounded by a box with an optional
'selected' form. If selected is a non-zero number below 100, then that percent
of the box will be displayed as selected/highlighted. This percent is from
left-to-right, unless negative in which case, right-to-left."
(render-string matrix text (list :x (+ x 1) :y (+ 1 y))
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:max-column (- (+ x width) 1)
:max-row (- (+ y height) 2))
;; Render the normal top and bottom bars.
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(dotimes (i width)
(setf (aref matrix y (+ x i)) #\-)
(setf (aref matrix (+ y (- height 1)) (+ x i)) #\-))
;; Render the weird “selected” top and bottom bars. A menu item might be
;; only partially-selected…
(if (and selection
(not (eq selection 0)))
(let* ((bar-width
(:at-most width (ceiling (* width (* (abs selection)
.01)))))
(bar-start (if (> 0 selection) (- width bar-width) 0)))
(dotimes (i bar-width)
(setf (aref matrix y (+ x bar-start i)) #\=)
(setf (aref matrix (+ y (- height 1)) (+ x bar-start i)) #\=))))
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;; Render the horizontal “earmuffs” for helping the selected item stand out.
(when selected
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(dotimes (i (- height 2))
(setf (aref matrix (+ y i 1) x) #\|)
(setf (aref matrix (+ y i 1) (+ x width -1)) #\|))
matrix))
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(defun render-menu-strip (matrix items x y &key (max-item-width 12) (height 3))
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"Render several menu items to the matrix, starting at the given x/y coordinates,
maximum width for any given item, and the height of all items.
The item list should be an alist of the following format:
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(((LABEL :en BIRD :eo BIRDO)(SELECTED . T)(SELECTION . 100))
((LABEL :en BAR :eo BARO)(SELECTION . -20)) )"
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(let ((x x))
(mapcar
(lambda (item)
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(let* ((label (:getf-lang (cdr (assoc 'label item))))
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(selection (or (cdr (assoc 'selection item))
0))
(width (:at-most max-item-width
(+ (length label) 2))))
(render-menu-item matrix label x y
:width width
:height height
:selection selection
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:selected (cdr (assoc 'selected item)))
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(setf x (+ x width 1))))
items))
matrix)
(defun render-string (matrix text coords &key (max-column 72) (max-row 20))
"Render the given string to the matrix of characters, character-by-character.
Will line-break or truncate as appropriate and necessary to not exceed the
positional arguments nor the dimensions of the matrix."
(render-string-partially matrix text coords :max-column max-column :max-row max-row
:char-count (length text)))
(defun render-string-partially (matrix text coords &key (char-count 0) (max-column 72) (max-row 20))
"Partially render the given string to a matrix of characters. Will render only
a portion of the string, dictated by the CHAR-COUNT.
See the similar RENDER-STRING function."
(let* ((x (getf coords :x))
(y (getf coords :y))
(dimensions (array-dimensions matrix))
(max-column (:at-most (cadr dimensions) max-column))
(row-width (- max-column x))
(max-write-row (:at-most (:at-most (car dimensions) max-row)
(floor (/ char-count row-width))))
(row-width-at-max-write-row
(:at-most row-width
(- char-count (* max-write-row row-width))))
(substrings (:split-string-by-length text row-width))
(row 0))
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(loop while (and (<= (+ y row) max-row)
substrings)
do (cond ((< row max-write-row)
(render-line matrix (pop substrings)
x (+ y row)))
;; At the last line, write only up til the :CHAR-COUNT
((eq row max-write-row)
(render-line
matrix
(subseq (pop substrings) 0 row-width-at-max-write-row)
x (+ y row)))
('t
(pop substrings)))
(incf row)))
matrix)
;;; ———————————————————————————————————
;;; Menu logic
;;; ———————————————————————————————————
(defun progress-menu-items (menu-alist)
"Given an associative list of menu-items, decrement or increment each
item's selected-percentage, so that they converge at the right percent.
That is, 0 for non-selected items and 100 for selected items."
(mapcar
(lambda (item)
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(let* ((selection (assoc 'selection item))
(selection-num (or (cdr selection) 0))
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(selectedp (cdr (assoc 'selected item))))
(if selection
(setf (cdr selection)
(gravitate-toward
(cond ((and selectedp (< selection-num 0) 0)
-100)
(selectedp 100)
('t 0))
(cdr selection) 10)))))
menu-alist)
menu-alist)
(defun process-menu-input (menu-alist)
"Get and process any keyboard input, modifying the menu alist as necessary."
(if (listen)
(let* ((input (:read-gamefied-char-plist))
(selected-item (nth (selected-menu-item-position menu-alist)
menu-alist))
(func (cdr (assoc 'function selected-item)))
(return-val (assoc 'return selected-item)))
(case (getf input :semantic)
(': (progn (select-right-menu-item menu-alist)
't))
(': (progn (select-left-menu-item menu-alist)
't))
(':
nil)
(':🆗
(cond ((and func return-val)
(apply func '())
(cdr return-val))
(func
(apply func '()))
(return-val
(cdr return-val))
('t
't)))
(otherwise 't)))
't))
(defun select-menu-item (menu-alist position)
"Given a menu associative list, select the menu-item at the given position."
(let ((old-position (selected-menu-item-position menu-alist)))
;; The “polarity” (direction of selection) depends on the relative
;; direction of the previous selection.
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(setf (aget (nth position menu-alist) 'selection)
(if (< old-position position) 10 -10))
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(setf (aget (nth position menu-alist) 'selected) 't)
;; Likewise for the previously-selected item.
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(setf (aget (nth old-position menu-alist) 'selection)
(if (< old-position position) -90 90))
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(setf (aget (nth old-position menu-alist) 'selected) nil))
menu-alist)
(defun select-right-menu-item (menu-alist)
"Select the item to the right of the currenty-selected item."
(let ((new-selection (+ (selected-menu-item-position menu-alist) 1)))
(if (< new-selection (length menu-alist))
(select-menu-item menu-alist new-selection))))
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(defun select-left-menu-item ( menu-alist)
"Select the item to the left of the currenty-selected item."
(let ((new-selection (- (selected-menu-item-position menu-alist) 1)))
(if (>= new-selection 0)
(select-menu-item menu-alist new-selection))))
(defun selected-menu-item-position (menu-alist)
"Returns the index of the menu alist's selected item."
(or (position
't menu-alist
:test (lambda (ignore list-item)
(cdr (assoc 'selected list-item))))
0))
;;; ———————————————————————————————————
;;; Misc. utils
;;; ———————————————————————————————————
(defun gravitate-toward (goal num delta)
"Either add to a number, or subtract from it; whichever brings it closer to zero.
In addition, the resultant value shall not pass zero."
(cond
((< num goal)
(:at-most goal (+ num delta)))
((> num goal)
(:at-least goal (- num delta)))
('t
goal)))
;;"---{============= -------------------"
;; | Kill your mom | Give into despair
;; ---{============= -------------------