flora-search-aurora/menu.lisp

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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
;;;;
;;;; This program is free software: you can redistribute it and/or
;;;; modify it under the terms of the GNU General Public License as
;;;; published by the Free Software Foundation, either version 3 of
;;;; the License, or (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU General Public License
;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;;; FLORA-SEARCH-AURORA.UI
;;;; Generic menu-making, displaying, and management.
;;;; Let's get to it, we're on a deadline!
(in-package :flora-search-aurora.menu)
;;; ———————————————————————————————————
;;; Menu loops
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;;; ——————————————————————————————————
(defun make-menu-state (menu-list)
"Return a state-function for the games main menu, for use with STATE-LOOP."
(lambda (matrix)
(📋:menu-state matrix menu-list)))
(defun menu-state (matrix menu-plist)
"Render a menu in menu-plist format to the given matrix, and process user-input.
A state-function for use with the #'state-loop."
(sleep .02)
(menu-state-draw matrix menu-plist)
(menu-state-update menu-plist))
(defun menu-state-draw (matrix menu-plist)
"Render a menu in menu-plist format to the given matrix.
A core part of #'menu-state."
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(render-menu-items matrix menu-plist 0 0))
(defun menu-state-update (menu-plist)
"Update a menu that is, take user input and modify the menus plist appropriately.
A core part of #'menu-state."
(progress-menu-items menu-plist)
(process-menu-input menu-plist))
;;; ———————————————————————————————————
;;; Menu display
;;; ———————————————————————————————————
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(defun render-menu-item
(matrix text x y &key (width (+ (length text) 2)) (height 3) (selection 0) (selected nil))
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"Render a menu-item that is, text surrounded by a box with an optional
'selected' form. If selected is a non-zero number below 100, then that percent
of the box will be displayed as selected/highlighted. This percent is from
left-to-right, unless negative in which case, right-to-left."
(:render-string matrix text (list :x (+ x 1) :y (+ 1 y)) :width width)
;; Render the normal top and bottom bars.
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(dotimes (i width)
(setf (aref matrix y (+ x i)) #\-)
(setf (aref matrix (+ y (- height 1)) (+ x i)) #\-))
;; Render the weird “selected” top and bottom bars. A menu item might be
;; only partially-selected…
(if (and selection
(not (eq selection 0)))
(let* ((bar-width
(:at-most width (ceiling (* width (* (abs selection)
.01)))))
(bar-start (if (> 0 selection) (- width bar-width) 0)))
(dotimes (i bar-width)
(setf (aref matrix y (+ x bar-start i)) #\=)
(setf (aref matrix (+ y (- height 1)) (+ x bar-start i)) #\=))))
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;; Render the horizontal “earmuffs” for helping the selected item stand out.
(when selected
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(dotimes (i (- height 2))
(setf (aref matrix (+ y i 1) x) #\|)
(setf (aref matrix (+ y i 1) (+ x width -1)) #\|))
matrix))
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(defun render-menu-items (matrix items x y &key (max-item-width 12) (height 3))
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"Render several menu items to the matrix, starting at the given x/y coordinates,
maximum width for any given item, and the height of all items.
The item list should be an plist of the following format:
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(((LABEL :en BIRD :eo BIRDO)(SELECTED . T)(SELECTION . 100))
((LABEL :en BAR :eo BARO)(SELECTION . -20)) )"
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(let ((row-xes '()))
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(mapcar
(lambda (item)
(let* ((label (:getf-lang item))
(selection (or (getf item :selection)
0))
(width (:at-most max-item-width
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(+ (length label) 2)))
(row (or (getf item :row) 0))
(item-x (or (getf row-xes row) x))
(item-y (+ y (* row height))))
(render-menu-item matrix label
item-x item-y
:width width
:height height
:selection selection
:selected (getf item :selected))
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(setf (getf row-xes row) (+ item-x width 1))))
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items))
matrix)
;;; ———————————————————————————————————
;;; Menu logic
;;; ———————————————————————————————————
(defun progress-menu-items (menu-plist)
"Given an property list of menu-items, decrement or increment each
item's selected-percentage, so that they converge at the right percent.
That is, 0 for non-selected items and 100 for selected items."
(mapcar
(lambda (item)
(let* ((selection (or (getf item :selection) 0))
(selectedp (getf item :selected)))
(if selection
(setf (getf item :selection)
(gravitate-toward
(cond ((and selectedp (< selection 0) 0)
-100)
(selectedp 100)
('t 0))
selection 10)))))
menu-plist)
menu-plist)
(defun process-menu-input (menu-plist)
"Get and process any keyboard input, modifying the menu plist as necessary."
