flora-search-aurora/inventory.lisp

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;;;; Copyright © 2023, Jaidyn Ann <jadedctrl@posteo.at>
;;;;
;;;; This program is free software: you can redistribute it and/or
;;;; modify it under the terms of the GNU General Public License as
;;;; published by the Free Software Foundation, either version 3 of
;;;; the License, or (at your option) any later version.
;;;;
;;;; This program is distributed in the hope that it will be useful,
;;;; but WITHOUT ANY WARRANTY; without even the implied warranty of
;;;; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
;;;; GNU General Public License for more details.
;;;;
;;;; You should have received a copy of the GNU General Public License
;;;; along with this program. If not, see <https://www.gnu.org/licenses/>.
;;;; FLORA-SEARCH-AURORA.INVENTORY
;;;; The menu for inventory selection/management.
(in-package :flora-search-aurora.inventory)
;;; ———————————————————————————————————
;;; Menu-creation! How fun!
;;; ———————————————————————————————————
(defun subseq-head (length sequence)
"Get a subsequence of SEQUENCE containing its first LENGTH elements. If LENGTH
exceeds the size of SEQUENCE, the returned subsequence is equivalent to SEQUENCE."
(subseq sequence 0 (:at-most (length sequence) length)))
(defun items->menu-plist (item-plists &key (row-width 72))
"Convert a list of items plists (that one might get from OVERWORLDs map
:ITEMS) into a pretty and presentable menu-grid of items, for use with
📋:MENU-STATE(-*)."
(format *error-output* "ITEMS ~A~%" item-plists)
(let* ((label-width 7)
(border-width 2)
;; Weird bounding, whoops! Im so clumsy, its endearing instead of just annoying! … Right? =w=”
(column (- 0 label-width border-width))
(row 0))
(mapcar (lambda (item)
(incf column (+ label-width border-width))
(when (>= column row-width)
(incf row)
(setf column 0))
(list :en (subseq-head label-width (or (getf (cdr item) :name-en) (getf (cdr item) :id)))
:eo (subseq-head label-width (getf (cdr item) :name-eo))
:selected (and (eq row 0) (eq column 0))
:selection (if (and (eq row 0) (eq column 0)) 100 0)
:return nil
:row row))
item-plists)))
;;; ———————————————————————————————————
;;; Inventory loop logic
;;; ———————————————————————————————————
(defun inventory-state-update (map inventory-menu)
(if (📋:menu-state-update inventory-menu)
(list :map map :inventory inventory-menu)
(values nil
(list :map map))))
;;; ———————————————————————————————————
;;; Inventory loop drawing
;;; ———————————————————————————————————
(defun inventory-state-draw (matrix items)
(📋:menu-state-draw matrix items))
;;; ———————————————————————————————————
;;; Inventory loop
;;; ———————————————————————————————————
(defun inventory-state (matrix &key map inventory)
"A state-function for use with STATE-LOOP."
(sleep .02)
(inventory-state-draw matrix inventory)
(inventory-state-update map inventory))
(defun make-inventory-state (map)
"Return a state-function for inventory-listing, for use with STATE-LOOP."
(lambda (matrix &key (map map) (inventory (items->menu-plist (gethash :items map))))
(apply #'🎒:inventory-state
(list matrix :map map :inventory inventory))))