everness/sneak_pickup.lua

148 lines
4.8 KiB
Lua

--[[
Everness. Never ending discovery in Everness mapgen.
Copyright (C) 2024 SaKeL
This library is free software; you can redistribute it and/or
modify it under the terms of the GNU Lesser General Public
License as published by the Free Software Foundation; either
version 2.1 of the License, or (at your option) any later version.
This library is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
--]]
local DELAY = 0
local TIMER = 0
local function pick_dropped_items(player)
local pos = player:get_pos()
local inv = player:get_inventory()
if not inv then
return
end
local objects = minetest.get_objects_inside_radius(pos, 3)
local objects_to_collect = {}
-- filter - leave only builtin items
for _, object in ipairs(objects) do
local luaentity = object:get_luaentity()
if not object:is_player()
and luaentity
and luaentity.name == '__builtin:item'
and luaentity.itemstring ~= ''
then
table.insert(objects_to_collect, object)
end
end
-- sort with the oldest objects first
table.sort(objects_to_collect, function(a, b)
return b:get_luaentity().age < a:get_luaentity().age
end)
for _, object in ipairs(objects_to_collect) do
local luaentity = object:get_luaentity()
local itemstack = ItemStack(luaentity.itemstring)
if
inv:room_for_item('main', itemstack)
and not luaentity._being_collected
then
inv:add_item('main', itemstack)
luaentity._being_collected = true
object:set_acceleration({ x = 0, y = 0, z = 0 })
object:set_velocity({ x = 0, y = 0, z = 0 })
luaentity.physical_state = false
luaentity.object:set_properties({
physical = false,
-- prevent picking up items while they are moving to the player
-- since the items are in the players inventory already this would
-- duplicate the itemstack
selectionbox = { 0, 0, 0, 0, 0, 0 },
collisionbox = { 0, 0, 0, 0, 0, 0 }
})
local pos_obj = object:get_pos()
object:move_to(vector.new(
(pos.x - pos_obj.x) + pos_obj.x,
(pos.y - pos_obj.y) + pos_obj.y + 1.25,
(pos.z - pos_obj.z) + pos_obj.z
))
minetest.sound_play('everness_item_drop_pickup', {
pos = pos,
max_hear_distance = 16,
gain = 0.4,
})
minetest.after(0.25, function(v_object)
if v_object and v_object:get_luaentity() then
v_object:remove()
end
end, object)
end
end
end
minetest.register_on_joinplayer(function(player)
local player_meta = player:get_meta()
player_meta:set_int('everness_is_sneaking', 0)
end)
minetest.register_globalstep(function(dtime)
TIMER = TIMER + dtime
if DELAY > 0 then
DELAY = DELAY - dtime
elseif DELAY < 0 then
DELAY = 0
end
if TIMER > 0.5 then
for _, player in ipairs(minetest.get_connected_players()) do
local player_meta = player:get_meta()
local control = player:get_player_control()
local player_hp = player:get_hp()
local is_sneaking = player_meta:get_int('everness_is_sneaking') > 0
if control.sneak and (player_hp > 0 or not minetest.settings:get_bool('enable_damage')) then
-- [Shift + E + Q] single drop item
-- Autopickup after DELAY
if control.aux1 then
DELAY = 1.5
end
if DELAY == 0 then
pick_dropped_items(player)
end
end
-- Hide nametag when sneaking
if control.sneak ~= is_sneaking then
if control.sneak and player_hp > 0 then
local nametag_tbl = player:get_nametag_attributes()
nametag_tbl.color.a = 0
player:set_nametag_attributes(nametag_tbl)
player:set_properties{makes_footstep_sound = false}
else
local nametag_tbl = player:get_nametag_attributes()
nametag_tbl.color.a = 255
player:set_nametag_attributes(nametag_tbl)
player:set_properties{makes_footstep_sound = true}
end
player_meta:set_int('everness_is_sneaking', control.sneak and 1 or 0)
end
end
TIMER = 0
end
end)