(if (listen)
(let* ((input (:read-gamefied-char-plist))
(selected-item (nth (selected-menu-item-position menu-plist)
menu-plist))
(func (getf selected-item :function))
(return-val-p (member :return selected-item))
(return-val (getf selected-item :return)))
(case (getf input :semantic)
(': (progn (select-right-menu-item menu-plist)
't))
(': (progn (select-left-menu-item menu-plist)
't))
(': (progn (select-up-menu-item menu-plist)
't))
(': (progn (select-down-menu-item menu-plist)
't))
(': (progn (select-up-menu-item menu-plist)
(select-left-menu-item menu-plist)
't))
(': (progn (select-up-menu-item menu-plist)
(select-right-menu-item menu-plist)
't))
(': (progn (select-down-menu-item menu-plist)
(select-left-menu-item menu-plist)
't))
(': (progn (select-down-menu-item menu-plist)
(select-right-menu-item menu-plist)
't))
(':
nil)
(':🆗
(cond ((and func return-val-p)
(apply func '())
return-val)
(func
(apply func '()))
(return-val-p
return-val)
('t
't)))
(otherwise 't)))
't))
(defun select-menu-item (menu-plist position)
"Given a menu property list, select the menu-item at the given position."
(let ((old-position (selected-menu-item-position menu-plist)))
;; The “polarity” (direction of selection) depends on the relative
;; direction of the previous selection.
(setf (getf (nth position menu-plist) :selection)
(if (< old-position position) 10 -10))
(setf (getf (nth position menu-plist) :selected) 't)
;; Likewise for the previously-selected item.
(setf (getf (nth old-position menu-plist) :selection)
(if (< old-position position) -90 90))
(setf (getf (nth old-position menu-plist) :selected) nil))
menu-plist)
(defun select-next-item-of-row (menu-plist row)
"Given a specific ROW, select the next item following the currently-selected
on that same ROW."
(let* ((selected-n (selected-menu-item-position menu-plist)))
(loop for i from (1+ selected-n) upto (length menu-plist)
do (when (eq (or (getf (nth i menu-plist) :row) 0) row)
(return (select-menu-item menu-plist i))))))
(defun select-previous-item-of-row (menu-plist row)
"Given a specific ROW, select the next item preceding the currently-selected
on that same ROW."
(when (>= row 0)
(let* ((selected-n (selected-menu-item-position menu-plist)))
(loop for i from (1- selected-n) downto 0
do (when (eq (or (getf (nth i menu-plist) :row) 0) row)
(return (select-menu-item menu-plist i)))))))
(defun select-right-menu-item (menu-plist)
"Select the item to the right of the currenty-selected item."
(select-next-item-of-row
menu-plist
(or (getf (nth (selected-menu-item-position menu-plist) menu-plist) :row)
0)))
(defun select-left-menu-item (menu-plist)
"Select the item to the right of the currenty-selected item."
(select-previous-item-of-row
menu-plist
(or (getf (nth (selected-menu-item-position menu-plist) menu-plist) :row)
0)))
(defun select-up-menu-item (menu-plist)
"Select the next item above the currently-selected item."
(select-previous-item-of-row
menu-plist
(1- (or (getf (nth (selected-menu-item-position menu-plist) menu-plist) :row)
1))))
(defun select-down-menu-item (menu-plist)
"Select the next item to below the currently-selected item."
(select-next-item-of-row
menu-plist
(1+ (or (getf (nth (selected-menu-item-position menu-plist) menu-plist) :row)
0))))
(defun selected-menu-item-position (menu-plist)
"Returns the index of the menu plist's selected item."
(or (position
't menu-plist
:test (lambda (ignore list-item)
(getf list-item :selected)))
0))
;;; ———————————————————————————————————
;;; Misc. utils
;;; ———————————————————————————————————
(defun gravitate-toward (goal num delta)
"Either add to a number, or subtract from it; whichever brings it closer to zero.
In addition, the resultant value shall not pass zero."
(cond
((< num goal)
(:at-most goal (+ num delta)))
((> num goal)
(:at-least goal (- num delta)))
('t
goal)))
;;"---{============= -------------------"
;; | Kill your mom | Give into despair
;; ---{============= -------------------